A preliminary look at the four shouts in Dragonborn reveal that I'll be needing to do some work there too. For the Dragon Aspect, I intend to make the armor effects more substantial. I also intend to make the damage boost affect *all* kill skills, not just power attacks for melee weapons (more damage or maybe faster draw for bows, more intense Destruction damage). The final 20% shout cooldown bonus will be unchanged, as it will remain only 90% with all aspects of this mod (and again, if you want to break it, do it on your own :P ). Battle Fury seems lackluster from what I've read, so I may make it also add a Courage-like effect (boost confidence, boost health) to the target. Bend Will is a bit too quest-related and also is plenty overpowered as-is (enthrall *DRAGONS*). I'll have to play around with Cyclone to see if it needs attention.
After I dissect the Dragonborn DLC ESM, the core module will be getting a few new odds and ends too in addition to a new Dragonborn DLC-specific module. I'll get to fixing the "Stagger opposite-effect dragons with fire/frost breath" which I discovered isn't working, I'll (hopefully) implement once-a-day effects on the Call of Valor (and also do it properly for Summon Odahviing/Durnehviir)... and I will also make the game auto-add the Dragonsoul Boost effect. It just occurred to me that quest aliases can do the job that AddSpell in a quest script did in the olden days. Ain't the Radiant Story setup grand?
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