Hey, guess what? It's years later and I finally moved to SE after getting a brand new computer. Just in time for what used to be a stable modding scene to be thrown into chaos yet again by the Anniversary Update. Thanks for that Bethesda!

Anyway, I will now be porting at least some of my mods over to SE. If you're reading this after clicking the link on one of my Skyrim Classic mods, look me up on the Skyrim SE Nexus site and see if I've converted it. If not and you want it converted, go ahead and post a request and I'll do it.


I've gotten requests on several of my mods from people who would like them to be ported to SE and I guess I should address this officially. I will not be porting any of my Skyrim Classic mods to Skyrim SE.*

I never stopped playing Skyrim since it first came out and, frankly, the thought of walking away from the 50,000+ mods that are available for it to play a version of the game that won't look as good or behave as I expect it to seems nutty to me. The majority of those mods that were made for Skyrim Classic haven't been ported to SE and never will be. Skyrim SE was for console users, so they could play a version of Skyrim that looked almost as nice as what PC gamers had been used to for years. Its release was an afterthought, code left over from when Bethesda ported Skyrim to the Xbox One to begin development of Fallout 4 (a fact that drives me nuts with anger).

I don't have SE, don't want it and won't be taking up several GBs of expensive SSD space to store a game I won't be playing. I also don't want to be exposed to the Creation Club and several gigs of unwanted updates every time Bethesda starts selling a new horse armor nobody wants.

I have always had very free permissions on the mods I publish. If anybody wants to take any of my mods for Classic and port it to SE, go ahead; my permissions already allow for that. Just keep in mind that A) It will be your mod, not mine, and you will be supporting it, not me, B) My one restriction is that my mods are not to be put on Bethesda.net or Steam Workshop. BethNet is a trainwreck that I wish would go away and I despise pretty much everything about Steam.

Sorry for the inconvenience and sorry if you think this is a dick move, but this is how it is.

*I did port one small mod early on, as it was just a single loose vanilla script, and scripts are supposedly 100% compatible between Classic and SE. That one mod will be the only exception.

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Rooker75

4 comments

  1. WillyBootleg
    WillyBootleg
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    If you enjoy modding, Skyrim SE runs far superior to the Classic edition. Also at this point, most of the mods everyone loves have all been ported because the engine runs better. It supports ESL and ESL flagged plugins so the 255 plugin limit is much less of an issue, along with the x64 support for tools etc... No problem whatsoever with anyone not wanting to port their mods or anything like that though! Most people have just let others create and post ports if there was interest, at least I thought. The major load order architects all are capable of porting their own smaller mods who haven't made it over also though :) I just couldn't help but respond to the "Skyrim SE is for console players" .... Cause Skyrim LE runs like crap with a big load order compared to Skyrim SE, and much harder to get a stable one.
    No disrespect to anyone's opinion though, and I appreciate everyone who contributes to the mod scene regardless of version support etc.. Thanks to all the creators!
  2. leonardo2
    leonardo2
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    I agree with Wolfar15. I too find SSE to be more stable than SLE, not to mention to what a 64-bit game engine provides and now Skyrim has DX11 instead of the old DX9.

    Which are good for old games and SLE (I too dislike the word 'Oldrim', so instead of saying that I use the SLE acronym) while DX11 is for SSE and other 64-bit games.
  3. Wolfar15
    Wolfar15
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    While I fully understand and support your position I would like to point out that because of SE's 64-bit engine the game is much more stable and I can run mods that I was never able to on oldrim with the same computer. In terms of appearance, a fully modded Skyrim SE won't look much (if any) better than a fully modded Oldrim. (using weather and lighting mods, textures, enb's etc) However, there is a vast improvement in game performance and a vast reduction in the frequency of CTD's.
    1. Rooker75
      Rooker75
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      At least 90% of Skyrim crashes are due to a broken memory manager they built into it. Install the Crash Fixes mod and use the enboost features of ENB and that memory manager is bypassed. Skyrim will miraculously become as stable as any game made by anybody except Bethesda. I currently have 173 active plugins, many of them heavy on scripting and several hi-res textures packs and the only reason I ever crash any more is due to one particular mod I'm not willing to part with. When I play, I play for hours at a time.

      Also, the game is called "Skyrim." I'm going to need you to stop calling it "Oldrim."