Tweaks Page
Temper Scaling
Stacker(*) Perk: Rebalances scaling of tempering
Tempering will no longer favor fast weapon types and light armor as much
Shout Scaling
Stacker(*) Perk: Gain this much extra shout magnitude for each dragon soul stockpiled.
Critical Damage Scaling
Stacker(*) Perk: In vanilla, critical damage does not increase with level, perks, and magic effects.
This perk makes critical damage scale with skill level, vanilla perks, and magic effects.
Bleed Damage Scaling
Stacker(+) Perk: In vanilla, bleed damage does not increase with level, perks, and magic effects.
This perk makes bleed damage scale with skill level, vanilla perks, and magic effects.
Each perk tier adds 10% of total weapon damage as bleed over 3 seconds.
Enemy Armor Scaling
Stacker(+) Perk: Enemies gain +60 armor rating per heavy armor, +20 per light armor, and +50 per shield
Dwarven Automatons and Dragons gain +250 armor rating
Stamina Cost Scaling
Stacker(*) Perk: When the player's stamina drops below 40, power attack damage and stagger decreases, scaled to stamina.
Illusion Scale Target Level
Stacker(*) Perk: Allows illusion spells to work on any enemy, but the duration will decrease with enemy level.
Disable Friendly Fire: Damage
Stacker(*) Perk: Prevents the player from dealing physical or destruction damage to friends and allies.
Only takes effect during combat. Friends and allies may still hurt you.
Trap Magnitude
Stacker(*) Perk: Magnitude of effects from traps, including darts.
Does not apply to Havok/Physics based traps.
Disable Friendly Fire: Stagger
Stacker(*) Perk: Prevents the player from dealing stagger to friends and allies.
Only takes effect during combat. Friends and allies may still stagger you.
Werewolf Damage Dealt
Stacker(*) Perk: Multiplier for damage you deal while in werewolf form.
Werewolf Damage Taken
Stacker(*) Perk: Multiplier for damage you take while in werewolf form.
Bonus Poison Doses
Stacker(+) Perk: Number of bonus doses per poison used.
Certain perk mods may override override this setting.

Magic Page
"Dual Cast Power
Scanner Vanilla(2.2): Multiplier for spell power while dualcasting.
Will either increase magnitude or duration, depending on the school of magic.
Dual Cast Cost
Scanner Vanilla(2.8): Multiplier for spell cost while dualcasting.
Player Magic Cost Scaling
Scanner Vanilla(0.0025): Spell cost decreases exponentially at the rate of this variable.
Spell Cost = 1 - (skill * THIS)^0.65. This affects spells from ALL spell schools.
I recommend setting this to 0 and using the custom magic scalers at the bottom of this page.
Player Magic Cost
Scanner Vanilla(1): Multiplier for the cost of all spells.
NPC Magic Cost Scaling
Scanner Vanilla(0.005): Spell cost decreases exponentially at the rate of this variable.
This setting affects NPCs instead of the player.
Note that NPC spell cost decreases twice as quickly relative to level in vanilla.
NPC Magic Cost
Scanner Vanilla(0.5): Multiplier for the cost of all spells for NPCs
NPC's normally cast spells for half the cost.
Base Rune Cap
Scanner Vanilla(1): The base number of runes you can set.
Certain poorly designed perk mods will make the game ignore this setting,
Base Summon Creature Count
Scanner Vanilla(1): The base number of familiars you can summon.
Certain poorly designed perk mods will make the game ignore this setting,
Telekinesis Damage
Scanner Vanilla(5): Base damage dealt by objects shot with telekinesis.
Telekinesis Dual Mult
Scanner Vanilla(2): Multiplier for how much more damage telekinesis magic will do when dualcast.
Alteration Scale Magnitude
Stacker(*) Perk: Scales alteration spell magnitude with your alteration level.
In vanilla, this only affects armor spells. It can affect modded spells too.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Conjuration Scale Magnitude
Stacker(*) Perk: Scales conjuration spell magnitude with your conjuration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Alteration Scale Duration
Stacker(*) Perk: Scales alteration spell duration with your alteration level.
In vanilla, this only affects armor spells. It can affect modded spells too.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Conjuration Scale Duration
Stacker(*) Perk: Scales conjuration spell duration with your conjuration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Alteration Scale Cost
Stacker(*) Perk: Scales alteration spell cost with your alteration level.
In vanilla, this only affects armor spells. It can affect modded spells too.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Conjuration Scale Cost
Stacker(*) Perk: Scales conjuration spell cost with your conjuration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Paralysis Scale Duration
Stacker(*) Perk: Scales paralysis spell duration with your alteration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Bound Melee Scale Damage
Stacker(*) Perk: Scales bound melee damage with your conjuration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
I recommend 170% to keep bound melee weapons roughly balanced with smithing/tempering.
Detection Scale Cost
Stacker(*) Perk: Scales detection spell cost with your alteration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Bound Bow Scale Damage
Stacker(*) Perk: Scales bound bow damage with your conjuration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
I recommend only 100-130%, because bound bows are pretty OP in vanilla.
