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venjhammet

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About this mod

Welcome to the Land of Vominheim, a DLC size land mod larger than Solstheim with questline for you to enjoy and dozens of locations to discover and explore.

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Land of Vominheim
by: venjhammet

Lore Story:

Centuries ago, the land of Vominheim was shackled by the tyrannical grip of the dark necromancer Vuldur. Fear was the daily bread of its citizens until a courageous Nord prince, Valdgar, emerged to challenge the oppressive reign. Blessed with the ancient power of the Voice, Valdgar rallied his allies and led a daring assault on the necromancer's stronghold. The clash between the young prince and the sinister master of dark magic erupted into a monumental battle.

Despite the odds, Valdgar's determination and prowess prevailed, dealing a decisive blow to Vuldur. In a desperate bid to escape defeat, the dark lord fled to the Desolate Veil, leaving Vominheim liberated from the clutches of his malevolent cult and their once-feared leader.

Embark on an epic adventure with New Vominheim, a massive DLC-sized mod that dwarfs even the vast expanses of Solstheim. With over 30+ intricate questlines and more than 50+ meticulously crafted dungeons and locations, the journey through this sprawling realm promises endless discovery and exploration.

Prepare to face formidable adversaries as you traverse this unforgiving landscape, each victory rewarded with unique enchantments of armor sets and weapons. Amidst the perilous terrain, find solace in the opportunity to claim ownership of prestigious homes and assemble a loyal band of followers to aid you in your quest.

Delve deep into caverns reminiscent of the enigmatic Blackreach and brave the treacherous depths of dungeons designed to push your character's build to its limits. In New Vominheim, the challenges are as abundant as the rewards, beckoning daring adventurers to test their mettle against the unknown.

How to get to Vominheim:

Embark on your adventure by traveling to Solstheim, journeying north from Damphall Mine where you'll stumble upon the sinister presence of the Disciples of Vuldur. These cultists, seeking a specific target (you), set the stage for your quest. Delve into their cryptic message, igniting the flames of your journey.

With a minimum level requirement of 40, this mod beckons seasoned adventurers to heed the call. Available on both Skyrim Special Edition (SE) and Anniversary Edition (AE), it invites players to immerse themselves in the mysteries of the island without the constraints of explicit guidance. 

While lacking voiced NPC dialogue due to the scope of this solo endeavor, the absence of hand-holding adds to the allure of exploration. The mod, crafted with meticulous care, serves as a testament to the passion and dedication of its creator. 

Designed primarily for the joy of discovery, the questline adds a touch of narrative depth to enrich your exploration. Uncover hidden secrets, unravel mysteries, and forge your own path in this expansive world crafted for those who seek adventure beyond the beaten path.

Please don't forget to endorse my mods. Feel free to drop by at my Discord and please if you like my work, you can support me by dropping by at Kofi and Patreon.

How to go back to Skyrim or Solstheim:

After you finish the main Quest "The Land of Fire and Ice" a fast travel marker will be available near Whiteshore and Mer Varden.
-Near Whiteshore, fast travel to Skyrim
-Near Mer Varden, fast travel to Solstheim

You can also go back via boat.
-Whiteshore dock to Skyrim
-Mer Varden dock to Solstheim

Important things to take note of:

1. May install during mid playthrough provided it's your first time playing this mod
2. No request for port to console. All of my mods shall remain Nexusmods exclusive only. (PC only)
3. Show some respect, no posting on another site, please
4. Compatible with all of my Reworked Dungeons, Standalone Dungeons, Hammet Dungeon Pack 1 & 2 and Valefrost.
5. No one is allowed to make changes, alterations or patches without seeking my permission first
6. Quest guide available at the DOCS Tab



changelog:

v2.90
-added armor and weapon racks in Magestead
-added shrines in Magestead
-added armor and weapon racks in Enthril
-added shrines in Enthril
-expanded rooms in Magestead and Enthril
-added a new player house located at Mer Varden, Karnthzel Keep
-added a new quest "Echoes of Nil Faldihr"
-added few guards patrolling Wakecrest
-added few guards patrolling Whiteshore
-fixed AI packages of few npcs in Whiteshore
-rewrote the quest "The Shield That Got Away"

