The Elder Scrolls V Rewritten: Arvak began as a response to a request by Tj_Nightbringer for a skeletal version of Arvak. Nothing more, nothing less. Since then, it has evolved into a full themed texture replacement package with multiple levels of detail. And there is yet more on the horizon. For the first time ever I have chosen to reveal to the public the planned roadmap for all of the remaining addon features.
Version 1.2:
Improvement of existing “skeleton” mesh by replacing alpha-channel-based ribcage with geometry-based ribcage.
Version 1.3:
Version 1.4:
I'm still looking for beta testers for this project. There are still 9 slots left open on the team at time of writing.
3 comments
I love the retextures you've done for Arvak, who really needed something done about his plastic body, and I thought the "undead" version worked really well with my " Death of the Four Horseman " style of gameplay. But since Death actually rode a pale/pallor/green horse, I thought some green/teal flames on bleached bones would work better.
Anyway, I was just curious! Still absolutely happy about what you've done so far.
To answer your question about Mist and Wrath though, take a look at he Mistmen and Wrathmen wandering the Soul Cairn, and you'll have an idea of what I have in mind for those two aspects.
The updates look very interesting.
+1 moduser