Destruction Scale Magnitude
Stacker(*) Perk: Scales destruction spell magnitude with your destruction level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Healing Scale Magnitude
Stacker(*) Perk: Scales healing spell magnitude with your restoration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Destruction Scale Duration
Stacker(*) Perk: Scales destruction spell duration with your destruction level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Healing Scale Duration
Stacker(*) Perk: Scales healing spell duration with your restoration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Destruction Scale Cost
Stacker(*) Perk: Scales destruction spell cost with your destruction level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Healing Scale Cost
Stacker(*) Perk: Scales healing spell cost with your restoration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Illusion Scale Magnitude
Stacker(*) Perk: Scales illusion spell magnitude with your illusion level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Non-Healing Scale Magnitude
Stacker(*) Perk: Scales non-healing restoration spell magnitude with your restoration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Illusion Scale Duration
Stacker(*) Perk: Scales illusion spell duration with your illusion level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Non-Healing Scale Duration
Stacker(*) Perk: Scales non-healing restoration spell duration with your restoration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Illusion Scale Cost
Stacker(*) Perk: Scales illusion spell cost with your illusion level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Non-Healing Scale Cost
Stacker(*) Perk: Scales non-healing restoration spell cost with your restoration level.
Scales from 100% (no change) at lvl 0 to selected setting at lvl 100.
Lesser Power Cooldown Time
Scanner Vanilla(3): Number of seconds for the cooldown on lesser powers.

Combat Page
Damage Dealt/Taken Scaling
Affects difficulty multiplicatively as you level up.
Damage Dealt Novice
Scanner Vanilla(2): Damage Dealt Multiplier for Novice Difficulty.
Damage Taken Novice
Scanner Vanilla(0.5): Damage Taken Multiplier for Novice Difficulty.
Damage Dealt Apprentice
Scanner Vanilla(1.5): Damage Dealt Multiplier for Apprentice Difficulty.
Damage Taken Apprentice
Scanner Vanilla(0.75): Damage Taken Multiplier for Apprentice Difficulty.
Damage Dealt Adept
Scanner Vanilla(1): Damage Dealt Multiplier for Adept Difficulty.
Damage Taken Adept
Scanner Vanilla(1): Damage Taken Multiplier for Adept Difficulty.
Damage Dealt Expert
Scanner Vanilla(0.75): Damage Dealt Multiplier for Expert Difficulty.
Damage Taken Expert
Scanner Vanilla(1.5): Damage Taken Multiplier for Expert Difficulty.
Damage Dealt Master
Scanner Vanilla(0.5): Damage Dealt Multiplier for Master Difficulty.
Damage Taken Master
Scanner Vanilla(2): Damage Taken Multiplier for Master Difficulty.
Damage Dealt Legendary
Scanner Vanilla(0.25): Damage Dealt Multiplier for LegendaryDifficulty.
Damage Taken Legendary
Scanner Vanilla(3): Damage Taken Multiplier for LegendaryDifficulty.
Player Weapon Damage Scaling Min
Scanner Vanilla(1): Weapon damage scales from Min Scaling at level 0 to Max Scaling at level 100.
Player Weapon Damage Scaling Max
Scanner Vanilla(1.5): Weapon damage scales from Min Scaling at level 0 to Max Scaling at level 100.
NPC Weapon Damage Scaling Min
Scanner Vanilla(1): Weapon damage scales from Min Scaling at level 0 to Max Scaling at level 100.
NPC Weapon Damage Scaling Max
Scanner Vanilla(3.0): Weapon damage scales from Min Scaling at level 0 to Max Scaling at level 100.
Armor Rating Scaling
Scanner Vanilla(0.12): % damage reduction provided per Armor Rating.
Maximum Resistance
Scanner Vanilla(85): Maximum possible percent damage reduction.
Affects resistances, blocking, etc. But does not affect armor rating.
Armor Base Resistance
Scanner Vanilla(0.03): Every piece of armor you wear is given an additional invisible armor rating equal to:
Armor Base Resistance/Armor Rating Scaling.
Maximum Armor Resistance
Scanner Vanilla(80): The maximum possible percent damage reduction given by armor rating.
Armor Speed Decrease (Weapon)
Scanner Vanilla(0.3): Multiplier for the speed reduction caused by armor weight while holding a weapon.
Any perks, spells, or standing stones that decrease or remove armor weight are considered.
Armor Speed Decrease (No Weapon)
Scanner Vanilla(0.15): Multiplier for the speed reduction caused by armor weight while not holding a weapon.
Any perks, spells, or standing stones that decrease or remove armor weight are considered.
Weapon Damage
Scanner Vanilla(1): Multiplier for damage dealt by weapons.
2H Attack Speed
Scanner Vanilla(1.5): Multiplier for the attack speed of 2 handed weapons.
Auto Aim Area
Scanner Vanilla(6): Area of the screen over which autoaim will activate.
Set to 0 to deactivate autoaim
Auto Aim Range
Scanner Vanilla(1800): Maximum range at which autoaim will activate.
Auto Aim Angle
Scanner Vanilla(1): Maximum correction angle for autoaim.
Setting this to 0 will deactivate autoaim.
Set Auto Aim Area to 0 and Auto Aim Angle to a large number to get perfect hitscans.
Auto Aim Angle 3rd Person
Scanner Vanilla(2): Same as Auto Aim Angle, but for third person.
Power Cost Mult
Scanner Vanilla(2): Multiplier for the stamina cost of power attacks, but not bashes.
Block Cost Mult
Scanner Vanilla(0.25): Multiplier for the amount of stamina lost per damage taken while blocking.
Stamina Cost = Block Cost Mult * Incoming Damage = Block Cost Base.
Bash Cost
Scanner Vanilla(35): Base stamina cost for bashing.
