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Paulicus

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Paulicus1

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About this mod

A patch to unify Requiem with Coins of Tamriel V2 and Exchange Currency. Integrates Coins of Tamriel Extender as well.

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Do you hate spending 50 PURE GOLD coins just on beef stew? Does the lack of currency variations in Skyrim make your blood boil? Then you need the ULTIMATE COINAGE AND CURRENCY EXCHANGE UNITY PATCHᵀᴹ for Requiem!

(It's past midnight already, don't judge me!)

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This is a patch I originally made to solve issues with making edits to already-existing patches and the Reqtificator's 'Merge Leveled Lists' function. I have integrated several mods and patches into this file to help reduce modlists and simplify edits to leveled lists. I've also tweaked the abundance of different types of coins (mostly making silver septims more common than large amounts of copper coins - without changing the actual value of loot) to aid in weight management and increase immersion.

This mod requires Coins of Tamriel V2 (scriptless version), and Exchange Currency (I use the No Counters version, but it should work with any of them). Only the two base mod files are required, all other patches have been integrated into UCCE.

ESPs rendered redundant by this mod (DO NOT INSTALL):
  • Coins of Tamriel V2 Legendary Edition - Requiem patch.esp (from Coins of Tamriel)
  • Coins of Tamriel V2 Extender
  • SL99Exchanger_Patch_Coins of Tamriel V2.esp (from Exchange Currency)


There are two versions of the main file (CHOOSE ONLY ONE). One for Requiem 1.9, and one for Requiem 3.3. 

New coins from Coins of Tamriel are integrated into Requiem's leveled lists and containers (no changes to overall value, Requiem balance is maintained). Some merchants will buy Nordic and Dwarven coins (Haralds and Dumacs, respectively) as described on the Coins of Tamriel Extender page. I chose to use the names from Skyrim Coin Replacer Redux because they make more sense from a lore perspective, and they're a bit easier to say. :p

All merchants in the base game should receive the dialogue option for generic coin-changing, and some merchants have more options for changing money or certificates (see Exchange Currency page for details). For mod-added merchants that may not have the new dialogue, I added an easier way to access the spell effects that add the dialogue to a merchant (you can also use the console or scrolls as detailed on the Exchange Currency page). If you have mods that add new areas or merchants, you may find yourself with a lot of NPCs that lack coin services. Rather than relying on console commands or scrolls, you can add new spells to your character to be used whenever needed. To enable, open the console and use the help command to search for "Exchange Currency Debug Spells." You will find a perk with the ID XX000812. Type player.addperk XX000812 and you'll be given four spells (under Illusion) to add different types of exchange dialogue or remove said dialogue from NPCs. See the Exchange Currency page for more details.

List of Changes:
  • Silver septims are worth 10 coppers instead of 25, for easier math
  • Silver coins will be more common than copper in some instances, especially quests/containers that would contain hundred of copper coins you'll more often get a smaller number (same value) of silver or even gold coins instead.
  • Nordic coins are called Haralds (named after the first King of Skyrim), and Dwemer coins are called Dumacs (the last king of the Dwemer). I thought these names made more sense than Alessia (the rebel slave-queen in Cyrodiil a few decades after Harald) or Kagrenac (Chief Tonal Architect during the reign of Dumac).
  • Disabled recipe for making gold bars from coins at the smelter in Requiem 1.9. It was too hard to balance the value, weight, and number of gold coins and later versions removed the recipe anyway for balance reasons.
  • Copper and Silver coins weight 0.005 units (half of the default in Requiem 1.9). Gold coins weight 0.01 units. Real-life gold has roughly twice the density of copper and silver, so this is actually rather appropriate (see notes below).
  • Optional patch to enable gem exchange for coins at some merchants, so that they act like a real currency. However, this may unbalance some parts of the economy and can clutter the currency exchange menu. See details below.


More Details:

Coin Weight
I increased gold coin weight to match real-life metal densities. However, there was also a technical reason why this needed to be done (for Requiem 1.9 at least). The script that controls the coin weight has to point to something,. I didn't want to leave an empty reference and potentially introduce errors, so I redirected it towards gold Dumacs. In Requiem 1.9, that's what the coin weight slider in the MCM will affect. So be sure to leave the slider the default 0.01 or you will have some inconsistency in weights.

For those of you that don't like coin weight but still want to use this mod, I've included an optional patch that sets all coins to zero weight (don't forget to set your MCM slider to 0 too!)

Gem Exchange Patch
Load the optional patch after the main file to enable gem exchange recipes at some merchants as described here (see the Exchange Currency page for more details on which types of merchants fall into which category)
  • East Empire Company traders will exchange all types of gems for coins, and vice-versa
  • Companies/Large Shops (only the Trading Company in Markarth by default) will purchase and exchange gems just like EECo traders
  • General Goods Shops will pay you coin for all types of gems, but will only offer you non-flawless gems in exchange for coins
  • All others (merchants with generic exchange dialogue) will give you coin for any gems, but won't have any gems to trade to you.

It's not ideal, but with the way exchanging is implemented it's impossible to access actual vendor inventory, and I didn't want to give every merchant an infinite number of gems to trade.