Skyrim
Dawnguard Arsenal Sun Ray

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Madcat221

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Sun Ray, a novice-level Light Damage spell that will be part of Dawnguard Arsenal.  Useful for the disposal of lower-level undead (in particular here, a death hound).  Instead of "same damage, reduced cost" like the vanilla Sun Damage spells (which counteracts its situational applicability that the main line Destruction spells aren't constrained by), it will be "same cost, increased damage" by a similar ratio.  Visually, still a work in progress: the light system in the NIF for it needs some work. (the predominant light source in the screeny is from a Candlelight sprite just off-screen)

Here are a few other things that will be in Dawnguard Arsenal:


  • Full Dawnguard-style blade set (also WIPpy)

  • 1H Battle Hammer (my own adaptation predating that somewhat recent 1H hammer mod)
  • Enhancement of the anti-vampiric effect of Dawnguard weapons so they aren't pointless in the face of the more effective and widely applicable Silver weapons
  • Meridian Runes: proximity explosive placed spells like those in the Destruction set (Stendarr or Arkay don't do daedric sigils, so Meridia made sense)
  • Some more appropriate-sounding sound effects for all Light Damage spells (used from other spells, nothing new, just more appropriate)
  • More appropriate class skill sets, equipment, and combat styles for the named Dawnguards (for instance:  default, Sorine is not a master archer skill-wise and doesn't prefer to fight with bows, Isran is light armor-skilled despite being a master heavy armor trainer, etc)
  • Some color re-balancing of the Dwarven Crossbow texture to match the colors of CaBaL120's Dwarven gear (and a higher-res enviromask that really enhances the detail)

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