It's taken me a long time, but I'm finally wrapping up work on the next version of SPERG. I expect it to be out within 1-2 weeks, just as soon as I'm assured that there aren't any obvious new bugs that have crept in.
Before I get into what you can expect from the new version, I want to briefly mention my design philosophy for this mod and for modding in general. I greatly prioritize bug fixes over new features because I want using this mod to be a stable and smooth experience. I would much rather upload a mod that is incomplete but polished as opposed to a mod with as many bugs as it has features. As a gamer myself, I find the former to be much more usable.
To that end, this version does not contain a lot of big, new features, but it does contain a lot of polish. Most importantly, I've added a mod configuration menu to work with SkyUI versions 3 and higher. Not only does this make configuring the mod to your liking a whole lot easier, but it also allowed me to add a plethora of new configuration options that simply weren't practical before. The new version of SPERG is more customizable than ever.
I've also fixed numerous bugs, with special attention given to the most annoying ones. Brawl bugs and glitched weapon speed should be completely eliminated, which I'm sure comes as a relief to many of you. As tends to happen with every new major version update, I think 3.1 is so much more polished than 3.0 that it actually embarrasses me to have released 3.0 in the first place. Of course, I'd never have found all of these bugs without all of your bug reports, so it's a bit of a catch-22.
Despite the clear focus on bug fixes, I did sneak in a few new features that I think many users will appreciate. Conjuration received a lot of attention, which should make summoners very happy. I also tweaked Frost Armor (now Frost Aura) to satisfy all the frost lovers out there. Crossbow users should rejoice as well, since Ethereal Arrows can now summon bolts (though not as smoothly as it summons arrows, sadly). The model is still an arrow, so it might look a little funny, but I'm not an artist, so it'll have to do unless someone wants to send me an updated model. For Ethereal Arrow haters, there's a little bit of love for you, too, since you can now check an option in the config menu to remove the requirement from Eagle Eye.
Lastly, thanks to help from Thoddy398, I was able to include a fomod installation script, which allows me to move the optional patches into subfolders while still making for an easy installation (for NMM and ModOrganizer users, anyway). This should mean a lot fewer users having issues with crashes at the title screen due to trying to use the Dawnguard patch without Dawnguard installed.
I think it's a great version update, and I'm really looking forward to getting it out there as soon as it's had a little more testing.
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