Skyrim

Version 2.3.17
-Fixed long wait when setting up "Multiple Items"
-Spell Hand Key in MCM will now work correctly.


Version 2.3.16
-Reworked menu detection. Before it would think you were out of a menu if you opened a second menu and closed it.
-Sets have been fixed and reworked. They will now delete and be assigned correctly.
-Recompiled scripts for latest MCM update. Was causing configuring keys in MCM to not be recognized.
-May have fixed issue some people had with the equipping part of hotkey setup (using the spell)


Version 2.3.15
-Fixed Chain Casting
-Hotkeys will now properly load on startup
-Shortened the first menu (When using the spell)
-When using an equipping hotkey you can set its second action to re-equip last, un-equip, or do nothing. (Only available using MCM, under settings)

Version 2.3.14
-Fixed hotkey setup which caused newly set hotkeys to not function properly.
-Adjusted code to account for lag during key type recognition.
-Added warning when a set hotkey could cause problems.


Version 2.3.13
-Keypresses clear after each hotkey use. This will clean up a lot of problems but removes a small bit of functionality.
-Multi-keys now must be re-pressed to activate. Ex. you can not activate Shift+1 then Shift+2, unless you re-press Shift
-Re-equipping previous after you unequip an item with a hotkey has been reworked.
-Re-equipping after an autocast has been slightly tweaked.
-Reworked the equipping part of setting a hotkey (old menus).
-The equipping part of setting up a hotkey will timeout after 30 seconds.
-Other minor tweaks


Version 2.3.11
-Streamlined the keypress filter some.
-Made it so that autocast can not get hung up.
-GameKeys can now work in all menus, except while text input is enabled.


Version 2.3.10
-Fixed spamming keys stopping hotkeys from registering correctly.
-Fixed errant values in keypress data from locking up hotkeys
-Fixed Cycles not resetting after the CycleReset time.


Version 2.3.9
-Reworked AutoCast. It is more solid and ready to implement optional user defined cast times in the future.
-Please increase cast delay to 0.4


Version 2.3.8
-Recompiled scripts for SkyUI 3.0-alpha6


Version 2.3.7
-Another MCM tweak to try to get it loading after a save.


Version 2.3.6
-Added a method to try and get the MCM menu to load after saving.
-Added a Setup Double Tap Shortcut.


Version 2.3.5
-Fixed issue setting spells to hotkeys.
-Tweaked the method in which some code loads.


Version 2.3.4
-Removed all reliance on quests.
-Set Refresh default to 0. (Plan on removing)


Version 2.3.3
-Added a SEQ file to try and combat startup issues.


Version 2.3.2
-A fully functional MCM has been implemented using SkyUI Alpha4
-A bug when setting a spell to the left hand in a cycle has been fixed.
-Control Maps have been updated with new keycodes for the Skyrim 1.8 update (3.0 version Control Maps)
-The recognition of hotkey types has been improved to be more flexible.
-No hotkeys will be recognized while in crafting menus.
-Scripts timing out has been eliminated. They are regularly refreshed (5 mins default) and a hotkey can be set to refresh them.
-Both refresh methods are optional and accessed in the MCM menu.
-AutoCast spells will now timeout if they fail to cast (4 secs default). Configurable in MCM.


Version 2.3.1
-Changing HotKey type in MCM now works properly
-Cleared some log errors


Version 2.3.0
-Implemented Double Tap HotKeys with customizable double tap time (via MCM)
-Spells will not auto-cast until you release your hotkey
-Reduced the delay on keys when a Press and Hold key is assigned to it.
-"HotKeys Saved!" message is optional (via MCM)
-You can now display spell names as they are equipped (via MCM)
-Added several options to the "Settings" Page in MCM
-The "HotKeys" MCM page now allows you to delete and change hotkey types (Basic, P&H, etc.)


Version 2.2.5
-Fixed GameKeys and Shortcuts not loading on startup.
-All Hotkeys now refresh everytime you change locations.
-Set HotKeys can be viewed and re-mapped via MCM. (Requires SkyUI 3)


Version 2.2.4
-Cycles now have a 15 second delay before reverting to the first item.
-Reduced the delay before releasing a held game key.
-Switched the Menu GameKey setting in utilities to display its current state.
-Journal is now an exception to the menu gamekey setting
-You will no longer get stuck in delete key mode if you change the delete key before turning it off.
-You can no longer use deletekey to delete gamekeys.


Version 2.2.3
-Added the ability to disable GameKeys while in menus, under utilities. This is mainly for the Fully Configurable Controllers setup.
-Fixed cycles. They no longer get stuck and skip items they shouldn't.
-Increased the efficiency of both sets and cycles.
-Slightly decreased the time to unequip powers/shouts


Version 2.2.2
-MultiKeys no longer have restrictions. It is up to you to avoid conflicts.
-If you run out of hotkeys, a warning will pop-up, then you can continue setting keys. You can only overwrite/delete keys though. If you try to set a new one it will not save.
-Fixed press and hold keys being remembered through menus and used when you exit them.
-Game keys are now touch sensitive.


Version 2.2.1
-GameKeys will still work while in menus.
-GameKeys will work when setting hotkeys.
-Changed DeleteKeys Messageboxes to notification.


Version 2.2.0
-Added the ability to map game function to hotkeys of this mod (Sheath with press and hold etc.) These are called GameKeys and do not include keys that are press sensitive (Shout, Sprint, etc)
-Added the ability to set the three diferent kinds of hotkeys with a hotkey. Called Setup Basic, Setup P&H, and Setup MultiKeys, located under Shortcuts.
-Added a toggling deletekey. While on pressing a hotkey as you would use it will delete it. Located Under Shortcuts.
-Added a toggling clearkey. While on pressing an key will delete all hotkeys associated with it. Located Under Shortcuts.
-Moved the MenuKey to shortcuts.
-Removed QuickKey.
-GameKeys use a deticated monitor so that they can function while other hotkeys are being used (ex. crouch/uncrouch in the middle of an autocast).
-Increased some wait times during loops. This will prevent some crashes and hangups in the scripts. Especially during times when other scripts are also looping.
-Improved the method to differentiate between basic, P&H, and multikeys. This really helps when using keys you press alot like sprint or movement keys.
-Tweaked some things with how menus are detected.
-Controller users can now fully configure there controller minus Sprint, Shout, and Left/Right Attack. This requires some setup so please download the appropriate control map and read the directions on the frontpage.
-Improved the function of sets. They operate much cleaner and should have less errors.
-Cycles now work more intelligently. If you equip an item in a cycle and it is already equipped it will skip to the next item in the cycle.
-Increase the max amount of hotkeys to 100.
-Other various tweaks to improve stability and response time.

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