Skyrim
Tayler R2

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elewin

About this image

Another random morph/pose/animation shot of UNP Tayler, tentatively named "blow kiss tease".


The lack of tongues for Skyrim characters still bug me to no end though... I'd love to do something involving lip licking...


Why no daytime shots? Because my shoddy enb looks terrible under bright light - need to go back and fix it sometime...

22 comments

  1. elewin
    elewin
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    @kayinv

    At least do your research before making false accusations.

    Skyrim can load 8k textures without any problems. Though not personally used, Creation Engine can actually load 16k textures without producing any noticeable artifacts, so at least try it before jumping to conclusions.


    It's *impossibly* smooth because the screenshots are captured at 4k with 8xSSAA, and downsized to 1080p, a technique quite often employed for high end in-game CG capture:

    http://deadendthrills.com/


    I don't usually retopo my mesh because I want to retain all the details of the sculpted mesh, I never intended for my mods to be performance friendly, which is one of the reasons why I don't release them here on the Nexus (too many potential whiners). A medium quality mesh with highly detailed normal is better than a low quality mesh with highly detailed normal simply because it's easier to fit the curves (you'll know what I mean if you retopo). Not performance friendly, but I don't really care.

    Impossible to render? I have rendered test models with 5-6M verts with the Creation Engine (granted, the game slowed down to 20-ish frames). Impractical? Certainly. Impossible? Hardly.
    1. kayinv
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      Okay, another question here. Is your model 100% original with no resources from Poser, Daz, etc.? No Victoria models and textures? You've posted other shots which really look like paid for models and textures, and certainly were not shot in Skyrim (which would make sense if you're rendering it in another program.)

      I have to ask because a similar source conflict is the reason why Lady Body is banned from the Nexus.
    2. far327
      far327
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      Looks amazing!
    3. DarthDoge
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      Don't render DAZ 3D models and photoshop them into skyrim. This is not Taylor UNP whatver, it's Genesis 2. The basic meshes. Damn. So fake...

      Don't tell us you have managed to bring the meshes in game, cause you'd need to skin them to the skeleton, to make custom poses etc. You haven't.
    4. DarthDoge
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      Fake :-P If you take a closer look the edges of 'taylor' you will spot a tiny white shadow. It's cause the masking in Photoshop is not very well done. And rendering a png in DAZ 3D Studio gives not 100% perfect masked image. Noob.



      Hahahahahahahaaaaaaaaa
    5. 0Theara
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      @DarthDoge Lol
  2. Reokudo
    Reokudo
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    Interesting. It's almost like she's going to pop out the picture.
  3. elewin
    elewin
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    @greywaste


    I do make my own meshes/textures, which I release to those who ... umm ... share my interests, as many people here on the Nexus seem more interested in finding faults with mods than enjoying them for what they are: fan-made modifications to a game...


    i.e. this custom character, UNP Tayler, has already been released, but will probably never find its way onto the Nexus, as I can already imagine the flood of complaints: too high poly, too big texture, unrealistic, not compatible with __ armor, bad __ (insert body part/expression/feature/proportion/), etc...


    Summary: Don't take mods too seriously...
    1. jasonispro
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      Where did you release this to?
  4. marknesbit1960
    marknesbit1960
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    truelly astounding

    i wish i had better pc
  5. kayinv
    kayinv
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    okay, enough with the crap here. stop trying to pretend that this is live in the game because it isn't. Skyrim can't run 8k textures, and even if it did, your character is impossibly smooth around the edges which means you have a Poser level mesh that's impossible to render in Skyrim's game engine.

    We've all seen Zerofrost's work go from high-poly Z-brush concepts to much more low-poly work in Skyrim which still looks good, but HAS LIMITS. You are breaking limits, and therefore lying.

    At least admit that you are pulling Skyrim assets into a rendering program and making screenshots or just Photoshopping images together. And I'm pretty sure it's the latter because - guess what - I can do that too. But at least I don't lie about it.
    1. MisterGibson
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      Edit : nevermind
    2. kayinv
      kayinv
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      If this is all legit then I'll apologize, I have no problems with that. I'm allowed to question it just as much as you're allowed to question the pace at which my own mod is being developed (and if you want boring companions with default voices, no custom spells, etc. - then sure, I can release it this month - BUT IT WOULD SUCK.) Go try to work on a mod of this magnitude and work 50 hours a week in the real world. See how quickly you get it done. If elewin is telling the truth, then I'm sure he can relate to how long these projects really take to get done.

      Anyway...

      I made videos to make sure people didn't think I was faking my high resolution textures, simply because screenshots are very easy to Photoshop. Look at my stuff, it's part of my very style. Allow us to see some videos to drool over elewin, it can only serve to make the project that much more awesome if true.
  6. hellostomach
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    Still don't get why you post screenshots if not releasing the mod itself. If you care what whiners think then why are you still on Nexus after all? It just has no sense at all.
  7. donfrederik
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    Lovely work as always Elewin. Still hoping I might one day experience some of this awesomeness in my own game.
  8. elewin
    elewin
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    Well, most of the outfits I make are quite ... inappropriate for the Nexus gallery, as they would most certainly incur the Wrath of the Moderator Debuff (WMD), and the Hammer of Doom which would soon follow...
  9. greywaste
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    <eflection>

     
    If you do make some of your own stuff then cool, awesome, fantastic etc.  However, you should be aware that plenty of other people port poser and daz content into Bethesda games - I've been doing it for years - and can recognize it as such.
    I know where those wings came from for instance and I can i.d. about 90% of those outfits.  Aery Soul are also pretty well known.
     
    In summary, if you ported it, just be honest about it and say so.
  10. Muugle
    Muugle
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    elewin, don't care about the whiners. Actually I know you don't care and can appreciate that. Anyways, awesome shots. If you would even release that high of a visual fidelity mod, it would propably melt my laptop. That would be interesting in its own rights so maybe in the distant unseenn future...

    Keep up the awesome work!
  11. greywaste
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    one of the reasons why I don't release them here on the Nexus (too many potential whiners).

     
    I thought it had more to do with the fact that all the outfits you showcase are in fact Poser and Daz models and textures made and copyrighted by other people?