Skyrim

Here is the list of all the random encounters which has been improved or fixed. The improvements done for each encounter are also detailed.


Bard at rest
The ability of Talsgar to find his way through the wild of Skyrim has been improved, as a result you should find him inside an tavern more often.

Bard attacked by bandits
Same change as above.

Bard travelling on the road
Talsgar will no longer get stuck somewhere on a road: he will now head to an Inn chosen randomly.

Companions Hunting (Vilkas and Ria)
Once they killed their foe, instead to go back and forth, they will go back to Jorrvaskr.

Companions Hunting (Skjor, Aela and Njada)
Same change as above.

Companions Hunting (Farkas, Athis and Torvar)

Same change as above.

Stormcloak/Imperial Courier
The Stormcloak/Imperial courier will now ignore you, unless he has a message to deliver to you.

Dark Brotherhood Assassin
The assassins now use a potion of invisibility and thus, they will much harder to spot.

Farmer after dragon attack
- The farmers will no longer get stuck somewhere on a road.
- Once inside a tavern, the farmer will interact with the furnitures around them.

Imperial Scout Patrol
The Imperial patrols will no longer get stuck somewhere in the wild: they will now head to the closest camp belonging to their faction.

Imperials on the road

The Imperial patrols will no longer get stuck somewhere on a road: they will now travel to the closest City owned by the Imperials.

Imperials with Stormcloak Prisoner
- The Imperials will no longer get stuck somewhere on a road: they will now travel to the Solitude's jails.
- If you come too close to their prisoner, the Imperials will ask you to move away (you have 10 seconds before they attack you).
- When attacked, the prisoner will now only retaliate when his hands are unbound.

Nobles traveling with Bodyguard
- The noble will no longer get stuck somewhere on a road.
- The noble will no longer teleport with his horse in a random tavern.
- Once inside a tavern, the noble and his bodyguard will interact with the furnitures around them.
- If the bodyguard die, the noble will go to the closest tavern by himself.

Stormcloacks on the road
The Stormcloak patrols will no longer get stuck somewhere on a road: they will now travel to the closest City owned by the Stormcloacks.

Stormcloak Scout Patrol
The Stormcloak patrols will no longer get stuck somewhere in the wild: they will now head to the closest camp belonging to their faction.

Thalmors traveling on the road
The Thalmor patrols will no longer get stuck somewhere on a road: they will now head to the Thalmor Embassy.

Thalmor with Prisoner
- The thalmors will no longer get stuck somewhere on a road: they will now travel to the Thalmor Embassy.
- If you come too close to their prisoner, the thalmors will ask you to move away (you have 10 seconds before they attack you).
- When attacked, the prisoner will only retaliate when his hands are unbound.

Thieve's Guild Holdup
The thieves will now use a potion of invisibility and thus, they will much harder to spot.
The thieves won't try anymore to start a conversation with the player if the player is under the werewolf form or the vampire lord form, instead, the thieves will remain hidden.


FAQ

Do you plan to make a plugin applying only these modifications?

Yes.

Do these modifications causes compatibility issues with mod adding random encounters, such as extended encounter?
No.

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Shurah