Technical info:"Why does the Mimic use the vanilla boss-chest model and texture instead of adapting to the chest the player is using?" - Very simple, Mimic needs to use a specific chest model as it is a custom animated creature model, rigged on a specific set of bones from an animation, applied to the vertices of a specific chest, chosen during the modeling and animation process of the creature, and that is part of it, not being just a detached object that can be replaced. The chest model is the same as the vanilla one, but I applied a 4k re-texture to it, faithful to the original, only more detailed, but you don't notice the difference from afar. I can't let it use whatever texture replacer you're using because I run the risk that you're using a mod that not only changes the texture, but also the model of the vanilla "boss-chest", which would leave the texture in my mimic buggy, for not being made for the model. Also, yes I could make the chest static model before the Mimic reveals itself to be the chest replacer you're using, but then that would make it look one way when static and another when transformed, and that would break your immersion. Remember that I make mods for vanilla, and I'm offering you a 4k version of this chest in Mimic and the ambush versions of the chest. If you use mods that modify chest textures, or even the model, thus making it very easy to know when it's a Mimic and when it's not, you should understand that this, and I say as respectfully as possible, is not my problem, and my duty is to adapt to the vanilla game, not to the individual load order of each one.
I love your creature creations. so much lore friendly implementations to my game thanks to you. I saw a comment that you were thinking of doing more trap enemies, just wanted to give an idea of other furniture with teach and attack you. such as dining room chairs, cabinets that come alive with some sort of lovecraftian concept with teeth and tongues, etc.
either way, great work. thanks again for creating these creatures. this has to be my favorite though.
So; I'm using this mod in my Skyrim playthrough on my Twitch channel. I didn't know what to look out for to designate a mimic; and got one of the most comedic moments and best clips for my channel. 10/10 mod.
I finally found one of these creatures and it was a fun fight. My rogue got a bite animation pretty quickly. Mimics are one of the monsters I've always wanted in this game and the one you made is really good! Do you have any more mimic based monsters planned?
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edit: nevermind. turns out there's an se version. xD my bad
thank you Mihail for youre nice works always and sharing that great content
kindly regards
Neutro
goatsuckers https://www.nexusmods.com/skyrim/mods/100284
This one is hidden.
either way, great work. thanks again for creating these creatures. this has to be my favorite though.