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... It's incredible the number of things tutorials don't tell you...
Like pivot point position which must be the same as the object targeted for skinwrap...
Or to set ID before the skinning for later easier BSDismember...
Or to remove nearly zero weight skinning if you don't want shadow ghosts and weird holes...
Or using mesh select to have the exact same faces removed on the different bodies...
And so on...
*cringe*
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