
Here's a video demo of the new features and me not shutting up about them.
It also has a short demo of how to upgrade from 2.1 to 2.2. There's not much to it.
Upgrade Procedure: If you have followers, dismiss them and save your game. You do not need to make a "clean" save. Load Wearable Lanterns 2.2, load your save game. Then, Wait 24 hours in-game. After that, throw away your old copy of the Manual of Lantern Care and go buy a new one. After that you should be all set.
Requires Skyrim 1.7.7 (latest version).
Features:
More Multiple Follower Mod Support - I now support Ultimate Follower Overhaul (all followers), Amazing Follower Tweaks (all followers), and Extensible Follower Framework (first 15 followers).
Drop Lit Lanterns - Both Travel and Torchbug lanterns. Just drop them. For torchbug lanterns, when asked to keep or release your bug, select Keep. For travel lanterns, select Lit.
Auto-Drop Lantern - Both Travel and Torchbug Lanterns. If you have your lantern in your hand, and you equip a shield via a hotkey, you will automatically drop it to the ground. When you pick it back up, it automatically re-equips to you. You don't have to go through your inventory, find it... none of that. Pick it up, boom, you're ready to go.
Pick-Up Preference - Both Travel and Torchbug Lanterns. Dropped lit lanterns "forget" how they were equipped before they were dropped. This option allows you to favorite which position you'd like your lantern to be placed in when it's picked up.
Automatic Mode - Travel Lanterns only. Sets Travel Lanterns to behave like their Follower counterparts. Will turn on/off based on the player's circumstances. This will allow you to continue to wear your lantern without having to unequip it to get it to turn off. Torchbug / Firefly Lanterns will not do anything differently in Automatic Mode, this applies to Travel Lanterns only (you can't exactly "turn off" a bug).
- Turns on at night when outdoors (7PM - 7AM)
- Turns on when indoors in a non-safe location (dungeons, crypts, caves, etc) regardless of time
- Turns off when outdoors during the day
- Turns off when indoors in a safe location (houses, farms, stores, etc) regardless of time
- Turns off when sneaking
Automatic Mode is an optional feature and is Off by default. You will have to turn it on in the Manual of Lantern Care. I can't promise that Automatic Mode will work exactly as you intend 100% of the time, which is why I didn't implement this feature at the outset. If you want complete control, use Manual Mode. That said, if your lantern in Automatic Mode doesn't work when it obviously should, that's a bug and I want to know about it.
Better Fuel Mechanics - I now subtract fuel from the player every 30 seconds instead of every 4 minutes. This means that, if you're using the Oil Burning or Feeding features, the meter is always running and you'll use fuel much more consistently, making this mechanic much more meaningful. I subtract oil by the half-ounce and flowers are no longer used directly as a fuel source for Torchbug Lanterns. Flowers are now converted to Pollen, when necessary. Each flower is worth 8 pinches of pollen.
Bug Fixes:
- Fixed an issue where torchbug lanterns when worn on the back would not cast light while swimming when using certain brightness settings.
- A modification to dropped, unlit, handheld lanterns and their collision boxes will come at a later date.
Changes:
- Hand-held Travel Lanterns will set off gas traps in dungeons when lit. Torchbug / Firefly Lanterns will not.
- The Manual of Lantern Care is now weightless and costs a bit less.
- Lantern Oil costs a bit less.
- General script efficiency improvements which should lead to less scripting overhead.
Known Issues:
- Because of a recent Skyrim update, you will have to save and load your game once for the Follower dialogue option "About your lantern..." to appear.
- Dawnguard followers are not yet supported. My hands are a bit tied until Bethesda releases the Dawnguard script source files.
As always, let me know if something isn't working quite right. Enjoy the update!
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