This mod is a beta version. It is my philosophy that making mods is an art and that fans can give a critique of what works for them and does not work for them.  I have divided the mod into 5 modules. The Invasion Companion mod, the invasion house mod, the invasion guard mod, the invasion soldier mod and the invasionexterior assets mod. I will a brief synopsis of what to expect from them. 
  The invasionExterior assets module contains edits to the exterior of Skyrim. There is one Draconian Castle in hold. There is an Amazon Camp in each hold, There is a bandit hunter house in each hold. The stormcloak camps are unique from the Imperialcamps. as the imperial are a wealthier faction their camps are placed on stone ziggurat structures. The Stormcloak camps are built on wooden towers. I think of stormcloaks as more rugged. Each of the main cities have been expanded. Each should contain 5 companion houses, a hold police barracks, a Town guard barracks, a merchant guild, an Inquisitor guild, a bandit hunter barrack, and a border guard barrack. Solitude, Morthal, Dawnstar, Winterhold and windhelm also have a coast guard barracks due to them being on the coast. There are  guard houses in smaller settlements such as Dragonbridge, rorikstead, riverwood, Ivarstead, and karthwastan. If youtravel by road you will notice that there are border guard checkpoints at the border between the holds . There are also border guard checkpoints at the border of Skyrim.  Each Hold has three ranger camps Finally, each hold has a cave entrance  where trolls,chaurus, spiders wolves, bears, and sabercats should emerge at various times at night. although it is personal bias but i like Morthal the best now.
  The invasion guard mod is exactly like it says. It add the interior cells for where the guards should spawn from. Every morning at 8 am the guards of the night shift should go home and the day shift should go to work. The police should also do similar. The border guards are at the borders posts at the boundaries of  skyrim and each hold, the hold police patrol the roads during the day and at night the inquisitors patrol the roads. The town and city guards just do what guards do and patrol the towns. Rangers are found around ranger camps. Now nighttime is more dangerous in towns.  If you remember there was a tale about people in riverwood worried about draugrs coming out of bleakfalls barrow in the middle of the night. Now they do that. There are three types of Draugr. A draug warriors who has the ability to summon skeleton warriors, draugr archers who have the ability to summon skeleton archers and skeleton warriors. and Draugr Mages who have the ability to summer skeleton mages with Zombie staffs, skeleton archers and skeleton warriors.  
The ranger camps are attacked by trolls. wolves, bears, spiders, sabercats, and chaurus hunters at various times of night. This is because these animals are normally nocturnals and trolls at least in most tales turn to stone in the daylight. Enter the caves at your own peril as there are going to be alot of the above in each one. This is where they all spawn. They will march in groups of 8. the coast guard patrol the shipwrecks in order to fend off pirate raiders who come spawn from ships found beyond the shores of skyrim.
  Keep in mind that if you commit a crime in the holds that the police, inquisitors, border guards, and city guards will try and arrest you ass they are set as crime factions in their respective holds
 The companion mod adds 5 companions in each hold. Each one has a house and can be found wandering the hold cities during the day. There are 5 companions who stay at the inn and Riverwood who do not own a house. This mod also adds the traveling merchant and her bodyguard who travels to the forts, inns,  and border posts to deliver goods. 
 The invasion player homes mod grants you a player home in each of the 9 holds. Please do not ask where they are as they are meant to act as lost locations. Each one has two levels.  the living quarters which is the upper level and the prisons on the lower levels. There are also  5 Gladiatorial arenas for you to throw your slaves in and do not worry they cannot get out. Be careful because you can't get out either. There are maids and bards for entertainment and guards patrolling the halls. The Kupec will buy and sell to you.
 The soldier mod adds the Draconians, Amazons, Bandit Hunters, Imperial and stormcloak soldiers. it also adds bandits to the bandit camps as I like facing a hail of arrows when i approach them.   Bandit Hunters travel to the Amazon Camps to attack the Amazons. They also travel to the Draconian Castle in order to attack the Draconians. There is the Bashar who is the captain, a Bandit hunter mage, a bandit hunter archer and a bandit hunter man at arms. The Amazons are female warriors. They travel to the fort of each hold to try to capture it. They also will do the same for the Draconian fortress in order to try to rescue the Draconian cattle. Draconians which is my favorite group have three classes. The Draconians Commandant who is basically the head Draconian. There are the Draconian warriors and then the Dragon mounts which are dragons that the Draconians bred themselves for battle.  8 draconians and a Dragon travel to the Amazon Camp and the hold fort. The Draconians spawn inside the castle which has two levels. The Draconian living space and the Draconians Prison where the Draconians keep the Draconian cattle which they feed on. They also feed them to their pets in the arena. In the arenas one can find dreadbears, dreadwolves,dreadsaber cats, dread chaurus, and dreadspiders which are let out at night to ravage the surrounding country side. Draconian cattle are found in the dungeons. They are basically females that the Draconians have captured from Tamriel which they use for food and entertainment. I have not created lore books yet but Draconians claim to have come from another world and to have created the Dragons. They also claim to have been responsible for the discord between the Altmer and the Humanfolk. They claim to have given the Dwemer their technology which the Draconians designed with flaws that would result in their demise.
    Keep in mind that all the npcs I created are able to heal themselves and have higher Hp. I do not like being able to kill an enemy with one to three shots as this is not very realistic. Unless you were to shoot a human in the eye or heart you would not likely kill them with an arrow or  a sword thrust. Keep in mind that this is a beta mod which means there might be bugs in areas. If you download and install this mod and come across a bug do not hesitate to let me know. I will fix it as soon as I am able to. If you decide to fix it and want me to post your fix I will be happy to do so as long as you tell me what was fixed and I will check it out. I will also give you credit  Please do not change content if you do so. These mods are meant to work together. if you do not install the exterior mod you might end up with floating doors. If you do not install the companion mod you might have doorless houses. There are also a few locations that are outside the bounds of Skyrim. One such is the Draconian fort at Solitude. In order to be able to access it you will need to disable the map bounds.  If you like this project my next goal be to create new holds beyond Skyrim and maybe even Tamriel.

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