Some time after I released version 1.0.7 of this mod, I made an attempt to try and subdivide the geometry on the breasts so that they weren't as blocky. It... did not go well. The entire mesh is really finicky and split up in nonsensical manners, making even the original version of this mod harder to implement than it should have been. Tangent space went to crap, and skin weighting didn't export properly for some reason. So I decided "screw it".

But recently, I discovered a few tools in 3ds Max's "Graphite tools" that made it possible. I've also found out that the folks developing TES5Edit found a hidden flag that enables body weight slider functionality on ARMA forms, enabling me to also implement such a system for La Femme Lycana.

All this is now featured in the mod. Check out the image gallery to see all-new animated comparison GIFs featuring the new geometry refinements and the differences between 0% and 100% body weight.

I've dropped a line to Spwned, who made Moonlight Tales, to inform him of my new materials. It'll be implemented for MT (hopefully) soon.

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Madcat221

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  1. conehead42
    conehead42
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    Darn. I was hoping you might have some tips or know of any tutorials of how to import and edit Skyrim meshes in Blender while keeping the seams together. I see you use 3ds Max Studio instead. I tried exporting as an .obj file making edits and then importing the .obj back into Nifskope, but ran into invalid vertices errors.