Skyrim
Green Trails

Image information

Added on

Uploaded by

wolfgrimdark

About this image

Notice

This user's image description contains 7 images. Some authors like to showcase more of their work in their image descriptions or use the image description to provide a storyboard for the image provided.

You will need to be logged in before you can see this user's image description.

40 comments

  1. BlackMaid
    BlackMaid
    • premium
    • 328 kudos
    The main and the last are my favs
    1. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Many thanks Heiki! :)
  2. PrinceNathan
    PrinceNathan
    • supporter
    • 200 kudos
    Hmm, seems like a hard decision to make about fur colour. I guess you could do a bit of custom work and make the fur both red and black, sort of like a Red Panda or Red Fox.
    Although Red Pandas aren't the most ferocious looking creatures
    1. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Well considering Wulver's personality a Red Panda would probably be his totem animal :)

      I don't know anything about textures other than swapping around existing ones. I tried to "colorize" a texture once and it was such a disaster I haven't tried again. I have trouble even figuring out what DDS format to save existing ones I might be doing something with let alone actually make one or edit the colors on one.

      I ended up going with the Red/Ginger Nord one by KrittaKitty and got the two different eyes worked out using the Howling werewolf. Marrok I went black and red eyes but then that fits the Dunmer.
    2. PrinceNathan
      PrinceNathan
      • supporter
      • 200 kudos
      I use a little plugin for Photoshop called "Intel texture works", then save with compression set to "none". That seems to be lossless and works with Skyrim textures without issue.
      I'm not really very technical with this kind of thing and creating new textures is out of my league but it allowed me to make simple edits to textures like colour changes. :)
  3. bits01
    bits01
    • premium
    • 183 kudos
    Really love that  main - as you  might have guessed.
    1. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Thanks Bits! I still feel LE looks best :)
    2. bits01
      bits01
      • premium
      • 183 kudos
      So do I. But there are some scapes on flickr sometimes that make me 'hesitate'. I'm also fond of how modding in LE works without mod manager. Used a manager once but lost track concerning what should overwrite what. Manually I can get pieces of mods combined.
      Also had both LE and SE installed once and used a manager only for SE which messed with my LE loadorder too..  Guess I stay with LE, also because of the enb's and the 'color richness'. Greetings :) 
    3. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      I won't try to convert you, as I know how people feel about their mod management, however I will mention Vortex does track every over-write so you can see at any time what you overwrote and in what order, and you can undo them at any time, save them, etc.  I hated Vortex at first but after using it a while really like it now. Was a steep learning curve though and it has its frustration points. That being said nothing like total control by modding manually either.

      I feel LE has better light/color and have had enough other people tell me the same thing that I realize now it isn't just me - that others feel the same way. Still both games can look really good if enough effort is put into them.
  4. cormell
    cormell
    • premium
    • 337 kudos
    That main shot is super. I couldn't help but think of Frost's "The Road Not Taken."
    1. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Thank you Laird.  The path less traveled as well as the road not taken :)
  5. Nataly1q2w3e4r5t
    Nataly1q2w3e4r5t
    • premium
    • 232 kudos
    Fantastic and very beautiful shots of Wulver, I ma very glad that you were able to rebuild your Skyrim with him. I think being a werewolf with red fur would suit him nicely because of his looks and character. And Wulver has such charming smile. 
    1. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Thanks Nataly! I am also playing Marrok on SE but Wulver has a special place in my heart and still enjoy playing him. I also wanted him to have the right werewolf form, just like Grim has the white run because of his father.
  6. papp263
    papp263
    • supporter
    • 159 kudos
    Awesome work my friend!
    1. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Thank you Papps!
  7. Bersark93
    Bersark93
    • premium
    • 198 kudos
    I've retextured a set of black werewolf fur textures to make greenish skin for an orc because none of the skins quite fit (I use krittakitty's werewolf textures and they were perfect except for that one orc lol) takes time though and I get the laziness all too well, anyway he looks great nice shots :D
    1. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Thanks! Saw your other response and will reply here so you can see it.

      A good idea but the I don't like wearing something that is part of a creature as armor. The reason I made a tiefling race is because I wanted his horns and ears to be part of who he is, not some armor he puts on. So Wulver's ears and horns are not armor - they are a part of his race, attached to his head as part of him. I would want to do the same for his Werewolf form.  It's a quirk of mine that I don't like wearing "armor" for "skin" purposes, even though I know how body and armor work. I simply feel weird seeing "horns" in his inventory and "wearing" them. Just bugs me :)

      If it were only for doing screenshots then fine - not an issue and I have done that before with halo's, wings, and other body parts as armor for doing screen sets. But for actual game play my mind won't accept it - its weird that way.

