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About this mod

One of the most impressive creations of the Dwemer are the Power Armors. When the Dwemer disappeared, they left behind all their arsenal, including their armored suits, over time, the Dwemer prodigious technological AI managed to hack and gain control over some of these extremely complex creations, re-engineering them into functional Automatons.

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  • German

  • This mod is included in a themed pack: Dwarven Automatons Pack (LE/SE-AE). If you downloaded the pack, you don't need or should keep this standalone mod in your load order, to avoid duplicating this mod's features in your game, whether areas, items, creatures, etc. Remove the esp of this standalone mod if you intend to install, or already installed, the themed pack where this mod is included. The action can be done mid-game without issues;

  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
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  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).

"Without a doubt, one of the most impressive creations of the long time disappeared Dwemer, are the Power Armors: they are mechanichal engineered bulky heavy suits made of reinforced dwarven metal, powered by crystals of Aetherium, and forged on the Aetherium Forge by the Deep Elves race ages ago.

When the Dwemer disappeared, they left behind all their arsenal, including their armored suits, and over time, the Dwemer prodigious technological AI managed to hack and gain control over some of these extremely complex creations. Nowadays several of these suits roam the Dwemer ruins functioning as automatons, usually controlled by a Dwarven Spider attached on their back control panel. These re-engineered automatons move using steam engine like most Centurions, and wield a big Portable Dwarven Power Cannon. When defeated, usually these animated suits enter in short- circuit, and the Dwarven Spider pilot jumps alone to the fight.

Due to the modifications they have undergone in order to be used as automatons, especially for them to work on steam, these modified suits cannot be reused as armor after being defeated, thus making usable Dwarven Power Armor sets really a very valuable rarity, and much sought after.

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)

- 2 new creatures- Controlled Dwarven Power Suit and Dwarven Spider Controller;

- 1 new weapon- Portable Dwarven Power Cannon

So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)

The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.

- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire


Mihail- model, textures, sound, animations, weapon, game implementation;

Some assets used on this mod belong to:

m150- for the models of the metallic tubes used in the region of the head and back of the armor, in addition
to the model of the "control device" in the form of a metallic box also in the back of the armor;
cALAMIN- for the hd cubemap used on the armor