Power Bash Cost
Scanner Vanilla(55): Base stamina cost for power bashing.
Block Cost Base
Scanner Vanilla(0): Base amount of stamina lost per damage taken while blocking.
Stamina Cost = Block Cost Mult * Incoming Damage = Block Cost Base.
Shield Block Base
Scanner Vanilla(0.45): Minimum percent damage reduced by blocking with a shield.
Blocked Damage ~= Shield Block Base + 0.0027 * shield base armor rating * (1 + Skill/100)
Capped at Maximum Resistance.
Weapon Block Base
Scanner Vanilla(0.3): Minimum percent damage reduced by blocking with a weapon.
Blocked Damage ~= Weapon Block Base + .0002 * (1 + Skill/100).
Capped at Maximum Resistance.
Weapon Reach
Scanner Vanilla(141): Multiplier for how far weapons will reach.
Bash Reach
Scanner Vanilla(141): Multiplier for how far weapon/shield bashes will reach.

Stealth Page
AI Search Time
Scanner Vanilla(15): Time AI will spend searching for their target.
AI Search Time Attacked
Scanner Vanilla(10): Time AI will spend searching for a target that has attacked them.
Sneak Level Base
Scanner Vanilla(10): Base value that's added to the effectiveness of sneak level
Increasing this makes the player better at sneaking.
Sneak Scale Detection
Scanner Vanilla(0.4): How much better you get at sneaking for each sneak level.
Decrease to make sneaking harder.
Detection FOV
Scanner Vanilla(190): The field of view cone for AI detection
Sneak Base Value
Scanner Vanilla(-15): How good you are at sneaking at level 0.
Decrease to make sneaking harder.
Detection Light
Scanner Vanilla(15): Increase to make it even harder to sneak in light.
Detection Light Exterior
Scanner Vanilla(0.5): Increase to make it even harder to sneak in light, while outdoors.
Detection Sound
Scanner Vanilla(1): Increase to make AI's better at detecting you by hearing.
Detection Sound LOS
Scanner Vanilla(0.3): Increase to make AI's better at detecting you by hearing, but only when there is line of sight.
Max Pickpocket Chance
Scanner Vanilla(90): Maximum possible pickpocket chance.
Min Pickpocket Chance
Scanner Vanilla(0): Minimum possible pickpocket chance.
Sneak Mult: Marksman
Stacker(*) Perk: Sneak multiplier for ranged weapons.
Sneak Mult: Dagger
Stacker(*) Perk: Sneak multiplier for daggers.
Sneak Mult: One Hand
Stacker(*) Perk: Sneak multiplier for melee weapons.
Sneak Mult: Two Hand
Stacker(*) Perk: Sneak multiplier for melee weapons.
Does not includes daggers.
Sneak Mult: Unarmed
Stacker(*) Perk: Sneak multiplier for unarmed attacks.
Sneak Mult: Rune Magnitude
Stacker(*) Perk: Sneak multiplier bonus for magical runes.
Affects magnitude of rune based spells.
Sneak Mult: Search
Stacker(*) Perk: Sneak multiplier bonus for physical attacks on targets that are searching for you.
Sneak Mult: Spell Magnitude
Stacker(*) Perk: Sneak multiplier bonus for spell magnitude.
Sneak Mult: Spell Search
Stacker(*) Perk: Sneak multiplier bonus for spells on targets that are searching for you.
Sneak Mult: Spell Duration
Stacker(*) Perk: Sneak multiplier bonus for spell duration.
Sneak Scale: Physical
Stacker(*) Perk: A Scaling Sneak Multiplier for physical damage that increases from 1.0x at lvl 0 to selected setting at lvl 100.
Sneak Scale: Spell Magnitude
Stacker(*) Perk: A Scaling Sneak Multiplier for spell magnitude that increases from 1.0x at lvl 0 to selected setting at lvl 100.
Sneak Mult: Poison Magnitude
Stacker(*) Perk: Sneak multiplier bonus for poison on targets that are searching for you.
Sneak Mult: Poison Duration
Stacker(*) Perk: Sneak multiplier bonus for poison duration.
Sneak Scale: Poison Magnitude
Stacker(*) Perk: A Scaling Sneak Multiplier for poison magnitude that increases from 1.0x at lvl 0 to selected setting at lvl 100.
Sneak Scale: Poison Duration
Stacker(*) Perk: A Scaling Sneak Multiplier for poison duration that increases from 1.0x at lvl 0 to selected setting at lvl 100.
Very Easy Lock Sweet Spot
Scanner Vanilla(30): The size of the sweetspot on very easy locks.
Easy Lock Sweet Spot
Scanner Vanilla(15): The size of the sweetspot on easy locks.
Average Lock Sweet Spot
Scanner Vanilla(7.5): The size of the sweetspot on average locks.
Hard Lock Sweet Spot
Scanner Vanilla(3.75): The size of the sweetspot on hard locks.
Very Hard Lock Sweet Spot
Scanner Vanilla(1.875): The size of the sweetspot on very hard locks.

Crafting Page
Alchemy Magnitude Mult
Scanner Vanilla(4): Multiplier for potion magnitude and price.
Alchemy Magnitude Scaling
Scanner Vanilla(1.5): Potion magnitude and price will scale by a multiplier equal to THIS ^ (Level/100).
Bonus Ingredients Harvested
Stacker(+) Perk: Number of bonus ingredients harvested.
