Skyrim
cubic form - ice

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lucidstorm1

About this image

1k poly with baking in blender: textures+normals, I showcased only the mesh before

12 comments

  1. Karunavai
    Karunavai
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    • 94 kudos
    seeing all your amazing new stuff since months <3
    sorry for that question but do you have any plans for release? xD i cant wait anymore.
    Photogrammetry technique is horribly underrated
    1. lucidstorm1
      lucidstorm1
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      • 196 kudos
      hi this is model in blender , but thx for appreciation
  2. Laubl
    Laubl
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    • 14 kudos
    Nice! I hope its not too high poly? :D
    1. lucidstorm1
      lucidstorm1
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      • 196 kudos
      1k poly, is like vanilla or below vanilla

      the normals baked from 1 mln poly
    2. Laubl
      Laubl
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      • 14 kudos
      1 mil?! haha, I have to go into much more detail to get this!
    3. lucidstorm1
      lucidstorm1
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      • 196 kudos
      in the ice u have internal cuts too, so didn't put normals on purpose, would make seam as if cuts were external

      also normals must be suble-smooth, bumpy normals would worsen all transparency effect, 1mln was enough here to bake for 1 thousand
  3. deleted28570945
    deleted28570945
    • account closed
    • 219 kudos
    It's just so bootiful!
    1. lucidstorm1
      lucidstorm1
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      • 196 kudos
      thx Shmooz
  4. Klaxoid
    Klaxoid
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    • 193 kudos
    Very cool! (no pun intended there actually)
    1. lucidstorm1
      lucidstorm1
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      • 196 kudos
      haha
  5. jumarbye
    jumarbye
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    • 65 kudos
    Turned out really well - I like the frostily translucent effect
    1. lucidstorm1
      lucidstorm1
      • member
      • 196 kudos
      I did a step by step progessive alpha, bottom less visible the rest (top) more transparent progressively
      opacity gradient of sorts