BETA NEWS:
All the following BETA News is now part of the 3.0 version.
---1/27/2013 (Clean Save Recommended)
If you wish to run this update without a clean save you need to delete all hotkeys using a set, cycle, or potion and redo them. Also if you do not clean save several objects and properties will remain on your save. They will not do anything but sit idly and take up space. Some of this will be evident in your log. So I recommend a clean save but I realize the pain that could cause so I wanted to inform you how you can avoid it. Waiting 31 days should clean up the unused properties and objects.
Sets and cycle handling has been redone. Previously all sets and cycles were predefined whether you use them or not. Now only sets that you use will be placed and take up memory. This also means that you can have as many sets and cycles as you'd like.
I cleaned up a lot of big arrays and other properties I was able to eliminate with the last update plus some minor changes. This will help with the mods memory footprint also.
Potions are finished in the MCM menu. You can now use it to hotkey any vanilla potion or poison effect, using the weakest or strongest first. As of now Potions will only be added to beneficial effect arrays and Poisons will only be added to harmful effect arrays. Note though that you can still have a harmful effect on a potion so be careful.
The old menu's potions have been update also with the new potion overhaul. Though, do to the limitations of those menus it will still only let you set Restore HP, SP, or MP.
Your equipment is no longer removed and equipped when initializing potion setup.
Finally Frostbite Venom had a unique effect so I added it to the damage health effect. Though it also has damage stamina it will not appear on that effect.
---1/19/2013 (Plug and Play, no clean save needed)
Implemented a controller for analyzed keypresses. This should help with the demand of the scripts resources a good bit. It also makes it easier for me to control, analyze, and add to the code.
Cleaned up a few things in MCM. Fixed a small issue when setting a PowerKey to multikeys. Made the keypress selection for new hotkeys a little more stable.
Cleaned up some debugging messages.
You can now access the journal while in the map menu. Even if gamekeys while in menus is off.
---1/18/2013 (Plug and Play, no clean save needed)
Added LinkedKeys under PowerKeys in MCM. Allows you to set a hotkey to press one or two other keys. This can toggle those keys down or up, or be responsive to your hotkey press. Simulating a two keypress with one hotkey still needs a little work with timing, such as activating a MuliKey with a LinkedKey. Toggling forward and sprint on with one key press works great. As does linking to an individual key, such as iHUD's compass key. Special Keys do not work yet under Linked Keys.
Added Overwrite Keys for spells. This will overwrite you setting such as spell hand and/or autocast/equip. Press the overwrite key then activate any spells and the overwrite's setting will be passed to the spell.
Added Sprint and Shout to game keys. Also uploaded a new BETA Fully Configurable Controller Control Map so that controller user can take advantage of it.
Reworked the evaluation of keypresses to be more lenient to multikeys. It should now allow for more different setups to be recognized. Still needs plenty of testing.
A lot of these features or not polished yet. Such as naming types of LinkedKeys or Overwrite keys in the hotkeys list. Still they are fully functional so let me know how they work for you.
Finally I added a Debugging timer for Left Hand equipping. Increase this if you have problems and let me know if it works at a certain setting. It is under settings in MCM.
---1/17/2013 (Plug and Play, no clean save needed)
Implemented Sets into the Fav./Mag./Inv. Menu
Added a cancel button to the type option.
You can now hotkey some weapons/staffs to the left hand in the Fav./Mag./Inv. Menu. You must have the Spell Hand option on in MCM. You can only have 3 running at one time. This is because that item must also be bound to the 6, 7, or 8 vanilla HotKey. This does not work on items you enchanted or improved.
You can re-equip weapons/staffs to the left hand. This will only work if the item is already hotkeyed to the left hand using the above method.
---1/15/2013 (Plug and Play, no clean save needed)
Fixed long wait when setting up "Multiple Items" with spell or shortcuts
Fixed MultiKey issue using the Fav./Mag./Inv. Menu setup.
Fixed Spell Hand Key not working in MCM (was pointing to HotKey Type key instead)
Added Spell hand option for Fav./Mag./Inv. Menu (default off and left)
Added Autocast option for Fav./Mag./Inv. Menu (default off and equip)
Added IgnoredKeys while using Fav./Mag./Inv. Menu. This includes wheel up, wheel down, forward, back, left, right. I plan on adding the ability to add and remove your own ignored keys.
Other Notes: Shout's cannot be set in the favorites menu. Potions and powers may give you problems also. Note this is only the favorites menu because it operates differently than the magic and inventory menu.
Using SkyUI's ability to switch between Inv./Mag. menus will stop the setup from working. I'm investigating this.
When you hotkey a spell it will be equipped. This is necessary as it is the only way to tell if it is a normal spell that goes to your hands or a power that is cast like a shout.
---1/13/2013 (Plug and Play, no clean save needed)
This first release will include a lot of things I did to make setting lots of HotKeys in MCM slightly more intelligent. Basically it will pick the next open keytype automatically so you don't have to fight it to hold the keypress when that type was already used. So if you can't get it to set to a keytype you want you need to see if that one is in use already.
I added the Unequip key to Misc.
I added the one or all words option to shouts (works just like setting spell hand)
The Inventory, Magic, and Favorites menu can be used to set hotkeys directly. I still have plenty to work into it but you can set up all key types. No autocast, spell hand, or sets yet. To activate it press insert by default (Changed in the MCM menu). One other thing while the setup is on EVERY key you press will try to setup a hotkey (this includes the mouse wheel). Be sure to deactivate if you want to move around without just the cursor and mouse clicks. It will automatically deactivate when you exit the menu.
You'll see a bunch of new pages in the MCM menu. None of them are hooked to do anything but you can still mess with them to see what it has. I may try to reduce the number of pages.
One last thing potions are in the process of being reworked. This means if you have a potions key setup it will no longer organize them from weakest to strongest, but it will still work.
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