My mod has been around for a while, but it is very much alive and useful! It adds a multitude of things to the game for your crafting purposes, not just smelters! It started out by just adding a simple smelter to Riverwood, but it has exploded into a project fueled by fellow nexus user's suggestions. Anyone can place a smelter on the ground in the creation kit and call it a day, but I have placed the smelters and much more in areas that do not interfere with Ai paths and keep it visually pleasing. Riften, Solitude, Morthal and Dawnstar and even the Skyforge are just a few areas that have been optimized so go on and give it a try! You can the go to the "Description" area on the mod's page for more details :) Thank you.
13 comments
- Will this mod work without bugs if I have Winterhold restoration mod installed?
- And what about Volkihar Keep? Doesn't it also need a smelter? Could you please add it to this mode or create a standlone file for it?
I installed only the main file and toured the changed locations. Here are my findings:
Falkreath, Riften, Riverwood and Skyforge are zen.
Solitude smelter is sitting on a row of containers... easy to disable their protruding sides.
Morthal though ends up with 2 anvils, 2 workbenches, 2 tanning racks... the smelter sits on a workbench, and a tanning rack sits on the grindstone. Not a big deal, player can disable anvil and workbench left to the smelter, the tanning rack sitting on the grindstone, and the wood pile stuck by/under the second tanning rack... but the table is awfully too close for - practical and visual - comfort to the smelter IMHO.
BTW, The Great Cities mod... https://www.nexusmods.com/skyrim/mods/93901?tab=posts&BH=1 ... doesn't help the Falkreath smelter position and animation at all.
Hope this helps anyone.
Surf's up, dude.
I am starting another game and wondering is this mod compatible with Immersive Citizens - AI OverHaul?
Thanks
I am having a little issue with a Mod on Steam, I dont know if you even cover them here...
You see, I really want to have smelters in all cities so Im going to use this mod, but I also like the storyline of the companions really much and thus, I have installed 1 other mod which affects the SKYFORGE, this is the steam mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=387053482
So, When I tried and installed Both mods, I used YOUR version with NO ITEMS on skyforge. And it seemed to have affected this mod aswell... I guess I can fix this if I use your Standard version, but Im a little scared that this might lead to more serious CTD.... Could you please tell me what would be safe to do? Maybe some change in the load order?
http://images.akamai.steamusercontent.com/ugc/257091088002469983/6B5452F44FC2E64C6A66652F2A329E9B848B5560/
http://images.akamai.steamusercontent.com/ugc/257091088002469983/6B5452F44FC2E64C6A66652F2A329E9B848B5560/
http://images.akamai.steamusercontent.com/ugc/257091088002469983/6B5452F44FC2E64C6A66652F2A329E9B848B5560/
By using both your standard version and the Steam mod, It seems to have put everything in order where it was supposed to stand, without me having CTDs. The result is, that now I have both the gear supplied from YOUR mod AND the STEAM mod. :o Im not really bothered, as long as I am having no conflicts, but still... it hurts the eye a bit...
Edit: I found a nice work around mod, using a positioning mod, I simply moved the forge to cover the flame, If anyone experiences similar problems in the future, I kindly refer to this solution.
P.S., Thank you for the great mod as well, puts a really nice touch to things, as well a very much so unobtrusive way of making a simple task of smelting ease of access.