Launch your game and disable vertical sync (V-Sync) in the settings menu. Then toggle frame generation.
This will result in screen tearing. To restore vertical sync and keep frame generation working properly, open Nvidia Control Panel, navigate to "Manage 3D settings", and then enable "Vertical sync" for your specific game.
Old framerate limiters don't work correctly. Check if they explicitly support frame generation first.
If you experience crashes while changing graphics settings in menus and are using an external overlay (RTSS, MSI Afterburner, Special-K, ReShade, etc...) try closing the overlay process first. Outdated versions don't support asynchronous frame generation.
If screen or lighting or something flickering normal when I am active in that window? When I tab out it is fine, when back in my screen like flickers. It is Frame Gen doing it.
That kind of flickering usually isn't caused by native Frame Generation, but rather by this mod's implementation. It tends to happen in certain games depending on how the mod hooks into the rendering pipeline.
A few things you can try to reduce or eliminate the flickering:
Switch the DLL name you're using (winhttp.dll, dbghelp.dll, or version.dll) — some games behave better with one over the others.
Disable in-game overlays (Steam, GeForce Experience, etc.) — overlays often conflict with the mod's injection method.
Ensure HAGS (Hardware-Accelerated GPU Scheduling) is enabled — it's required for Frame Generation to work correctly.
Use exclusive fullscreen mode — flickering tends to be worse in borderless or windowed modes.
Double-check you're using the latest version of the mod — updates may include fixes for these kinds of issues.
Make sure the DLLs are placed correctly in the folder next to the game’s executable, not in a subfolder.
These steps typically solve or at least reduce the flickering. Hope this helps!
It might have been my monitor I play on. Oi vey. My second monitor is not GSYNC compatible and is a different size, but no flickering when in game settings I set it to that monitor.
Thank you! I am using version.dll and have it in the correst place the win64 folder along with win64.shipping.exe and OBSE since I use that to launch, I did make sure to add oblivion and obse exes to Vsync on in nvidia, but to be safe i just turned it on for everything. I have the most recent Universal one. Do i need to delete the log? or do anything special for uninstall? I turned off Steam, Geforce and Game Bar overlays, went full screen and changed to another dll and still flickering. Even added this from a post to the engine ini
Odd because when I turn frame gen off in the game no more flickering. flickering
Should I turn on Variable refresh rate in my comp display settings? Fix for using DLSS + FG after today's Oblivion Remastered patch.
Add these lines to Engine.ini and make the file read-only. [SystemSettings]Altar.UpscalingMethod=1 Altar.DLSS.Quality=4 Altar.DLSS.FG.Enabled=1 Altar.Reflex.Mode=3 DLSS Quality -> 4 = Quality, 5 = Balanced, 6 = Performance, 7 = Ultra Performance Reflex: 1 = On, 3 = On + Boost Engine.ini path: Game Pass - C:\Users\%USERNAME%\Documents\My Games\Oblivion Remastered\Saved\Config\WinGDK Steam - C:\Users\%USERNAME%\Documents\My Games\Oblivion Remastered\Saved\Config\Windows Do not forget to set the file to read-only! This also works when using the DLSS + FSR mod. If you prefer FSR: [SystemSettings]Altar.FSR3.Enabled=1 Altar.FSR3.FI.Enabled=1 Altar.FSR3.Quality=2 Altar.FSR3.Sharpness=25
The mod works by rerouting DLSS Frame Generation through AMD’s FSR 3 frame-gen pipeline, even on GPUs that don’t natively support DLSS-G — like anything below the RTX 40-series. Since those cards lack the Optical Flow Accelerator (OFA) used by native DLSS FG, the interpolated frames are less accurate, which can lead to:
Flickering or shimmering, especially in scenes with fast motion or heavy post-processing
Ghosting or artifacts on edges
Inconsistent latency or responsiveness if NVIDIA Reflex isn't active or compatible
Also, pairing this with a mismatched monitor setup (G-SYNC + non-G-SYNC) or misconfigured refresh/V-Sync settings can make things worse.
Just to confirm — are you using an RTX 40-series GPU, or something older like a 30-series or below? That could help narrow it down.
Album of Flickering Album of Settings I have a RTX 3070TI and one monitor is GSync Compatible. I even turned on Variable Refresh Rate in my computers Graphic settings. The game bugged out earlier when I tried to switch from full screen to Borderless. it kept switching to my curved monitor which is not GSYNC compatible. I couldn't even select the other monitor in the drop down nor change any display settings in the game. I would close the game re open and say it be in borderless change to fullscreen and it would jump to the other even using Win shift Arrow to move it didnt help with re adjusting. Oddly when in the mode in game that doesn't allow you to choose display it is locked into and is locked at like 3440x1440 when my monitor that is GSYCN compat that I have it on and play on is 2560x1440 Oddly my game only shows one monitor and that display it is capped at is what my non gsybc monitor is. When infullscreen game shows my main monitors display.
I sort of fixed it by resetting up Gsync on the monitor and no more flickering BUT bad tearing? A enemy's robe sleeve was stretched out across my screen as we fought. It stopped a few seconds after she was defeated.