Certain perk mods may override override this setting.
Bonus Potions Crafted
Stacker(+) Perk: Number of bonus potions crafted.
Certain perk mods may override override this setting.
Charge Cost: Power
Scanner Vanilla(1.1): Charges per use = Mult * ( ( Base * Magnitude / Max Magnitude ) ^ Power )
Note this indirectly affects the price of enchantments.
Also note this only affects new enchantments, not existing ones.
Enchant Skill Scaling
Scanner Vanilla(1.25): Determines how quickly enchantment magnitude increases as your enchantment level increases.
At 1.25, enchantments made at lvl 100 at 1.25x greater than those made at lvl 15.
Charge Cost: Mult
Scanner Vanilla(3): Charges per use = Mult * ( ( Base * Magnitude / Max Magnitude ) ^ Power )
Note this indirectly affects the price of enchantments.
Also note this only affects new enchantments, not existing ones.
Enchant Price: Effect Mult
Scanner Vanilla(8): Ench Item Price = Base Item Price + Soul Mult * Soul Value + Effect Mult * Effect Value
Charge Cost: Base
Scanner Vanilla(0.005): Charges per use = Mult * ( ( Base * Magnitude / Max Magnitude ) ^ Power )
Note this indirectly affects the price of enchantments.
Also note this only affects new enchantments, not existing ones.
Enchant Price: Soul Mult
Scanner Vanilla(0.12): Ench Item Price = Base Item Price + Soul Mult * Soul Value + Effect Mult * Effect Value
Enchantment Charges Mult
Stacker(*) Perk: Multiplier for the amount of charge on weapon enchantments you make (not retroactive).
Certain perk mods may override override this setting.
Enchantment Magnitude Mult
Stacker(*) Perk: Multiplier for the magnitude of enchantments you make (not retroactive).
Certain perk mods may override override this setting.
Bonus Enchantment Effects
Stacker(+) Perk: Number of bonus enchantment effects allowed.
Certain perk mods may override override this setting.
Tempering Suffix Distribution
Scanner Vanilla(0.5825): Determines how much tempering needs to be done for items to receive certain suffixes.
IE Fine, Epic, Legendary. Higher means you will need lower smithing level to get a legendary weapon.
Does not affect the damage or armor rating on items.
Armor Tempering
Scanner Vanilla(10): How exactly this affects the tempering of armor is not well understood.
But increasing this makes tempering armor more effective and decreasing it makes it less effective.
Weapon Tempering
Scanner Vanilla(10): How exactly this affects the tempering of weapons is not well understood.
But increasing this makes tempering weapons more effective and decreasing it makes it less effective.
Potion Magnitude
Stacker(*) Perk: Multiplier for the magnitude of beneficial potions.
Potion Duration
Stacker(*) Perk: Multiplier for the duration of beneficial potions.
Potion Scale Magnitude
Stacker(*) Perk: A Scaling Multiplier for potion magnitude that increases from 1.0x at lvl 0 to selected setting at lvl 100.
Potion Scale Duration
Stacker(*) Perk: A Scaling Multiplier for potion duration that increases from 1.0x at lvl 0 to selected setting at lvl 100.
Poison Magnitude
Stacker(*) Perk: Multiplier for the magnitude of beneficial potions.
Poison Duration
Stacker(*) Perk: Multiplier for the duration of beneficial potions.
Poison Scale Magnitude
Stacker(*) Perk: A Scaling Multiplier for potion magnitude that increases from 1.0x at lvl 0 to selected setting at lvl 100.
Poison Scale Duration
Stacker(*) Perk: A Scaling Multiplier for potion duration that increases from 1.0x at lvl 0 to selected setting at lvl 100.

Vendor Page
Min Buy Price Factor
Scanner Vanilla(1.05): Multiplier for the cheapest deal a player can get for buying an item from any merchant.
Max Sell Price Factor
Scanner Vanilla(0.95): Multiplier for the best deal a player can get for selling an item from any merchant.
fBarterMin
Scanner Vanilla(2): fBarterMin and fBarterMax determine how prices scale with speech level.
fBarterMin equals your price factor at level 0 speech.
fBarterMax equals your price factor at level 100 speech.
fBarterMax
Scanner Vanilla(3.3): fBarterMin and fBarterMax determine how prices scale with speech level.
fBarterMin equals your price factor at level 0 speech.
fBarterMax equals your price factor at level 100 speech.
Buy Price Mult
Stacker(*) Perk: Multiplier for buy price.
Sell Price Mult
Stacker(*) Perk: Multiplier for sell price.
Vendor Respawn Times
Scanner Vanilla(2): Number of days before a vendor respawns.
Training Per Level
Scanner Vanilla(5): Number of times you can train before leveling up
Journeyman Training Cost
Scanner Vanilla(1): Cost multiplier for training below the journeyman training (anything below level 50 in vanilla)
Journeyman Training Skill
Scanner Vanilla(50): The highest level a journey trainer can train you to.
Expert Training Cost
Scanner Vanilla(3): Cost multiplier for training below the expert training (anything below level 75 in vanilla)
Expert Training Skill
Scanner Vanilla(75): The highest level an expert trainer can train you to.
Master Training Cost
Scanner Vanilla(5): Cost multiplier for training below the master training (anything below level 90 in vanilla)
Master Training Skill
Scanner Vanilla(90): The highest level a master trainer can train you to.

