Skyrim
Arai_11_Arai becomes Riekling Chief

Image information

Added on

Uploaded by

NomadicAI7

About this image

After helping the Chief with some tasks around Thirsk Mead Hall, the Rieklings become friendly with Arai and enjoy going out on hunts with him, "Oohing and Aahing" at Arai's deft display of magics. The Riekling Chief grows ever more uneasy.

Two days later, the Riekling Chief sends Arai to what he hopes is a suicide mission in killing the Nords by the water. All Rieklings clamor for them to be dead so these Nords don't go bothering them anymore. Arai gleefully agrees to the slaughter. Despite their chieftain's warnings not to join up with Arai, the Rieklings are a wild bunch that love a good battle and shinies. Arai cleverly ruses and promises the Rieklings any and all shiny necklaces, rings, and metals. He gives each one a ruby and they go ballistic, joining him up on the expedition down the mountain, despite protestations of their own chieftain. The resultant battle is quick and easy on the Nords, as the Riekling spear either immobilize the Nords at their ankles or disarm them at their wrists while Arai flashes angry Thunderbolts and Chain Lightning to finish off the Nords.

The Riekling chieftain feeling his reign ending honorably calls out Arai for a duel, to which the latter agrees and promptly beats the Riekling Chieftain. All the Rieklings rejoice and carry Arai into Thirsk Mead Hall for a night of celebration and shenanigans. Arai is jovial and satisfied. Now, which Telvanni Wizard-Lord can match in such loyal and more importantly fun-minded minions. Alas, it has been three days and Brelyna is probably worried sick about Arai, so he decides to head back. A Riekling or two accompanies Arai, making sure their new chieftain is safe from harm.

1 comment

  1. NomadicAI7
    NomadicAI7
    • premium
    • 17 kudos
    I'm at my limit of 10 pics for the day. I will uload 10 more tomorrow. 10 more after tomorrow. I got 1 more after these 20. More to come as I finish up Dragonborn.

    After that, I'll call quits on this fun and OP Dunmer mage (Winterhold College, ALL daedra quests, no other factions). I'll still play him but much more languidly, as I see fit. Not sure whether to do Civil War or finish Main Quest with this guy ... Arai has yet to decide what course of action is best for the Dunmer people with regards to Civil War (leaning Imperials) and main quest. I'll try to make a player home Telvanni Tower with proper ramp either in Solstheim or somewhere in Skyrim (near Winterhold or Windhelm). Other than that, pretty much all my wishes for this char have been fulfilled - evil/careless, vampire (Dawnguard helped heaps), telvanni (dragonborn helped heaps).

    I'm planning on starting a new character, an Orc shaman warrior living in Strongholds, becoming a Stronghold Chieftain himself and uniting the Orsimer Strongholds. He'll be primarily a warrior with some magic: two-handed or one-handed with lightning in other hand... I just looove lightning too much. This orc shaman warrior will also be a werewolf who will join the vampire hunters in Dawnguard. This orc shaman will utilize appropriate shouts much more than my Dunmer (who really as Wizard-Lord should use much more shouts). This orc will be part of Companions and Winterhold and probably Stormcloaks, limiting daedra quests to Malacath, Hircine, and Namira only hopefully. I won't start this orc without a mod that I'm working on though. As soon as I finish this mod, then I'll start

    My last character that I lost a save for and will have to restart will be a pro-Thalmor Bosmer assassin (archery mainly but also dual-wield daggers). No use of shouts. Mebbe some like Whirlwind Sprint but little. Thieves Guild and Dark Brotherhood. Try to mess up every daedra quest and piss off every daedra. No picking up plants, only buying from vendors. Anti-Stormcloak and Imperial.