neck seams can usally be fixed with use the same .msn from a pack dontmix and match i like demonic and fairskin fairskin works with leyenda but not demonic. also UUNP bodyslide the unp bodies and bodyslide the cbbeSE make sure to do the hands feet and body this will help alot as well. lastly check your weight in your esp sometimes the head mesh produced at 100 or 0 weight when you body is set at say 60 so remake the head with the right weights all kind noob stuff but it may help.
no,i dont use object space normalmaps on this headmodel.the results are not good enough,so i opted for good olf tangent space (which are a lot better,thats why fallout 4 uses those instad of obj space)
and no i dont use weiht slider i positioned the headmesh onto the _0 mesh of the body because i didnt plan on morphing it,so it'll not scale,also animating is a this is not a skyrim headmeshits the witcher 3 eadmesh,the seam in the neck s cused by nrormals (not normalmps) from the vertices i added to close the gap on the neck,so there sreally nothing to do about it,unless one wants to remake the whole body mesh structure.
So the easy solution is to ignore facial animation,and use it as a mask,in this case it can be able to use weight sliders. headmeshes in skyrim only have one nif,theweight is added through the morph file,but the NPC version i made had a lot of issues with the light,so this is defiitely the best solution
well i am a total noob where it comes to scripts...but after testing the head ingame on an npc i think this way with the facemask is better.... if one wants to play as triss,it doesnt matter wether ornot lips move.my character never talks anyway :D
I'LL HELP BUD! I can help you write the description to your mod page, check for grammer issues. And write some catchy poems for you to use, okey dokey? I also take very good screenshots
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Sfortunatamente... non sono abbastanza competente per aiutarvi. Mi dispiace... :(
and no i dont use weiht slider i positioned the headmesh onto the _0 mesh of the body because i didnt plan on morphing it,so it'll not scale,also animating is a this is not a skyrim headmeshits the witcher 3 eadmesh,the seam in the neck s cused by nrormals (not normalmps) from the vertices i added to close the gap on the neck,so there sreally nothing to do about it,unless one wants to remake the whole body mesh structure.
So the easy solution is to ignore facial animation,and use it as a mask,in this case it can be able to use weight sliders. headmeshes in skyrim only have one nif,theweight is added through the morph file,but the NPC version i made had a lot of issues with the light,so this is defiitely the best solution
if one wants to play as triss,it doesnt matter wether ornot lips move.my character never talks anyway :D
thanks tho :D
https://www.nexusmods.com/skyrim/mods/69893/
also has custom voice
I can help you write the description to your mod page, check for grammer issues.
And write some catchy poems for you to use, okey dokey?
I also take very good screenshots
If I knew how to, I would help you. But I'm just now getting the hang of more basic stuff!