Attributes Page
Combat Stamina Regen
Scanner Vanilla(0.35): Stamina regeneration rate in combat
CombatHealthRegenMult
Persistent Scanner Vanilla(0): This is the actor value: CombatHealthRegenMult, it's a multiplier for health regen in combat.
Damage Stamina Delay
Scanner Vanilla(0.5): Maximum delay after being dealt stamina damage,
before stamina may begin regenerating again
Bow Zoom Regen Delay
Scanner Vanilla(3): Maximum delay after hitting 0 stamina from using bow zoom,
before stamina may begin regenerating
Combat Magicka Regen
Scanner Vanilla(0.33): Magicka regeneration rate in combat
Stamina Regen Delay
Scanner Vanilla(5): Maximum delay after hitting 0 stamina,
before stamina may begin regenerating
Damage Magicka Delay
Scanner Vanilla(0.5): Maximum delay after being dealt magicka damage,
before magicka may begin regenerating again
Magicka Regen Delay
Scanner Vanilla(5): Maximum delay after hitting 0 magicka,
before magicka may begin regenerating
HealRateMult
Persistent Vanilla(100): This is the actor value: HealRateMult, it's a multiplier for all health regen.
It increases with your Health actor value.
Base Healrate
Scanner Vanilla(0.7): Player's base HealRate Actor Value.
MagickaRateMult
Persistent Scanner Vanilla(100): Player's base MagickaRateMult, it's a multiplier for all magicka regen.
It increases with your Magicka actor value.
Base MagickaRate
Scanner Vanilla(5): Player's base MagickaRate Actor Value.
StaminaRateMult
Persistent Scanner Vanilla(100): This is the actor value: StaminaRateMult, it's a multiplier for all stamina regen.
It increases with your Stamina actor value.
Base Stamina Rate
Scanner Vanilla(3): Player's base StaminaRate Actor Value.
Health
Persistent Scanner: Player Health Actor Value.
Magicka
Persistent Scanner: Player Magicka Actor Value.
Stamina
Persistent Scanner: Player Magicka Actor Value.

Actor Values Page
DragonSouls
Persistent Scanner: Player Dragonsouls Actor Value.
ShoutRecoveryMult
Persistent Scanner Vanilla(1): Player Shout Recovery Mult Actor Value.
Base CarryWeight
Scanner Vanilla(300): Player's base carry weight Actor Value.
Base SpeedMult
Scanner Vanilla(100): Player's base movement speed mult Actor Value.
Base Unarmed Damage
Scanner Vanilla(4): Player base unarmed damage Actor Value.
Base Mass
Scanner Vanilla(1): Player base mass Actor Value.
Base Crit Chance
Scanner Vanilla(0): Player's base critical hit chance.
If you are not using USKP, perks from vanilla may override this actor value
Perks from certain mods may also override this actor value.
AlterationPowerMod
Persistent Scanner Vanilla(0): Alteration Duration Mult = 1 + AlterationPowerMod/100.
ConjurationPowerMod
Persistent Scanner Vanilla(0): Conjuration Duration Mult = 1 + ConjurationPowerMod/100.
DestructionPowerMod
Persistent Scanner Vanilla(0): Destruction Damage Mult = 1 + DestructionPowerMod/100,
IllusionPowerMod
Persistent Scanner Vanilla(0): Illusion Magnitude Mult = 1 + IllusionPowerMod/100.
RestorationPowerMod
Persistent Scanner Vanilla(0): Restoration Magnitude Mult = 1 + RestorationPowerMod/100.
BowStaggerBonus
Persistent Scanner Vanilla(0): Amount of stagger dealt by your bow.
Maximum is 1.0, which lasts about 3 seconds.
Base BowSpeedBonusVar
Scanner Vanilla(1): Player's base "" + ""slow time when zoomed in with your bow"" + "" Actor Value.
LeftWeaponSpeedMult
Persistent Scanner Vanilla(0): Player Left Hand Weapon Speed Mult Actor Value.
WeaponSpeedMult
Persistent Scanner Vanilla(0): Player Right Hand Weapon Speed Mult Actor Value.
MagicResist
Persistent Scanner Vanilla(0): Player Magic Resist Actor Value.
FireResist
Persistent Scanner Vanilla(0): Player Fire Resist Actor Value.
PoisonResist
Persistent Scanner Vanilla(0): Player Poison Resist Actor Value.
ElectricResist
Persistent Scanner Vanilla(0): Player Electric Resist Actor Value.
DiseaseResist
Persistent Scanner Vanilla(0): Player Disease Resist Actor Value.
FrostResist
Persistent Scanner Vanilla(0): Player Frost Resist Actor Value.

MISC Page
Perk Points
Add/remove your perk points.
Time Scale
Persistent Scanner Vanilla(20): Multiplier for how much faster time moves in game compared to the real world.
Setting the value to 1 will make time advance at the same rate as the real world.
I don't recommend setting this below 5, as it may break some quests.
