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31 comments
Looking good Jon!
You have it in reverse; too high of an FOV causes fish lens effect if you get too close to something. I see it a lot in images. For portraits you want a low FOV (for skyrim most folks use 15 to 25 as a good area range) to avoid distortion. If you bring the camera in real close to a characters face/head and the FOV is not low enough it distorts. You do want good textures for a low FOV when the camera is close though.
I tend to use 30-40 for more distant shots - more upper body and scenes with characters in them. Landscapes I tend to do 60-70 depending on how far I am looking. Sometimes much lower if doing some close-up. In general the farther away the shot is form the focus the larger the FOV and the closer you put the camera lens to the focus the lower the FOV. Again keeping in mind texture quality for close-ups.
PS - The two shots of the dog I didn't move the camera I just changed FOV. One was around 45 and the other around 30. The landscapes were 60-70. Thrynn with the torch was about 35-40 and the one inside was around 25-30.
That is some awesome detail on the horns.
I have to say Grim and the 5 FOV portrait of Wulver are my favorites in this set.