Skyrim

Arcane Weapon: Conjuration Adept

Summons an arcane weapon of your choosing for 120 sec.

Upgrades:
* Open Wounds: target bleeds for 10 sec.
* Swordbreaker: chance of disarming the target on each hit.
* Tanglefoot: target is slowed 75% for 15 sec. if bleeding.
* Concussive Blow: chance to knock the target down on each hit.
* Eldritch Power: chance to increase physical damage 50% for 8 sec. on each hit.
* Elemental Overload: deals additional fire, frost, or shock damage on each hit equal to 30% of your Conjuration level.
* Dreadful Wounds: targets with less than 50% health flee in fear.
* Bloodthirst: drains health from the target on each hit, amount depends on spell level.
* Distortion: reduces shout recovery time by 50% when you hit a target below 25% health.
* Evolving Weapon: increases damage by 0.5% per Conjuration level.


Cursed Rune: Illusion Apprentice

Places a Cursed Rune which deals some direct damage in addition to a variety of curses to weaken your opponents.

Upgrades:
* Mage Wreck: drains magicka in 10 ft.
* Mirror Curse: applies Doppelganger to the target(s).
* Panic Curse: chance of panic, up to level 20.
* Furious Curse: chance of berserk rage, up to level 20.
* Disarming Curse: chance of disarming, up to level 30.
* Oblivion Curse: soul trap for 30 sec.
* Curse of Weakness: reduced attack damage for 30 sec.
* Curse of Pain: take 10pt extra damage on any hit for 30 sec.
* Curse of Susceptibility: weakness to magic for 30 sec.
* Tanglefoot Curse: slow movement by 50% for 30 sec.

Discord: Illusion Adept

Starts fights among your enemies while simultaneously weakening them.

Upgrades:
* Spreading Chaos: affects a wider area, at higher cost.
* Consuming Rage: affects higher level targets (+6 magnitude).
* Revenant: affects undead targets.
* Recklessness: reduces armor effectiveness for all targets.
* Phantom Pain: deals arcane pain damage to all targets.
* Scatterbrain: distracts spell casters, reducing magicka.
* Rage Eater: restores magicka to the caster.
* Susceptibility: reduces magic resistance for all targets.
* Clumsiness: chance of staggering each target.
* Weakness: reduces stamina for each target.

Phantom Shroud: Illusion Adept

The caster becomes ghost-like, making stealth and evasion easier.

Upgrades:
* Shadow Veil: increases stealth bonus (and cost).
* Elusiveness: chance of evading an attack.
* Dread Aura: chance of affecting attacker with fear when hit in melee.
* Vengeful Spirit: chance of affecting attacker with fear when hit by a spell.
* Phantasmagoria: increase duration of Illusion spells by 50%.
* Arcane Edge: increase Arcane Weapon damage.
* Wraithform: increase duration of Phantom Shroud.
* Phantom Influence: increase the effectiveness of illusions.
* Battle Lust: increase health and stamina.
* Whisper: reduce the casting sound for Arcane Weapon.

Spectral Missiles: Illusion Adept

Launches two spectral missiles at the target, each doing fire, frost, or shock damage equal to 5% of your total magicka. Each one costs 10% of your magicka.

Upgrades:
* Spectral Barrage: Increases missiles count by 1.
* Phantom Strike: Each missile deals increased damage if cast from behind.
* Mind Blast: Increases damage by 50% against feared, frenzied, or pacified targets.
* Disorient: Chance to disorient the target.
* Choke: Each missile has a chance to interrupt target's spell casting.
* Master Mind: Each missile restores 2-3% of your magicka.
* Arcane Volley: Applies stacking debuff on the target for 5 sec. Each subsequent missile deals 10% more damage, stacks up to 3 times.
* Arcane Distortion: Increases the movement speed of the target's opponent by 33% for 8 sec.
* Domination: Slowed targets drop their weapon.
* Arcane Trance: Decreases magicka drained per missile to 6%.

Phantom Armor: Lesser Power (toggle)

Absorbs 25% of incoming damage, draining magicka instead. Drains 8pt magicka/sec. while active.

Upgrades:
* Inversion: Whenever you take damage, drains stamina instead of magicka.
* Temporal Distortion: While Phantom Armor is active, reduces shout recovery time by 20%.
* Arcane Mind: Increases mana pool by 50% while active.
* Concentration: Reduces magicka drained per sec by 2. Increases damage absorbed by 5%.
* Phantasm: On activation, decreases your spells mana cost by 40% and their effectiveness by 25%. Lasts 10 sec.
* Arcane Mending: Whenever you take damage, there's a chance to restore 4-6% of your maximum health.
* Spectral Cloak: Whenever you get hit by fire, frost, or shock spell, increases your resistance to respective damage by 33% for 10 sec.
* Crushing Force: Power attacks cost 25% less stamina while Phantom armor is active.
* Distracting Shroud: Turns you invisible for 10 sec.
* Enhanced Mind: Increases your spell damage by 100% on activation. Each time you cast a spell, this bonus is reduced by 10%. Increases mana drained per sec by 4.

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