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30 comments
waiting for more story
Such a tragic character but I'm glad you've given her a home, some friends, and a purpose :)
I enjoyed your little added comments about her avoiding people. I think we chatted about that, but she prefers to avoid crowds and all of the awkward questions she's heard a hundred times. But the college would be one to accept someone a little peculiar haha
Loved this shot where she looking over her shoulder and her expression says that she knows someone's there haha
Great story section, CMH, I'm glad that you like her so much <3
Maybe one day I'll get around to making some more of my char's into followers lol
In the Arcanaeum, I have placed idle markers by some of the bookcases, and book reading markers in 4 places where there are light sources behind them to make reading easier. Not sure anyone notices those little details, but to me it adds a subtle realism when they are standing there reading and flipping pages. It allowed me to create this set without having to do any posing, as you can see them in use in several of these images by several characters. To me, whenever I visit there, it makes my Arcanaeum really feel alive, even though it is usually very quiet. Except for a few scripted conversations. My favorite is one between Nirya and Urag gro-Shub. At the end of the frustrating conversation, he says "This is why I avoid being social." I certainly can relate to that at times. It played out while shooting this set, and I think I could see in Mirielle's eyes, that she agreed with Urag. And maybe, the big Orc scholar earned a bit of respect from her (and me) as a kindred spirit.
Thanks again for inspiring me to set this all up in my game, and allowing to me add my little chapter to her incredible story. As I said at the start of this comment... I am very honored by your trust, and your gift of Mirielle to my game. Thanks, my friend:
PS. Well... I am probably closing in on 400 added followers in my game. But if you do create any more, I will make room for them for sure.
I have always wondered why people in Skyrim sleep on top of the bed not under the blankets, must be to hard to animate!!
Great story and screens CMH!
Wait... Nexus has a notification system??
On the sleeping, maybe they sleep that way because they are so used to the colder climate that they don't need to be under the covers? Especially the Nords?? I am not sure, but when my girls are sleeping, they all have sleep outfits that they wear. So I don't mind them being above the covers at all.
The Immersive CoW is awesome for screen archers with its interesting and very visual architectural. My only problem with that was conflict with the NPC changes. I need to learn to disable a change that a pluggin makes in Xedit. To get the major NPC mods all working together is a goal of mine.
Very good little story you told with Mirielle and Tuva, I enjoyed the images.
Exactly how all the girls at my CoW live out there lives was very interesting to do, and a bit complicated as well! But that is a story for another day, and maybe another image set.
Edit: I realized after I wrote the text after this edit, that maybe you didn't mean "Disable a Reference", but "Disable a change", which is what you actually said. If that is the case, please let me know. In the discussion below, where I talk about my overrides file, what it mostly contains are changes to resolve or remove conflicts between mods. It is very near the end of my load order, except for DynDOLOD, Occlusion, and one other tiny mod at the very end. But I will only explan that process more if you need or want me to. End of Edit:
On the TES5Edit (or SSEEdit) ability to disable object references, you can set things to be initially disabled, but the correct way for things you want permanently disabled is to give them an "Enable Parent" of the Player reference, and set the assoicated flag to make it the opposite enable state of the parent. Usually the objects are also set to a z-axis value of -30,000 as well to prevent the game wasting any resources on them. As long as nothing overrides the reference later, it will always be disabled, since the player is always enabled. Not sure if that helps at all.
Sorry if you knew all of that, but for anyone reading... below you will find an example image that might make a bit more sense, after the explanation below. It is clickable to see it larger if needed.
In my personal overrides plugin called "cmhOverrides.esp", this is an example of how I disabled a piece of mist that I didn't like. The left window shows all the changed records (or groups of records with a count of changed record in that group) that I have in my overrides plugin. The selected record is the piece of mist near the top of that window. In the right hand window, there are 3 columns in this example. The first column is the legend of what each line is, the 2nd column is the Palaces and Castles Enhanced esp record that added the mist, and the 3rd column is my override to disable it. Now... did I really need to disable that mist - could I just have deleted it from the PC&E plugin. Well, in this case it might have been fine. But doing it as an override to disable it like this does what I want to do, and it leaves a record of the fact I changed it. And if I upgrade PC&E, my override stays in place. And if for some very strange reason another ESP used the reference (it is just a piece of mist), I would be safe from a related CTD.
Let me know if there is anything I can do to help. (With using the tools, not the being organized part! )
move over Rover
da big dawg sa movin' in
And thanks for your kind words on my story, too! Maybe I should have lead with that, but I was too busy laughing!