Skyrim

Yes I have increased the variety of bandits in Skyrim but does that mean that they are more organized? They still just sit around waiting for you to kill them like cattle. They are alot harder now and almost on par with other threats in Skyrim, but they are still not dynamic, you don't feel any pressure from them. There a couple of ways I can go about fixing this:
1. I can make more bandits types (Content heavy mod)
2. I can increase the spawns and ramp up the difficulty of my bandits (Difficulty mod)
3. I can start creating a new patrol sequence for the bandits that allows them to travel between camps that adds more bandits are organized feel (Immersion mod)
4. I can make each of the bandit locations into bandit looking strongholds so that when you see a bandit hideout, you know it is a bandit hideout (Dungeon Enhancing mod)

F*** IT I CHOOSE ALL FOUR!

1. Bandit types: Thank you for all of you for your wonderful ideas! I have so much bandit type ideas now that I can't wait to start creating them! 6 are now out and 21 in total are so far announced, I will be making more as time progresses (You don't want me to stop right?)

2. Now this is a hard choice to make, by increasing anything I disrupt the difficulty ramp by increments. I even had to drop my difficulty from master to expert! I think I have died against bandits more than dragons! I understand that in early levels people are having trouble assaulting bandit camps but it should be like that (BANDITS STRONGHOLDS ARE STRONGHOLDS) Balancing is really hard to do without input so if you have any thoughts on difficulty please comment or msg concerns

3. There are about 50 locations where bandits control (are wandering around). There about 6 per location so that makes about 300 guaranteed bandit spawns in Skyrim and about 150 WE and random spawns for bandits. About 75% of these bandits are taken from the easy spawn list which makes them usually a step below the player's level. So what I intend to do is increase the number of bandits in a very subtle way. Patrolling, raiding and wandering bandits.
Patrolling bandits will be in groups of three, a medium bandit and easy bandits (both types are still lvled to player) and will travel to the other bandit locations for a bit then go back to original base. Each base will have up to 2 - 4 patrol lines so a base can have an extra 6 to 12 bandits wandering around so be cautious. Because they are travelling you can pick of these groups as they approach the camps to make it easier to attack the bases. Try to assault the patrols as far away from bases as possible. As there is a chance that a wandering bandit may join up or alert the nearby base of an attack. Because some bases are far from each other, you will see these patrols all across Skyrim, on the roads especially so a particularly sneaky player can follow these bandits to their bases to loot! There is also a chance that they may approach farmsteads and places but a protected townspeople mod will prevent the people from getting murdered.
Raiding bandits will be in groups of four (for small towns) or 5 (for holds) and will assault almost EVERY town in Skyrim. Note that if you do not have a protected civilians mod then there is a good chance that towns people will die so I highly suggest that you get one. I also made it that the bandits do not actually enter the holds so you will have battles right outside of Whiterun, or right outside of Riften ect. Since there will be attacks coming from all sides I will consider adding more guards to the towns, but if you have a protected citizens mod I am sure townspeople should be able to fend off attacks.
Wandering bandits will wander around bandit territory from the center of the camps to a certain distance.There will be 3 wandering around each base. This increases the number of bandits in the camps but allows careful players pick off a bunch of them one by one. If you see a bandit wandering around, be careful there maybe a dozen more because you have stumbled on a base.
With all these new bandit spawns there will be about 12 new bandits per location, with about 50 locations that is about 600 new bandit spawns give or take 20 plus the already 300 means about 900 bandits will be in Skyrim! So more encounters, more fighting, more loot, and a high npc kill count!
4. I have always wondered, since all the bandit holds are known by everybody in Skyrim, how come the bandits do not fortify themselves in their bases? How come some bases aren't even guarded? I plan on make each bandit camp into respectable strongholds (the ones that are not already of course). A lot of the forts and towers are fine but the caves and such don't even have guards. This will work perfectly with the patrol bandits since they need to be some where when they approach the bandit camps.

Well there we are, 4 completely different mods all in one, I probably will create separate esp for these so that people have one mod over the others. but for now I am going to make one work with everything.

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Indigoblade

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