Required if you want any mods packaged in .pak format to be able to work. See note on main page for more details.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
No longer extracts info.json from mods when installing
Version 1.1.2
This version fixes the saves tab not loading correctly in MO2 v2.5
Version 1.1.1
Changed PyQt from v5 to v6 to add support for MO2 v2.5
Version 1.1.0
Re-did internal systems to be able to remove dependency on Root Builder. Plugin no longer relies on any external dependencies to be able to utilize MO2's virtual filesystem getting .pak files into the correct directory in the AppData folder. Still no support for auto generating "modsettings.lsx", that will be coming in 2.0.0
Version 1.0.0
Initial Release
Donations
No donations accepted
OVERVIEW
Adding this plugin to your Mod Organizer 2 instance will give you basic BG3 support, including full nexus download support and all other mod organizer features you know and love, excluding per profile save management which may come at a later date.
Keyzma's Root Builder Plugin is an optional dependency if you want to be able to use dll mods or anything that goes in the /bin folder without having to muddy up your BG3 install folder
UPDATE: This plugin doesn't currently work for any mods packaged in .pak format. It appears I sill have some work to do on that front, but for now this should work perfectly fine for any dll mods and anything that would have just been extracted into the game folder. If you want to be able to load .pak mods, others have reported that you can load up BG3 Mod Manager as a program in your BG3 Mod Organizer profile and generate the "modsettings.lsx" that is necessary for getting the game to recognize the .pak files. Just remember that you must redo this every time you want to change load order or enable/disable a .pak mod.
In my personal testing, this should be capable of loading dll mods, such as achievement enabler and script extender.
INSTALLATION
Go to your Mod Organizer 2 installation folder and navigate to "plugins/basic_games/games" and put "game_baldursgate3.py" in there.