      So I make life much more difficult for myself by trying to find a way to make them part of the race, like making a new race for Wulver. My whole Tiefling Race mod was made to get around wearing horns and ears as armor :P

      I will look into editing the WW mesh and CK options at some point. I have his red fur done and his eyes are next. I also use Mighty Beast so I have to edit those as well. All in all a lot of work for something fairly silly but learning is a good thing so I don't really mind, once I find the time and energy to make myself do it.
    2. Bersark93
      Bersark93
      • premium
      • 198 kudos
      Oh no the other mods where the werewolf has the armor I think with the daedric armored player werewolf at least its part of their mesh rather than an equipable item (I could be wrong I never used the esp jus the mesh) I like having it as part of the race/character too as I don't like having to wear say a wig or circlet for the hair/horns and then having them come off in events that automatically unequip items it doesn't feel right just feels like dressing up rather than the character being different.

      Found myself currently refitting shell texturing meshes to the femmelycana werewolf body and then trying to fit it around lupine's werewolf armor to prevent clipping a bit time consuming but worth it :D
    3. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Ah cool, misunderstood as I never used the armor mod for the werewolf.

      I just finished converting over the howling mighty beasts moonlight tales patched meshes (needed those as they have the RIGHT and LEFT eye setup unlike the basic MB meshes) to work with Kritta Kitties Nord Red/Ginger textures replacer. This was so Wulver could have one blind (mystic) eye and one good one. He also has his red fur now.

      I don't use Moonlight Tales so it was some extra hoops to get the meshes (as I don't know enough NIF work to convert MB plain to have two eyes and since MT patch already had it done was easier to just rename them then edit the texture paths in the NIF for the eyes to point where I wanted them).

      I use GROWL and now Wulver has his correct look.

      If I continue to be motivated the next two steps would be:

      1 - Install unique player werewolf mod. Then take all the above work I did and move the files into the correct area for unique WW player paths. Then only Wulver is red with different eyes and the rest would be the default black.

      2 - Find a way to add horns to the unique player WW set up on the head mesh.

      All in all hours of work for the very occasional times I have him become a werewolf. Guess that is why modding is a hobby - it can be a real time investment but its fun when you can really customize things like this.,
    4. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Since there was so much chat about it shot of the correct look:

    5. Bersark93
      Bersark93
      • premium
      • 198 kudos
      He looks great :D

      I spend more time modding than my actually playign the game in recent years I will loa dit up after a few weeks of workign on mods for a new playthrough play just past the start and then go "oh no I need to go spend more time modding I need to add this *something new*"

      I think my creation kit has something like 6000+ hours then there's all the time spent in gimp and nifskope among others... Skyrim gets at most a day of play. With modding there's always something new I want to do/add that will make it perfect and it just never ends heh 

      To think I once happily enjoyed no mods no DLCs Skyrim on xbox360 I can't even imagine it now with mods being a possibility for me
  8. Dibthelegend
    Dibthelegend
    • supporter
    • 309 kudos
    A lovely variety of colors and lighting in this set, your Skyrim looks great :3
    1. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Thanks! I like to try and provide some contrasting images in sets so pleased you saw that!
  9. Imrazon
    Imrazon
    • premium
    • 63 kudos
    Beautiful set, Jon. 
    Quite a little challengeyou've set for yourself with Wulver's werewolf form. Do you consider to take his horns over, too?
    The surroundings of Wulver's home aren't exactly welcoming, but the lights promise some warmth.
    Love also the tranquility in main. Invites to take a rest there.
    1. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Many thanks Gerd!

      I don't know about the horns. I have already forgotten how I made my Chaos Tiefling race in the first place. I know I had to make a standalone race to be able to attach the horns, and ears, permanently to the head via the CK.  In theory, then, I might be able to use the unique werewolf mod to isolate out the werewolf for the player and attach the horns that way. I don't know if one can attach things to the werewolf model in the same way one can to the PC in the CK. So would require some work. Would look cool though so maybe I will look into it.
    2. Bersark93
      Bersark93
      • premium
      • 198 kudos
      I'd use a mod that gives the player werewolf form custom armor and then just remove the armor and add horns, don't know if they'd stick well messing with bones and nodes and the like is a hassle but if you used the daedric set you could adjust it with outfit studio then just retexture the helm so only horns are visible and now I want to try that :D
  10. ista3
    ista3
    • premium
    • 1,112 kudos
    Excellent captures form the awesome distinct LE Jonathan :))
    Love them all and and the eagle nest home :))
    1. wolfgrimdark
      wolfgrimdark
      • premium
      • 878 kudos
      Thank you Izzy! I am getting used to SE but still find LE better for lighting and skin, especially for exteriors. But going to play Wulver in LE and Marrok in SE and see how it goes. At least I made some decisions finally and started actual playing of both of them :)