
New features:

Campfire Perk System (GIF) - A new, stand-alone perk system that can be accessed from any lit campfire. You can earn Camping skill perks by building campfires. Earn perks that help you build campfires in any weather conditions, more resources when harvesting wood, enhance your Instincts ability, and more. Frostfall 3.0 and Last Seed will also add their own perk trees into this system, giving the player a new survival-centric advancement path. see here for more information.
Instincts (GIF) - A new ability that feels like a cross between Detect Life and Witcher Sense. With this power, you can easily see items in the environment that can be used as tinder for your campfires. You can pinpoint the sounds creatures make; if they are moving, talking, or using something loud, they will become visible. (Fun side-effect, you can even tell who is speaking in a conversation). At a distance, creatures that are still and quiet will be invisible to this ability. Finally, you can pinpoint the smell of the dead (including the undead).
This ability can only be used outdoors, and movement cancels the effect (unless you take the Keen Senses perk, which allows movement while sneaking). It also has a relatively short range (100ft without perks, 200ft with). I wanted to pack a lot of functionality into a single button press, but not put Detect Life out of a job. I hope I struck the right balance with something intended to help you feel like a badass ranger with super hearing and sense of smell.
Settings Profiles - If using SkyUI and SKSE (1.7.3+), all of your Campfire settings are saved automatically to a Profile. Your profile is persistent across saves, loads, characters, and new games. All of your settings are loaded for you automatically from your last used Profile when you start the game. My goal was to have you spend less time configuring a mod and more time enjoying the game. There are 10 different Profile slots to switch between, and you can rename them to your preference. (This feature can be disabled.)
Revamped campfire building mechanics - The experience is now faster and more guided. Tinder now plays a large role in whether or not you will successfully light your campfire; different tinder provide different chances of success. It is also much harder to light a campfire in adverse weather. (Example: Canis Root has a 55% chance of success in clear weather, but only 25% in bad weather.) Your chance of success can be improved with the Firecraft perk. I think this mechanic will add some excitement to building much-needed fires in driving rain and snowstorms in Frostfall 3.0, and rewards coming prepared with high-quality tinder in your pack. See this page for more information on campfires.
Even better performance - ThreeTen guided me through a change that greatly improved the speed of certain tent functions, which will help performance not only in Campfire but Frostfall as well. Campfire continues to have no always-on background scripts, however some do run only when using things like the Instincts ability. Thanks, ThreeTen!
Lots o' bugs fixed - As always.
Click here for full patch notes!
What's Next - Campfire 1.1 has everything in it that Frostfall 3.0 should need. I am now neck-deep in Frostfall code and making that my top priority. I anticipate things coming together fairly quickly; there are no completely new mechanics coming that I don't already know how to build, and adding a new perk tree into Campfire's system is a snap. It's just a matter of dividing and conquering.
Please enjoy the mod! It has already been very well tested by some generous folks on the Nexus, so I feel pretty great about the quality. Still, if you find anything, please let me know. Cheers!
12 comments
I think it would be nicer with just the perk stars like vanilla, without the axe drawing on it.
I love your mods, you are awsome!!! Thanks for everything
Thanks Chesko, you are truly changing Skyrim into a new game!
many thanks for your mods :-)