Skyrim

This mod implemented an attacking stamina system that is very similar to Souls-Game.

Goal:
The goal of the system is to change the tempo of the fight from an trigger happy slapping contest to more measured burst of bouts. Where the goal of the player is to find the moment of your opponent's weakness, take advantage of it to delivery a flurry of attacks (possibly killing your unlucky target), back up a bit to catch your breath and look for the next window of opportunity.


How it works:
To those who don't know what soul-stamina is, it means that when ever you attack, you'll lose a big chunk of stamina, and consecutive attacks will cause even more. Thus, your maxium stamina becomes very important as that basically becomes your combo limiter. This stamina lost is, however, countered by a very quick recovery rate, usually within a few second after you catch your breath, you'll be good to go again. See video as example:




Important Concept:
This mod introduces the concept of attack stamina, or short term stamina lost. This is akin to your arm tiring and losing feeling when you make consecutive attacks, and just like how your arm will regain its strength in a short while regardless of what your legs are doing. This mod will refund you the majority of stamina spent on attacking regardless of if you are blocking (with the other arm), running, or even sprinting, the only requirement for recovery is that you stop using your sword arm. This reinforces a tempo of fighting where you'll be attacking in burst and then taking defensive measures (blocking or running) to catch your breath and attack again.


Keeping other forms of stamina regen still relevant:
To further elaborate, unfortunately, no matter how much we love souls-stamina, Skyrim is not Dark souls. In Skyrim, there is a whole slew of stamina regeneration gear, rings, potions, magic buffs. Those will all become pointless if the player can simply regen 300 stamina in 5 second naturally. Thus, instead of just cranking up stamina regen rate like other mods that implement souls-stamina, this system do not "regen" the stamina used but rather "refund" the attack stamina used.

For example, imagine you spent 5 seconds sprinting using up 35 stamina, dodged once using up 25 stamina, made 3 swings using up 120 stamina. In other mods, you'll be getting all of those 180 stamina back in a few seconds. In this mod, you'll only get back the 120 stamina you spent on attacking. This makes stamina potions, gears, and buffs still vitally important because they are still needed to regen that 35 + 25 stamina. If you don't use those, then even when you got those 120 stamina back, you effective maxium stamina still suffered a -60. Effectively reducing your maxium combo count.



Configuration:
This stamina system is all configured in MCM, you can toggle the entire thing off by turning off "Souls-like Stamina".
You can also tweak these in the MCTSettings of MCM  (scroll down to the Stamina section):
  • Weapon Swing: the amount of stamina you use multiplied by weapon weight, default to 2, which means you'll lose 2 x weapon weight in stamina per swing
  • Recovery percentage: how much percentage of attack stamina you recover, default to 0.95, which means you'll recover 95 out of 100 stamina use to attack
  • Recovery lag: how long in seconds the attack stamina is refunded
  • Weapon Block: effects how much attack stamina you lose if you block an attack with your weapon instead of shield. Heavier attacks will make you lose more stamina (just like in Dark souls). This stamina lost will be recovered after the recovery lag as well though.

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tudoru

4 comments

  1. MkyMTR
    MkyMTR
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    What if you got everything else to work, but there is still the issue, where you are able to swing even though you have no stamina?
    EDIT: Fixed it. Had to move MCT patch plugin under engarde after I had moved engarde to the bottom under EGO.
    1. Norbu
      Norbu
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      Thank you for the fix!
  2. WeirdestBudday
    WeirdestBudday
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    1. WeirdestBudday
      WeirdestBudday
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