v2.80
-added room for rent in Whiteshore Tavern - The Mist of Vuldur
-added room for rent in Mer Varden - The Blade & Barrel
-added room for rent in Wake Crest - The Wandering Warrior
-added room for rent in Alnorn - Rusty Rudder
-added room for rent in Seabreeze - The Thirsty Wolf
-added map marker for Raven's Hollow
-improved interior of Whiteshore Tavern and Mer Varden Tavern
-renamed all taverns and a few stores
-all final bosses will now respawn (few were not before due to rewards)
-removed multiple assigned bosses on every dungeon

v2.70
-removed all 4 trainers in Raven's Hollow due to issues making other trainers in Skyrim non-functional
-converted all 4 trainers to followers instead of deleting them:
Daryn Eaglefire - crossbow expert
Zarilda - fire mage
Evlyn - assassin, dual blade wielder
Varindir - nightblade, spellsword
-added a new Mine called Gloamstone Mine located south of Froskyre
-added a new book "Frostmere" by lysander


v2.60
-fixed and rewrote the quest "The Way of the Pilgrim" on Froskyre
-fixed and removed rendering misalignment in Bleakcoven ruin
-minor expansion Froskyre
-minor expansion Bleakcoven Ruin
-minor expansion Vorskull
-minor expansion Whiteshore's Hall of the Dead
-added a new quest "Reign in Blood"
-added a new room at Fort Volmin north tower; Galadir's Room (entry via trap door)
-added a new location far north; Hammet's Retreat   

Galadir's Room - a small underground room found in Fort Volmin north tower. This is where the quest "Reign in Blood"                                    will begin by exploring the room for clues.     

Hammet's Retreat - located northeast of Galum Zel Camp, it is a small hut dedicated to my recently departed dog                                              Barney (use a labrador dog replacer mod) and with complete smithing equipment for the                                                       adventurer.

v2.50
-added new cavern in Rhunzdak
-added new dungeon Galum Zel
-added 2 new quests
-added an outlaws refuge called Raven's Hollow near Amethyst Hall, Whiteshore Village

Raven's Hollow - an outlaws refuges underground area
-has blacksmith trader
-apothecary trader
-pawn trader
-spell trader
-fencer
-skill trainer
-trainer for sneak
-trainer for pickpocket
-trainer for archery
-trainer for mage

How to start the Quest: "In The Depths of Grimreach"
-head to Raven's Hollow near Amethyst Hall and find Ralvar (Fencer Trader) and buy the book "The Discovery of Grimreach".
-after you reach Rhunzdak Great Cavern quest will be completed then find the knapsack of the adventurer just a few feet down the road and check his belongings to start the next quest: "Tracking The Adventurer".

v2.40
-rewrote and improved all books, journals, and notes
-rewrote and improved all quest descriptions and details
-expanded the island up northeast of Alnorn
-expanded some islands on the southern part
-added a bandit camp with a dwemer ruin east of Alnorn
-added a new realm Aldarim Morass (Apocrypha Style)
-added lore book for Aldarim Morass (Seabreeze Tavern)
-added a shrine Dresan's Watch
-added a shrine Weeping Rock
-added a new quest for Aldarim Morass "The Mystery of Dresan's Watch" (please check the DOCS tab above or the included download file of the mod)

I've chosen to revisit this mod page, a project that I should have consistently pursued since its inception within the Hammet Dungeon Pack many years ago instead of creating a new page. From its humble beginnings, this mod has undergone a remarkable transformation. What was once a peculiar, rudimentary landscape has evolved into a rich tapestry, brimming with intricately designed dungeons and captivating locations waiting to be unearthed and explored.

May your explorations of this land be filled with wonder and joy. I commit to ongoing updates as time permits, and look forward to adding a voice line in the near future. Your enduring support over the years has been deeply appreciated. Thank you.

If you wish to support my mod project you can visit my Kofi
If you like more updates you can drop by my Discord

Special thanks to my friends and my team the Sons of Vuldur, who are always there to give support:
lysander and ripx