About this mod
Vampires especially addicted to the art of bloodthirsty hunting may find themselves worshipping Hircine in their relentless quest to heighten the thrill of tearing their prey apart. Normally, vampire blood does not allow the development of lycanthropy, but exceptions exist, and Werebats are one of them, transformed into beastmen by Hircine himself.
- Requirements
- Permissions and credits
- Changelogs
- Donations

- If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
- I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
- In addition to the Nexus, you can also find me on:
- Do you have any doubt? Read my Frequently Asked Questions (FAQ).


"Vampires especially addicted to the art of bloodthirsty hunting may find themselves worshipping Hircine in their relentless quest to heighten the thrill of tearing their prey apart. Normally, vampire blood does not allow the development of lycanthropy (a term that, in common, unscientific jargon, includes not only Werewolves, but all transformations of beastmen), but exceptions exist, and Werebats are one of them, transformed into beastmen by Hircine himself, despite previously being vampires. However, it is worth noting that they were generally not especially strong vampires, without particularly dominant forms of vampirism, just an immense thirst for hunting and blood.
They seem to choose to live and worship Hircine inside dark caves covered in blood and bones, with rustic altars made in honor of the Prince, strange sculptures of animal and human remains, simulating the imposing figure of Hircine. It is still clear that they retain the vampiric condition, due to their use of blood magic, even when transformed: they can absorb life with their sharp wing strikes and sonic screams. Furthermore, they have an aversion to fire and light. We can consider, according to some scholars, the Werebat as the perfect hybrid between a lycanthrope and a vampire.
As mentioned, they usually live in caves in remote places, and you will usually always find an Alpha leading a small clan. They are reclusive, and it is also important to clarify that the people of Tamriel generally have very little contact with actual Werebats, and when they do encounter Giant Bats, due to their relatively humanoid features and large size, most people believe them to be a type of vampire, and commonly specifically a Werebat. This is completely wrong, and not only is a Giant Bat not a type of vampire, but also the undead variant of the Giant Bat, tainted with vampirism by real vampires, cannot be considered a Werebat, just a Vampire Giant Bat. Due to the simple fact that they are not a sentient race transformed into a beastman, calling Werebat to a Giant Bat or to an undead Giant Bat is wrong and makes no sense. Confusion in this regard, however, is common among some academics and laypeople in general.
It is also important to distinguish Katakans, Ekimmaras, and Bloodfiends from Werebats. Bloodfiends are weak-minded vampires who have succumbed to the weight of vampirism and transformed into feral, mindless beasts. The intermediate stage of degradation between a normal vampire and a Bloodfiend is known as Feral Vampire, while vampires with the blessing of the Werebat transformation are completely rational and sentient.
Katakans have many bat-like characteristics, although they are slightly larger and monstrous than Werebats. They are actually a transformation that vampire blood can cause in some vampires when they delve deep into the most bestial side of the vampiric human, forgetting rational interests and focusing only on satisfying their most primitive animalistic instincts. Despite being profoundly mutated by this transformation, they retain their intelligence and ability to speak. Some of them are even able to disguise themselves using some sort of illusion or alteration magic, thus appearing as normal humans. They differ from Werebats in that the latter are vampires granted by Hircine with the beastman's blessing, which combined with vampire blood produces the Werebat transformation. They are both vampires focused on bestial instincts, but while the Katakans seem to fully embrace the bestial side of their curse, the vampires granted the werebeast transformation were vampires focused primarily and specifically on the bloodlust of hunting. This thirst for hunting was the reason why Hircine turned them in the first place into his followers and beastmen, recognizing their value as hunters.
Ekimmaras are basically what happens if a not very powerful vampire dives deep into the same beast side of vampirism like Katakans do, fully embracing its meanings, but not having a strong enough mind to deal with it properly. They eventually lose their conscious mind and ability to speak, and begin to act and think like common vampiric beasts. They are smaller than Katakans, and while they fight similarly, they have less power and use fewer draining abilities."
by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)
A FINAL NOTE: ESO adds Giant Bats, a relatively humanoid bat, and then uses the same model for a new enemy type called the Werebat. ESO regularly applies this trend of reusing models for more than one creature, so we shouldn't take it literally, as their intention is for Werebats to be creatures linked to Oblivion, specifically Molag Bal, and appearing alongside vampires. Furthermore, in Legends, they are specifically cataloged as werebeasts, even having a card (Twilight Werebat card) for their human form. Legends however is also unfortunately quite inconsistent, presenting two completely distinct forms for Werebats. So I chose one closer to the Moonlight Werebat card, but I removed the tail and reduced the wing membrane on the arms, to distinguish it more from the ESO's Giant Bat that will be released later. The Blighted Werebat card, on the other hand, doesn't look like a Giant Bat, neither to what I decided to create as a Werebat (inspired on the previously mentioned Moonlight Werebat card), so for now I have no plans for that design.

- 1 new creature, Werebat, in (common) Werebat and Alpha Werebat variants;
- 3 new locations: Cave (1), Cave (2), Cave (3)

So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)

The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.

Authors:
Mihail- models, textures, animations, sounds, spells, effects, locations, game implementation