Skyrim

File information

Last updated

Original upload

Created by

venjhammet

Uploaded by

venjhammet

Virus scan

Safe to use

Tags for this mod

About this mod

A new land called Vominheim roughly the size of Solstheim. Features dozens of new locations to discover and explore.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Italian
  • German
  • French
HOT MODS Jan 2020. Thanks for the Support!!


The Land of Vominheim
by: venjhammet







Background story about the land:
 
During the last dragon war a group of cultist headed by a powerful necromancer Lord Vuldur escaped Skyrim and settled on this cold volcanic and unforgiving land. There they build a large temple situated at the center of the island and were guarded by dragons. Many years has past until Lord Valdgar invaded their land when he was deceived by Lord Vuldur. His victory was near when the mortally wounded Vuldur cried for help on Molag Bal. The Lord of destruction then ascended down bringing him forth his army of darkness and defeated Lord Valdgar and his armies. The dying Lord Vuldur was taken by Molag Bal to an unknown realm to were his temple is now located. The old temple on the island was destroyed and was rebuild by Ingimund, one of his darklord general awaiting for his arrival. Since then the island was merely occupied by bandits and hunters. Until one day the Jarl of Dawnstar took notice and eventually assumed control of the island and deployed his men to safeguard the settlers.

What is Vominheim?

Vominheim is a large archipelagic and cold land consist of Five (5) islands namely the Mainland itself, Fallvern island, Frostfang island, Northwind Bane and Banefrost island. I made this land inspired by the Skellige of Witcher 3. It is roughly the size of Solstheim and has dozens of locations to discover and explore. I started this island when the temple of Vuldur was created and it slowly became big that eventually I decided to expand the land and put more locations.

Though this land doesn't have actual questline. There are written quest notes, treasure hunts and journals with some background stories that can be found through out the island. You can expect dungeons and caves to be highly detailed, immersive and enemies of high level.

To get to this land you’ll need to head north of Dawnstar and find the Northfolk docks and there is a ship there that can take you to Vominheim.

If you like the mod please endorse because it helps me in the development of this mod
Also available for special edition:
https://www.nexusmods.com/skyrimspecialedition/mods/31472

I welcome other language translation provided that you ask my permission first and must be Nexus exclusive only.
 
Features:

Whiteshore Village – a small village found on the west side of the island. It is here that you will first arrive on the island via boat from Skyrim. It has tavern, mine, blacksmith, apothecary and spell stores. Guards, jail and barracks are also available to keep the peace should you misbehave at the village.

In addition the island offers the following content;

a. Dozens of locations to explore such as dungeons, cave, mines and camps.
b. Powerful enemies,unique enchantments of armor and weapons and unique spells.
c. Written quest and treasure hunts to keep you busy.
d. Two (2) powerful followers can be found to accompany you on your adventures. A spellsword necromancer Khajit on Whiteshore Village and a Nord Barbarian west of Fallvern Island on a small knoll called Sea Breeze Cabin.
e. An additional player house is also added but with a small written quest in order to acquire the house

Locations and landmarks that can be found throughout the island;

changelog v1.03

Wake Crest - a new small fishery village far east of Whiteshore Village
Muldare Cave - a cave near Vormirk Lake
Narvegr mysterious door can now be unlock, find the key somewhere on the island.
A new home by the waterfall somewhere on the island
Two (2) bard added on taverns

changelog v1.02
-added two (2) new dungeons for Vominheim
-added a new claw for Hilleye Cabin (Hammet's dungeon Packs), no need to look for it on a different dungeon
-tuned down some few reward weapons and armors enchantment
-fixed on one of Lord Hammet's Armor for lacking of enchantment

changelog v1.01
-added more road and lamp posts
-added an east cave passage to Gladefall Grove
-added a few npc roaming on the island
-added three (3) new locations listed above

Abyssinia - a shipwrecked
Banefrost Island – a knoll west of the mainland
Blightrock – a spider den cave
Coldspire – a Nordic tomb occupied by bandits
Dughar’s Mine – a small ebony mine at Whiteshore Village
Eastshire Docks – a small dock
Eldgrim Cairn - a cave
Faheimr – an old Nordic cemetery
Froskyre – a Nordic ruin along the shoreline of Fallvern Island
Frostfang Cave – a dark cave occupied by Troll
Ghost of War – a shipwrecked
Gladefall Grove – a sacred cave for pilgrimage
Helgnir's Tower - a tower that has been taken by warlocks
Holmgeir – an old Nordic ruin
Ienar’s Shrine – a sacred shrine
Ienar’s Tomb – a Nordic tomb
Pirate's Cay – a small knoll occupied by horkers
Temple of Ingimund – a Nordic temple
Jaraf’s Camp – a small hunter’s camp
Jorundr Ruin – a Nordic ruin in shamble
Khel Daral – a dwemer ruin
Kolsgarth – a Nordic shrine
Malvak’s Tomb – a Nordic tomb
Narvegr - a nordic tomb

Nil Faldihr – a dwemer ruin
Northwind Bane – a Nordic tomb
Norvakhor – a Nordic tomb
Restfell – a warlock home cave
Sabrerock Camp - a bandit camp
Sea Breeze Cabin – a small hut on a knoll just north of Fallvern Island
Southpoint Dock – a small dock
Stillrock Mine – an old abandoned mine
Stoneward – a Nordic passage 
Stormtooth Cave – a small dark cave
Vominheim Lighthouse – lighthouse of Vominheim
Temple Portal – a portal that leads to the Temple of Ingimund
Vanheimr - a nordic tomb

Vorskull – a Nordic tomb
Vormirk Lake - a large frozen lake
Watchful Stone – a large statue believe to have came from Sovngard
Willowgrim – a large mushroom tree, home of warlocks
Wolfbound Camp – a camp occupied by bandits

If you like my dungeons, Please check out these other great mods from World of Rip X, dungeons there are created by me.


https://www.nexusmods.com/skyrim/mods/100125


https://www.nexusmods.com/skyrim/mods/91249


https://www.nexusmods.com/skyrim/mods/90994



Important please read:

This mod uses only vanilla asset and there are no game alteration. It requires the main mod Hammet's Dungeon Packs to work. Click the link below for the main mod. It is available both for Oldrim and Special Edition.

Get the Hammet's Dungeon Pack for LE here:
https://www.nexusmods.com/skyrim/mods/86630


For mod conflict please see the Hammet's Dungeon Packs mod. For issues and bugs concern, post your comment on the bug tab and please be civil and courteous. All updates and bug fixes for Hammet's Dungeon Packs will be address here. Above all please don't forget to endorse.