Skyrim

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Daemonjax

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Daemonjax

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About this mod

Allows Hunterborn and Animations (loot animations) to play together better.

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Normally you have to disable looting animations in the Animations MCM menu when playing with Hunterborn -- otherwise, the normal loot menu will popup after you do your thing with animal corpses in Hunterborn's custom popup menu.

This mod changes that by allowing you to keep the looting animations enabled in Animation's MCM menu -- that animation simply won't play only when the Hunterborn menu comes up.

Even if I missed something, no matter what, my changes definitely won't break anything -- if you the decide to disable loot animations in the Animations MCM, all these changes become disabled anyways.

Note: I had to include a modified esp because I needed to add script properties for the script.


INSTALLATION  (OR UPGRADING TO A NEW/DIFFERENT VERSION):

Use v1.0 if you have the Monster Hunter feature (along with all supported creatures) enabled in the Hunterborn menu.
Use v0.1 (under old versions) if you do _not_ have the Monster Hunter feature enabled.

I recommend using v1.0 along with enabling the Monster Hunter feature because I can't think of a good reason not to.  You can either enable or disable the corporeal dragon feature, up to you (I leave it disabled).

1) Load game, disable the Animation mod in its MCM menu, save a new game.
2) Load this mod after the Animation mod, obviously.
3) Load the new save, and enable the Animation mod in its MCM menu
4) Verify looting animations are enabled in the Animation mod's MCM menu.
5a) If using v1.0: Verify that the Monster Hunter feature in the Hunterborn mod's MCM is enabled .
5b) If using v0.1: Verify that the Monster Hunter feature in the Hunterborn mod's MCM is disabled.

Note: The only difference between v1.0 and v0.1 is that v1.0 does additional checks for races (only two race checks were needed, actually) related to the monster hunter feature of Hunterborn.  

TROUBLESHOOTING:
If for some reason I made a mistake (I'm human), just disable loot animations within the Animations MCM and it'll act as if my added code does not exist. 
If that fixes whatever problem you had, let me know and I'll put up a new version that fixes that. 
If that doesn't fix it, it has nothing to do with this patch mod.

v1.0: Takes into account monster hunter by simply adding a check for werewolf and dragon races. This assumes monster hunter is enabled (I don't see any reason not to enable that feature, really).  Unless I or someone else gets a loot window popup when they shouldn't, I'm considering this mod done.  Source included.

v0.1: It works on all animals with the ActorTypeAnimal keyword.  That doesn't include werewolves or dragons, so this won't fix looting those corpses if monster hunter is enabled.  Source included.