Skyrim

Divine Light: Restoration Apprentice

Heals the caster 40pt.

Upgrades:
* Touch of Light: chance to restore twice as much health.
* Divine Plea: applies healing-over-time for 5 sec.
* Divine Aegis: increases armor rating by 25% for 10 sec.
* Revelation: if at full health, restores magicka instead.
* Daybreak: increases effectiveness by 50% during daytime.
* Pain Suppression: decreases damage taken by 15% for 10 sec.
* Blessed Aegis: increases magic resistance by 15% for 10 sec.
* Radiance of Light: restores health to nearby allies.
* Cleanse: cures all diseases.
* Sunshine: chance to decrease spell cost by 50% for 10 sec.


Holy Bolt: Restoration Adept

Blasts the target with light, causing 80pt healing to an ally or half that in damage to an enemy.

Upgrades:
* Banish: deals twice as much damage to undead.
* Healer's Wrath: increases damage by 25% of Restoration level.
* Urgency: increases effect by 50% if used on targets with less than 20% health.
* Flash of Light: explodes on impact, causing damage to all nearby enemies.
* Anathema: decreases enemy's melee damage by 30% for 10 sec.
* Binding Heal: if healing an ally, also heals the caster half as much.
* Benediction: inspires the friendly target, increasing stats by 25% of your current health for 15 sec.
* Searing Light: burns the target, causing fire damage over 10 sec.
* Faithful Restoration: if healing an ally, restores 32-40pt magicka to the caster.
* Divine Avenger: deals damage equal to 100% of your current health. 3 min. cooldown.

Divine Armor: Alteration Adept

Reduces incoming spell damage by 15% for 60 sec. (+3% per Divine Affinity point, up to 30% max).

Upgrades:
* Beacon of Light: restores health equal to 5% of your armor rating every 3 sec.
* Divine Vengeance: increases physical damage by 15% for 10 sec. after you block an attack.
* Redemption: when you get hit, deals damage equal to 4-8% of your total health to the attacker (varies by spell level).
* Combat Perception: chance to dodge a melee attack.
* Armor of Faith: increases armor rating by 25%.
* Devout Deflection: deflects 30% of melee damage taken back to the attacker.
* Divine Insight: decreases spell magicka cost by 15%.
* Pursuit: teleports you toward distant target, if shield or melee weapon equipped in left hand.
* Last Hope: restores 120-160 health if your health drops below 20%. 2 min. cooldown.
* Divine Intervention: restores you to full health, if your health drops below 10%, consuming a dragon soul. 3 min. cooldown.

Hammer of Justice: Conjuration Apprentice

Summons a holy mace for 180 sec.

Upgrades:
* Stalwart Protector: increases damage by 25% if used with a shield.
* Invigoration: increases spell damage by 15%.
* Righteous Hammer: chance to score a critical strike.
* Exorcist: deals extra damage to undead, 5% of current health.
* Just Cause: deals extra damage to machines, 5% of current health.
* Crusader: deals extra damage to atronachs and other daedra, 5% of current health.
* Devout Strike: each attack restores 8-16 health.
* Reckoning: when you kill a target, heals you 120-140 health.
* Faithful Avenger: when you kill a target, decreases the cooldown of Divine Avenger by 100%.
* Light's Hammer: increases damage by 50% of your Conjuration.

Blessed Weapon: Conjuration Adept

Summons an axe imbued with divine energy to fight for you for 60 sec.

Upgrades:
* Purifying Flames: Each Blessed Weapon's attack sets the target on fire for 3 sec.
* Burn the Heresy: Human enemies take additional mana and stamina damage.
* Power of Faith: Blessed Weapon deals additional magic damage to unholy creatures equal to ten times your Divine Affinity.
* Light's Touch: Restores 2% of your maximum health per sec while Blessed Weapon is active.
* Sigil of Faith: Increases Blessed Weapon's damage by 1% per caster's level.
* Devoted Weapon: The Mystic Binding perk also increases Blessed Weapon damage by 50%.
* Blessing of the Nine: Each Blessed Weapon's attack has a chance to increase your Holy Bolt effectiveness by 50% for 10 sec.
* Triumph: Each Blessed Weapon's attack has a chance to decrease the target's armor by 100 for 10 sec.
* Avenging Wrath: Each Blessed Weapon's attack has a chance to apply Avenging Wrath effect for 10 sec. While this effect is active, increases your chance to score a critical strike by 15%.
* Light's Domination: If Blessed Weapon's target attacks you, knocks the target down. 10 sec cooldown.

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