NPC Fall Damage Height
Scanner Vanilla(450): Fall Damage = ((height - Fall Damage Height) * Fall Damage Mult) ^ Fall Damage Exponent
Fall Damage Height
Scanner Vanilla(600): Fall Damage = ((height - Fall Damage Height) * Fall Damage Mult) ^ Fall Damage Exponent
NPC Fall Damage Mult
Scanner Vanilla(0.1): Fall Damage = ((height - Fall Damage Height) * Fall Damage Mult) ^ Fall Damage Exponent
Fall Damage Mult
Scanner Vanilla(0.1): Fall Damage = ((height - Fall Damage Height) * Fall Damage Mult) ^ Fall Damage Exponent
NPC Fall Damage Exponent
Scanner Vanilla(1.65): Fall Damage = ((height - Fall Damage Height) * Fall Damage Mult) ^ Fall Damage Exponent
Fall Damage Exponent
Scanner Vanilla(1.45): Fall Damage = ((height - Fall Damage Height) * Fall Damage Mult) ^ Fall Damage Exponent
Jump Height
Scanner Vanilla(76): How high a player can jump.
Breath Timer (Seconds)
Scanner Vanilla(10): Total breath time equals Breath Timer Seconds + Minutes.
Drowning Damage
Scanner Vanilla(0.08): Drowning damage taken per second as a fraction of health.
Breath Timer (Minutes)
Scanner Vanilla(0.2): Total breath time equals Breath Timer Seconds + Minutes.
Kill Cam Chance
Scanner Vanilla(1): Likelihood that a killmove will initiate a kill camera.
Player Death Camera Time
Scanner Vanilla(5): How long the camera will spin around the player before a save is loaded.
Kill Move Chance
Scanner Vanilla(50): Likelihood that the player will perform a killmove when possible.
Decapitation Chance
Persistent Scanner Vanilla(40): Likelihood that the player will perform a decapitation during a killmove.
Sprint Stamina Drain Base
Scanner Vanilla(7): Sprint Stamina Drain / Second = Base + Mult * Equipped Weapon/Armor Weight + Weapon Base + Shield Base
Weapon Base = 2.0 if you have a weapon equipped, 0 otherwise.
Shield Base = 1.0 if you have a shield equipped, 0 otherwise.
Sprint Stamina Drain Mult
Scanner Vanilla(0.02): Sprint Stamina Drain / Second = Base + Mult * Equipped Weapon/Armor Weight + Weapon Base + Shield Base
Weapon Base = 2.0 if you have a weapon equipped, 0 otherwise.
Shield Base = 1.0 if you have a shield equipped, 0 otherwise.
Arrow Recovery Chance
Scanner Vanilla(33): Chance of recovering arrows from enemy bodies.
Hunter's Discipline perk may override this unless a mod fixes that perk.
Death Weapon Drop Chance
Scanner Vanilla(100): Likelihood that a character's weapon and shield will drop to the ground on death.
Commonly set to 0 as dropped weapons/shields are not cleared from the game and cause bloat.
You can still see the weapons/shields on the ground at 0, but clicking them accesses the NPC inventory.
Camera Shake Time
Scanner Vanilla(1.25): How long the camera will shake during camera shake events set to default duration.
Most notably this affects stagger.
Fast Travel Speed Mult
Scanner Vanilla(1): Multiplier that determines your speed while fast travelling.
1 is vanilla fast travel speed.
HUD Compass Distance
Scanner Vanilla(20000): The maximum distance for objects to appear on your HUD compass.
64 units = 3 feet.
Set this to 0 if you don't want to see enemies on your compass.
Max Attached Arrows
Scanner Vanilla(3): Maximum number of arrows you can see attached to a single enemy.
No Special Loot Chance
Scanner Vanilla(90): Chance for the game's special loot lists to NOT pay out.
The special loot list consists of 33% enchanted weapons/armor, and 66% non-enchanted weapons/armor
I build this option especially for GUISE. Please set this to 0 if you are playing with GUISE Enchanted Loot

NPC Page
Friend Hit Timer
Scanner Vanilla(10): A friendly hit expires after this amount of time.
Friend Hit Interval
Scanner Vanilla(0.5): A friendly hit is added only when this amount of time has passed since the last friendly hit.
Friend Hits Allowed (Combat)
Scanner Vanilla(3): The number of hits that are allowed by a friend when they are in combat before they will attack you.
Friend Hits Allowed (NonCombat)
Scanner Vanilla(0): The number of hits that are allowed by a friend when they are not in combat before they will attack you.
Ally Hits Allowed (Combat)
Scanner Vanilla(1000): The number of hits that are allowed by an ally when they are in combat before they will attack you.
Ally Hits Allowed (NonCombat)
Scanner Vanilla(3): The number of hits that are allowed by an ally when they are not in combat before they will attack you.
AI Dodge Chance
Scanner Vanilla(1): Maximum chance for an AI to dodge a projectile.
You know when an AI sidesteps really quickly? That's it.
AI Aim Offset
Scanner Vanilla(16): Lowering AI aim offset will improve AI accuracy.
AI Flee Health Mult
Scanner Vanilla(20): When certain AI fall below this health percentage, they will flee.
Dialogue Padding
Scanner Vanilla(0.5): Time between NPC Dialogue.
Dialogue Distance
Scanner Vanilla(150): How close the player needs to be for an NPC to greet the player.
64 units = 3 feet.
Follower Spacing
Scanner Vanilla(192): Distance between you and your follower.
Follower Catch Up
Scanner Vanilla(0.2): Speed boost given to a follower so they can catch up.
Level Scaling Mult
Scanner Vanilla(1): Adjusts the level of NPC's that spawn.
Increase to make higher level enemies spawn.
Note that enemy levels are still capped if you don't use mods.
Level Scaling (Easy Zones)
Scanner Vanilla(0.33): Adjusts the level of NPC's that spawn in easy encounter zones.
