Skyrim

Healing Touch: Restoration Apprentice

Heals the caster 5pt per sec. for 15 sec.

Upgrades:
* Bloom: increases duration 100% and magicka cost by 50%.
* Healing Stream: each tick restores extra health equal to 5% of your base magicka.
* Accelerated Growth: each tick restores stamina equal to 5% of your base magicka.
* Tranquility of Water: each tick restores 4-6 magicka.
* Nature's Touch: instantly restores 30-40 health.
* Cleansing Touch: removes all poison and disease effects.
* Overgrowth: applies Overgrowth effect that stacks on each tick while at full health. When hit, Overgrowth restores 22-30 health, consuming one charge. Stacks up to 5 times.
* Vile Infusion: when hit, applies Vile Spores to the attacker. 3 sec. cooldown.
* Convalescence: restore 10-14 health when attacking a target infected by Vile Spores.
* Oak Flesh: if your health drops below 30% while Healing Touch is active, increases your armor by 500pt for 10 sec., with a 30 sec. cooldown.


Seed of Life: Destruction Adept

Sends a poison bolt to the target, dealing 75pt of damage.

Upgrades:
* Vile Spores: applies damage-over-time for 8 sec.
* Withering Spores: Vile Spores have a chance to stagger the target on each tick.
* Natural Healing: Vile Spores restore 8-10 health to the caster on each tick.
* Entropic Seed: Vile Spores decrease the target's poison and disease resistance by 30% for the duration.
* Seed of Corrosion: Vile Spores reduce the target's armor rating 100pt for the duration.
* Ooze: chance to decrease the target's attack speed by 30% for 10 sec.
* Beast Slayer: deals extra damage to animals equal to 20% of your current magicka.
* Lifegiving Veil: increases damage, healing, and magicka cost of your Druid's spells by 25% for 10 sec.
* Petrify: chance to petrify the target for 5 sec. with a 10 sec. cooldown.
* Phytogenesis: whenever you cast Seed of Life, gives you one charge. Once you reach 3 charges, increases the direct damage of Seed of Life by 50% for 8 sec.

Earthbound Weapon: Alteration Apprentice

Imbues the caster's weapon with Earth magic, increasing magicka recovery by 50% for 60 sec.

Upgrades:
* Revitalize: increase stamina regeneration by 100%.
* Strength of Stone: increase Alteration spell duration by 100%.
* Nature's Wrath: increase Druid's spell damage by 25%.
* Natural Fusion: increase healing from spells by 25%.
* Raised in Nature: increase physical damage 25% while outdoors.
* Earthbound Fortitude: increases you health by 25%.
* Paralyzing Touch: paralyzes the target for 3 sec., consuming Vile Spores effect. 20 sec. cooldown.
* Plaguebringer: deals extra disease damage on each hit, amount depends on spell level.
* Poison Bite: poisons the target on each hit, amount depends on spell level.
* Wild Growth: whenever you get hit, applies Healing Touch to you. 30 sec. cooldown.

Wild Mushroom: Conjuration Adept

Plants a wild mushroom at the target which explodes every 3 sec. causing 50pt poison damage to all nearby enemies.

Upgrades:
* Vile Influence: increases explosion radius by 10 ft.
* Hastened Growth: decreases explosion interval by 1 sec.
* Envenom: poison nearby targets, causing damage over 4 sec.
* Poison Torrent: chance to stagger affected targets.
* Ruin: deals extra damage, equal to 25% of current magicka, to targets affected by Vile Spores.
* Poison Essence: if target dies while this spell is active, the spell deals 25% more damage for 10 sec.
* Synthesis: if target dies while this spell is active, decreases casting cost by 100% for 6 sec.
* Nature's Dominance: each active effect of Wild Mushroom increases your spell damage by 10%.
* Circle of Life: when the spell ends, restores 52-60 magicka to the caster.
* Catalepsy: petrifies the target for 5 sec., with a 10 sec. cooldown.

Veil of Nature: Alteration Adept

Reduces poison resistance of nearby targets by 33%.

Upgrades:
* Poison Sting: Deals 6-9 poison damage/sec to targets with negative poison resistance.
* Destructive Seed: Decreases casting cost of Seed of Life 50% while active.
* Wither: Drains up to 10 stamina from targets with negative poison resistance
* Living Energy: Restores 4-6 health/sec. for each affected target
* Heart of Nature: Increases caster poison resistance by 50, decreases Conjuration and Restoration casting costs by 25%
* Hibernate: Hostile animals with the area of effect fall asleep for 10 sec. 30 sec. cooldown
* Soporific Poison: Targets with negative poison resistance are paralyzed for 5 sec. 30 sec. cooldown
* Hypnotic Gaze: When hit by a power attack, paralyzes the attacker for 3 sec. 15 sec. cooldown
* Nature's Fury: Increases unarmed damage by 1 per caster level, and movement speed by 30%
* Bestial Wrath: Increases physical damage by 50% for 10 sec. if your health drops below 50%

Wolf Pack: Conjuration Expert

Summons three wolves to do your bidding.

Upgrades:
* Maul: The wolves rend enemy flesh, causing bleeding damage over 5 sec.
* Taste of Blood: Each bite deals additional 15-20pt to bleeding targets
* Rip: Each bite has a chance to instantly kill target with less than 40% health.
* Thick Leather: Increases armor rating of wolves by 5 per caster level.
* Mending: While Alpha Wolf is alive, all allies within 30 ft regenerate 5 health/sec.
* Strength of the Pack: While Alpha Wolf is alive, all allies within 30 ft deal 25% more damage.
* Intimidating Roar: Whenever one of the wolves takes damage, there is a chance to panic the attacker for 5 sec.
* Eye for an Eye: Whenever the health of your wolves drops below 50%, increases their damage by 33%
* Chase the Prey: Permanently increases the movement speed of your wolves by 33%
* Ghost Hounds: The wolves become invisible while out of combat. Attacking your enemies while invisible increases their damage by 50% for 10 sec.

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