Hey, guess what? It's years later and I finally moved to SE after getting a brand new computer. Just in time for what used to be a stable modding scene to be thrown into chaos yet again by the Anniversary Update. Thanks for that Bethesda!
Anyway, I will now be porting at least some of my mods over to SE. If you're reading this after clicking the link on one of my Skyrim Classic mods, look me up on the Skyrim SE Nexus site and see if I've converted it. If not and you want it converted, go ahead and post a request and I'll do it.I've gotten requests on several of my mods from people who would like them to be ported to SE and I guess I should address this officially. I will not be porting any of my Skyrim Classic mods to Skyrim SE.*
I never stopped playing Skyrim since it first came out and, frankly, the thought of walking away from the 50,000+ mods that are available for it to play a version of the game that won't look as good or behave as I expect it to seems nutty to me. The majority of those mods that were made for Skyrim Classic haven't been ported to SE and never will be. Skyrim SE was for console users, so they could play a version of Skyrim that looked almost as nice as what PC gamers had been used to for years. Its release was an afterthought, code left over from when Bethesda ported Skyrim to the Xbox One to begin development of Fallout 4 (a fact that drives me nuts with anger).
I don't have SE, don't want it and won't be taking up several GBs of expensive SSD space to store a game I won't be playing. I also don't want to be exposed to the Creation Club and several gigs of unwanted updates every time Bethesda starts selling a new horse armor nobody wants.
I have always had very free permissions on the mods I publish. If anybody wants to take any of my mods for Classic and port it to SE, go ahead; my permissions already allow for that. Just keep in mind that A) It will be your mod, not mine, and you will be supporting it, not me, B) My one restriction is that my mods are not to be put on Bethesda.net or Steam Workshop. BethNet is a trainwreck that I wish would go away and I despise pretty much everything about Steam.
Sorry for the inconvenience and sorry if you think this is a dick move, but this is how it is.
*I did port one small mod early on, as it was just a single loose vanilla script, and scripts are supposedly 100% compatible between Classic and SE. That one mod will be the only exception.
4 comments
No disrespect to anyone's opinion though, and I appreciate everyone who contributes to the mod scene regardless of version support etc.. Thanks to all the creators!
Which are good for old games and SLE (I too dislike the word 'Oldrim', so instead of saying that I use the SLE acronym) while DX11 is for SSE and other 64-bit games.
Also, the game is called "Skyrim." I'm going to need you to stop calling it "Oldrim."