Level Scaling (Hard Zones)
Scanner Vanilla(1): Adjusts the level of NPC's that spawn in hard encounter zones.
Level Scaling (Medium Zones)
Scanner Vanilla(0.67): Adjusts the level of NPC's that spawn in medium encounter zones.
Level Scaling (Very Hard Zones)
Scanner Vanilla(1.25): Adjusts the level of NPC's that spawn in very hard encounter zones.
Respawn Time
Scanner Vanilla(240): How long it will take NPC's to respawn, measured in game hours.
NPC Health Bonus
Scanner Vanilla(5): Extra health added to NPC's.

Experience Page
Attribute per Level
Scanner Vanilla(10): Amount of Health/Stamina/Magicka gained per level up
Carry Weight per Level
Scanner Vanilla(5): Amount of Carry Weight gained per level up
Legendary Reset Level
Scanner Vanilla(15): Level you are set to after a legendary reset.
Skill Level Cost Power
Scanner Vanilla(1.95): Skill Level Up Cost = Mult * Level ^ Power + Base
Note this is for the player's skill levels, not overall levels.
Overall Level Cost Base
Scanner Vanilla(75): Level Up Cost = Cost of Last Level + Base + Mult*Level
Note this is for the player's overall level, not skill levels.
Always set to 75 at level 1 for whatever reason.
Overall Level Cost Mult
Scanner Vanilla(25): Level Up Cost = Cost of Last Level + Base + Mult*Level
Note this is for the player's overall level, not skill levels.
Alchemy Experience Rate
Scanner Vanilla(0.75): Skill Use Mult for Alchemy.
Alteration Experience Rate
Scanner Vanilla(3): Skill Use Mult for Alchemy.
Block Experience Rate
Scanner Vanilla(8.1): Skill Use Mult for Alchemy.
Conjuration Experience Rate
Scanner Vanilla(2.1): Skill Use Mult for Alchemy.
Destruction Experience Rate
Scanner Vanilla(1.35): Skill Use Mult for Alchemy.
Enchanting Experience Rate
Scanner Vanilla(900): Skill Use Mult for Alchemy.
HeavyArmor Experience Rate
Scanner Vanilla(3.8): Skill Use Mult for Alchemy.
Illusion Experience Rate
Scanner Vanilla(4.6): Skill Use Mult for Alchemy.
LightArmor Experience Rate
Scanner Vanilla(4): Skill Use Mult for Alchemy.
Lockpicking Experience Rate
Scanner Vanilla(45): Skill Use Mult for Alchemy.
Marksman Experience Rate
Scanner Vanilla(9.3): Skill Use Mult for Alchemy.
OneHanded Experience Rate
Scanner Vanilla(6.3): Skill Use Mult for Alchemy.
Pickpocketing Experience Rate
Scanner Vanilla(8.1): Skill Use Mult for Alchemy.
Restoration Experience Rate
Scanner Vanilla(2): Skill Use Mult for Alchemy.
Smithing Experience Rate
Scanner Vanilla(1): Skill Use Mult for Alchemy.
Sneak Experience Rate
Scanner Vanilla(11.25): Skill Use Mult for Alchemy.
Speechcraft Experience Rate
Scanner Vanilla(0.36): Skill Use Mult for Alchemy.
TwoHanded Experience Rate
Scanner Vanilla(5.95): Skill Use Mult for Alchemy.

Physics Page
Min Ranged Ragdoll Force
Scanner Vanilla(10): Minimum amount of ragdoll force a body will receive when killed by a ranged attack.
Commonly lowered substantially in realism mods.
Max Ranged Ragdoll Force
Scanner Vanilla(30): Maximum amount of ragdoll force a body will receive when killed by a ranged attack.
Commonly lowered substantially in realism mods.
Min Melee Ragdoll Force
Scanner Vanilla(4): Minimum amount of ragdoll force a body will receive when killed by a melee attack.
Commonly lowered substantially in realism mods.
Max Melee Ragdoll Force
Scanner Vanilla(12): Maximum amount of ragdoll force a body will receive when killed by a melee attack.
Commonly lowered substantially in realism mods.
Spell Ragdoll Force Mult
Scanner Vanilla(2): Multiplier for amount of ragdoll force a body will receive when killed by a magic attack.
Commonly lowered substantially in realism mods.
Grab Force
Scanner Vanilla(100): Amount of force the player exerts when picking up a body or object.

INI Page
Third Person FOV
Scanner Vanilla(65): You need to enter your character menu for this to update.
First Person FOV
Scanner Vanilla(65): You need to enter your character menu for this to update.
Mouse X Sensitivity
Scanner Vanilla(0.02): Mouse sensitivity in the X axis.
Mouse Y Sensitivity
Scanner Vanilla(0.85): Mouse sensitivity in the Y axis.
Autosave Slot Count
Scanner Vanilla(3): Number of autosave slots your autosaves cycle through.
Show Compass
Scanner Vanilla(True): Show or hide your compass.
Depth of Field Blur
Scanner Vanilla(True): Enable or disable the blur from your player's depth of field.
Disable Gore
Scanner Vanilla(False): Enable or disable gore.
Enable Havok Hit
Scanner Vanilla(False): Enabling this option causes NPC body parts to recoil with physics.
Does not impact gameplay.
Havok Hit Mult
Scanner Vanilla(False): Multiplier for how much force is used when Havok Hit is enabled.

