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55 comments
I've done some improvements to the way I convert textures from pbr to skyrim, particulary when metals are concerned. Skyrim cannot be treated as a pbr renderer because it's not, so once I've accepted that and baked lighting into the texture it makes all the difference. I know some of my previous mods there's a very significant difference or "downgrade" to skyrim. In my opinion in this case it's pretty f***ing close. I'm actually happy enough with how it looks without enviroment mapping to say that the mod will be perfectly compatible with mesh replacers. Does it look better with my tweaked shaders? Yeah, specular is weak in vanilla, more natural in my update in my opinion and it employs a subtle enviroment mapping that might not be very noticiable in this static shot but when moving ingame makes it look a lot more interactive with it's enviroment and realistic.
It's not identical, leather and fur are quite glossier since gloss in skyrim is per mesh not per pixel with a glossiness map, so if I adjust glossiness (think spread of highlight) for metal then leather and fur are more glossy than they should be, if i do it the other way around steel looks boring and not very metallic. I might use a value more in a middle ground than what is shown here.
There's the matter of different metals on the same mesh like steel and gold, which happens on tullius and carius. In those cases my meshes could be a lot more "required" and making it compatible with mesh replacers could be more complex.
In any case, feel free to leave your thoughts. The mod will be ready to release quite soon btw.
Look, I think environmental mapping is important because it gives more life to reflective surfaces, it's a good option, especially in weapons and armor.
I haven't argued against enviroment mapping and I'll be releasing meshes for this with enviroment mapping. What I've said is that it actually looks pretty good without it, which cannot be said of metals in some of my previous retextures. It does look better with it.
Admiro tu trabajo y me he llevado una alegría al ver las imágenes. Estoy impaciente por verla "en vivo"!
Hace un tiempo dediqué bastantes horas a medio adecentar el set imperial por mi cuenta, porque cuando me topaba con ellos parecía que fuesen de plástico y nada amenazadores... me gusta en especial tu versión en negro de los penitus oculatus, ahora SÍ imponen respeto.
Doblemente contenta de que incluyas armadura ligera y armas, así todo tiene mejor consistencia. Mil gracias de nuevo!
Thanks for the update ~!
I used the thieves guild, dawnguard armor re-textures yesterday.
It's really cool.
We look forward to this work.