Skyrim
When Face Animating Goes Terribly Awry

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vicioussarr

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4 comments

  1. gurleygirl
    gurleygirl
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    The surprises, the unexpected, is part of what keeps us coming back for more in the aged game that is Skyrim. :)
    I love the expressions and I'm glad you captured them and shared with us.
    Nicely done!!
    1. vicioussarr
      vicioussarr
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      • 299 kudos
      I'm just glad it was a quick fix. I needed those disgusts and anger expressions to work right.
  2. ajhardy
    ajhardy
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    Moods are built into NPC's through the console, but it is much more subtle than that.
    1. vicioussarr
      vicioussarr
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      Oh this wasn't even a console thing. It was way outside of Skyrim altogether. Since both Bigby and Hancock use non-Skyrim head meshes and parts, their face morphs had to be made custom via a 3d rendering software. The issue arose when I was tweaking the existing ones I made for Bigby last year. There was a weird glitch when I exported the tri file which resulted in all his mood and dialogue morphs combining into one. So in game, as soon as he talked, the engine was trying to read all his morphs at once. But exporting the file again fixed it all. It was just one of those weird.... very creeeeeepy things. So creepy.