Scripts Page
Enable Legendary Bonus
Spell Script: Gain a bonus to a skill for each legendary reset you perform.
This is a spell script so make sure you turn this off before uninstalling.
PS I think legendary resets are stupid <3.
Bonus per reset
The % bonus added for each legendary reset.
Note that the bonus is only recalculated each time you exit the skills menu.
So if you change this value, open and close your skills menu to recalculate for the new value.
Enable Arrow Famine
Spell Script: Arrow Famine will make you consume more ammunition per shot.
Arrows per Shot
Stacker(+): Number of arrows consumed per shot fired for Arrow Famine
Enable Sneak Fatigue
Spell Script: Sneak Fatigue makes sneaking drain stamina.
Once under 100 stamina, detection scales remaining stamina
You'll be twice as easy to detect at 25 stamina than at 50 stamina.
Stamina per Second
Stacker(+): Amount of stamina drained per second by Sneak Fatigue.
Enable Timed Block
Spell Script: Timed blocks with shields prevent all physical damage.
The total duration of a timed block equals Reflect Damage Time + Weapon/Shield Block Time.
Weapon Block Time
The duration of a timed block when performed with a weapon.
This duration is added on top of the Stamina Reflect Time.
Shield Block Time
The duration of a timed block when performed with a shield.
This duration is added on top of the Stamina Reflect Time.
Stamina Reflect Time
For this period of time after initiating a block, the player enters a reflection state.
While reflecting, the player will reflect stamina damage to melee attacks with shields and reflect spells with wards.
The reflection state will be skipped if set to 0.
Ward Reflect Time
For this duration after casting a ward, the player will be able to reflect one spell back towards the caster.
Only one spell can be reflected per timed ward
The timed ward state must expire before another spell can be reflected.
Reflected Damage
The base amount of stamina damage reflected during the reflection state.
This will scale up to 1.5x as much at level 100 block.
The damage also scales with perks, enchantments, and potions, but isn't affected by difficulty.
Timed Block XP
The amount of experience given for executing a timed block.
For reference: a shield bash in vanilla gives 5 XP.
Enable Item Limiter
Spell Script: Enables use of Lockpick, Arrow, Potion, and Poison limiters.
Lockpick Limit
This limit is enforced by a script unique to SkyTweak, it will not stack or interact with any other mods.
Arrow Limit
This limit is enforced by a script unique to SkyTweak, it will not stack or interact with any other mods.
Potion Limit
This limit is enforced by a script unique to SkyTweak, it will not stack or interact with any other mods.
Poison Limit
This limit is enforced by a script unique to SkyTweak, it will not stack or interact with any other mods.
Enable Player Stagger
Spell Script: Causes the player to enter a stagger animation each time he is hit.
There are 4 separate animations for being hit from the front, left, back, or right.
You will not be staggered if the physical attack is blocked or the magic attack is warded.
Base Stagger Duration
The base duration of the stagger. The player will not have access to his combat controls during this period of time.
Total Stagger Duration = Base Duration * Impact Factor / Weight Factor
Stagger Immunity Duration
After your stagger wears off, you will be immune to stagger for this period of time.
Armor Weight Factor
Weight Factor = 1 + Total Player Equipped Armor Weight / Armor Weight Factor
Magicka Cost Factor
If hit by a spell, Impact Factor = Spell Cost / Magicka Cost Factor
If hit by a physical attack, Impact Factor = Weapon Weight / Weapon Speed / 15
Minimum Stagger Threshold
If the stagger duration is calculated to be below this threshold, it will have no effect on the player.
Maximum Stagger Duration
Stagger cannot last for longer than this period of time, measured in seconds.
Enable NPC Stagger (Melee)
Spell Script: Enemies (not dragons) will now be staggered by the player's melee attacks.
This is designed to be an extremely lightweight NPC stagger script.
It is applied on enemies within 12 yards in a cone in front of the player on each weapon swing, then quickly deactivates itself.
Weapon Stagger Mult
Stagger Magnitude = (Base + Mult * Weapon Stagger)/Weight Factor.
Look up the weapons page on the uesp to see what weapons have how much base stagger
A stagger magnitude of 1.0 stuns for about 3 seconds, you cannot exceed a stagger magnitude of 1.0.
Base Stagger
Stagger Magnitude = (Base + Mult * Weapon Stagger)/Weight Factor.
Look up the weapons page on the uesp to see what weapons have how much base stagger
A stagger magnitude of 1.0 stuns for about 3 seconds, you cannot exceed a stagger magnitude of 1.0.
Armor Weight Factor
Weight Factor = 1 + Total Player Equipped Armor Weight / Armor Weight Factor
Stagger Immunity Duration
The enemy will be immune to stagger for this period of time.
Unlike the player stagger script, this duration is calculated from the start of the stagger,
As opposed to starting when the stagger animation ends.
Enable Bleedout
The player is now essential, and falls to his knees instead of dying, and gets back up with full health.
The player loses some gold on each bleedout, and has limited lives that are restored by sleeping.
Thanks to the Live Forever Mod by Sjakal for the idea: http://skyrim.nexusmods.com/mods/36844/
Gold Loss Base
Gold Lost on Death = Base * Total Gold + Level Mult * Player Level.
Gold Loss Level Mult
Gold Lost on Death = Base * Total Gold + Level Mult * Player Level.
Number of Lives
Number of lives you have before you become vulnerable to death. Sleep to restore your lives.

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