Skyrim

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Ocoto

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Ocoto

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20 comments

  1. trifkeske
    trifkeske
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    I wonder if this works with the latest version of glenmoril?
    This page says it is for version 0.80 but Glenmoril has been updated all the way up to 0.95
  2. Oyhuria
    Oyhuria
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    this inst working and i dont know why, i use both DAR and FNIS
  3. TooManyMoths
    TooManyMoths
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    • 7 kudos
    This is awesome! I cannot wait for act IV.
  4. AlessioMarrella
    AlessioMarrella
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    • 1 kudos
    What if i don't have nemesis? 1st person animation will still work?
  5. bruhbot99Z
    bruhbot99Z
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    Funny enough, you've far outpaced the SE mod taht does this same thing.  It was last updated in 2019, and only covers Vigilant.
  6. DCS93
    DCS93
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    Your Vigilant patch requires "Vigilant.esm" as master plugin, but Vigilant comes as an .esp. How do I solve that?

    Nevermind now. I was using an older version lol
  7. FatumCor
    FatumCor
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    • 2 kudos
    Hello, i have a question: the patch works with animated armoury DAR? From what i have tested it doesn't works but maybe it's my fault.
    1. Ocoto
      Ocoto
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      This only works with the non-DAR version, sorry :(

      I may work on a patch for the DAR version if I figure out of how to do so and once I finish working on the Glenmoril weapons.
    2. Spyro1984
      Spyro1984
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      I'm just curious but why would your patches not work with Animated Armoury DAR? On the front page, NickaNak states that any patches made for the non-DAR version will still work with the DAR version.
    3. Ocoto
      Ocoto
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      To be honest, I don't even know myself. I tried using my mod with the DAR version and it didn't work, but to be honest, I did such a bad job at installing it that the problem may just be on my side.

      Maybe someone could try to test it on his own and see if it works?
    4. Wiseman05
      Wiseman05
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      • 11 kudos
      Hello. I know this is coming late but I actually did just that. 

      I'm using Animated Armory DAR, as well as the Patches and they seem to work really well together. In fact, I even merged your patches into an overall larger Weapons and Armor merge using zEdit, and they still work. 

      So in essence your patches DO work with the DAR version, and are safe to merge as well. 
  8. peachystrawberry
    peachystrawberry
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    will you be adding a patch for GLENMORIL? o: since AA now has whips, it would be really cool to see the threaded canes using the whip animations. regardless, thanks for this patch!
    1. Ocoto
      Ocoto
      • member
      • 2 kudos
      Hi, glad that you enjoyed it!

      I will be working on a patch for Glenmoril when things get better. (Here in France, we are becoming Italy 2.0 : stay at home and don't leave)

      As for whip animations..... well unfortunately, there's nothing I can do. You see, the way whip animations work is that the meshes (3D models) for the whips have a unique skeleton that allow them to bend. In order for a non-whip weapon to use these animations, it will be necessary to completely remodel the weapon and make it compatible with that skeleton, which I cannot do.
  9. FatumCor
    FatumCor
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    Finally,thank you.however the alcaire spear one handed is invisible.
    1. FatumCor
      FatumCor
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      I double checked and the vigilant patch doesn't work.I have Vigilant esm.Only one of the 2 patch works at the same time
    2. Ocoto
      Ocoto
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      • 2 kudos
      I fixed the Alcaire Lance not having animations, thanks for reporting this issue!

      And what do you mean with "Vigilant patch not working"? Does the game crash or the weapons simply don't use the animations? Because that's weird, both patches work totally fine on my side, and yes I'm also using the esm versions (for both mods). I put the "AnimatedVigilant.esp" above the Unslaad one, though I don't think changing the load order has any importance.
    3. FatumCor
      FatumCor
      • member
      • 2 kudos
      Thank you again for your work.The problems with Vigilant was on my end.
  10. qwertypol012
    qwertypol012
    • supporter
    • 74 kudos
    Great job! This is what i've been bothered with lol :P