Skyrim

Hello,

A new version of Deadly Combat, version 3.80, has been released! Among some other smaller improvements, the biggest new feature of the version is Locational Damage.

The system to detect locations of bodies hit is similar to the one used in Kahmul78's Locational Damage mod, and all credits for that go to him. Mostly the effects have been changed and the complexity of the system lowered a bit. Deadly Combat's locational damage can be deactivated using an in-game menu, so those who prefer to use another Locational Damage mod together with Deadly Combat can continue doing so.

This version's full changelog:
3.80 (8 July 2012)
- Made further optimizations in most of the mod's scripts.
- Normal attack stagger durations on NPCs are now dependent on their current health percentage. During the
largest part of a fight, stagger durations on NPCs should be slightly shorter than in previous versions,
and only when they are nearly dead might they be slightly longer than in previous versions.
- Slightly reduced the window of opportunity in which a block counts as a timed block.
- Timed blocking an attack with any 2-handed weapon will now result in the blocker recoiling as well.
- Staggers which are the result of blocking at very low stamina levels now have a slightly shorter duration
than in previous versions.
- Added a locational damage system to the mod, using a very similar location-detection system as used in
Kahmul78's Locational Damage mod. This feature can be disabled (ranged and melee locational damage can be
disabled individually) in the mod's in-game menu, for users who either don't want any locational damage
or those who prefer to continue using Kahmul78's version.

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Borgut1337

1 comment

  1. gerson200
    gerson200
    • member
    • 0 kudos
    PLEASE DOWNLOAD LINK =/