If you're still experiencing flickering even after tweaking settings:
Clean Driver Installation (DDU): Sometimes, remnants from older drivers can cause strange behavior like flickering or improper monitor detection. Performing a clean GPU driver installation using DDU (Display Driver Uninstaller) is strongly recommended. Run it in Safe Mode, uninstall everything NVIDIA-related, then install the latest drivers from NVIDIA’s official website.
Cabling Matters: A bad or low-quality cable can lead to flickering, signal drops, or display instability. If you're using G-SYNC or G-SYNC Compatible, make sure your monitor is connected via a proper DisplayPort cable — G-SYNC does not work over HDMI unless it's HDMI 2.1 VRR-compatible (and even then, results vary). For best stability, use a certified high-quality DisplayPort cable.
These two steps resolve a surprising number of visual artifacts and flickering issues, especially in modded or high-refresh-rate setups.
I shall try the DDU and reinstall drivers from Nvidia and reset up G sync on that monitor. I am curious why my game jumped between monitors when I was changing the settings in game. No more flickering but I'm the settings album I linked that robe was stretched lol hopefully DDU will fix it I am using DisplayPort cable with my monitor, husband made sure to get it. No other mods or plugins should conflict right?
Cable either came with the monitor or was bought, I don't remember got it back in 2022.
I want to thank you so much for your help! I can't believe I fixed the flickering somehow but somethings now stretch across the screen. Oi very.
Did all of that, even got a new cable and still flickering. I think I'll just buy a AMD GPU at some point and remove the mod for now. Even changed the different DLLs should I just get the asi stuff? Game also doesn't show how much VRAM is being taken up properly. Turned it all off and uninstalled the mod and still flickering so it IS my monitor. At least for THIS game. I dont notice it in some others like FF14.
Tempest Rising,May I kindly ask the mod author and the users in the comment section how to enable both DLSS upscaling and FSR frame generation together in Tempest Rising using this mod? Thank you all very much.
📘 How to Install DLSSG-to-FSR3 Mod in Tempest Rising (Universal Method)
Tempest Rising is an Unreal Engine game, so it’s compatible with the universal installation method of the DLSSG-to-FSR3 mod.
✅ Prerequisites
Make sure you have:
The latest version of the DLSSG-to-FSR3 mod (Download here)
A supported NVIDIA GPU: - GTX 1600 series - RTX 20, 30, 40, or 50 series
HAGS (Hardware Accelerated GPU Scheduling) enabled in Windows
The latest NVIDIA GPU drivers installed
📂 Installation Steps
1. Download the Mod Go to the Nexus Mods link above and download the latest Universal Method version.
2. Extract the Files Unzip the archive. You’ll find several DLL options:
version.dll
winhttp.dll
dbghelp.dll
Plus the core file: dlssg_to_fsr3_amd_is_better.dll
3. Locate the Game Folder Go to: ...\Steam\steamapps\common\Tempest Rising\TempestRising\Binaries\Win64\
4. Copy Files Place these two files into the Win64 folder:
dlssg_to_fsr3_amd_is_better.dll
version.dll (or try winhttp.dll or dbghelp.dll if version.dll doesn't work)
5. Launch the Game Start the game normally. If the mod loads, a log file (dlssg_to_fsr3.log) will appear in the same folder.
🛠 Notes & Tips
- Disable overlays (Steam, GeForce, Xbox Game Bar) if the game crashes or doesn't launch. - If you notice ghosting, check Nexus for community fixes or try using DLAA instead of DLSS/FSR2. - You must select DLSS Frame Generation in-game for AMD FG to work. - If one DLL doesn't work, try another one from the provided options.
Does anyone know why plugging in ASI loader would stop this mod from working? Im playing oblivion remastered gamepass version and was using this mod for the better upscaling and frame generation but as soon as started using the ASI loader .dll which goes in the same folder WinGDK, this mod doesn't run anymore. I have to use ASI loader for other mods but not sure why the .dll's would interfere with each other
AMD FidelityFX SDK 1.1.4 was released yesterday. It is claimed that ghosting would be reduced in this new version. Could you kindly update SDK to 1.1.4 for this wonderful mod? Thank you so much!
If you are like me and can't launch Oblivion Remastered after setting this up, here's the fix:
Everyone, and I mean literally everyone said to use the version.dll one. This comment section, Reddit, Google searches, all the people everywhere on the internet.
Try the other ones within the UNIVERSAL version. Instead of version.dll I hail maryed all the other ones until one worked. For me it was winhttp.dll
Great tool winhttp.dll for life 10/10
TLDR; My game wouldn't launch. Used winhttp.dll instead of version.dll. Many frames
Update: after installing an NVIDIA driver winhttp.dll no longer worked for me so I tried version.dll and it worked. Still using it till this day. Not sure what happened there
Thanks for the reply! Completely forgot I made this post. Yeah that’s where I put the files and it worked right away. Looks way better on my Nvidia card than FSR did. Awesome mod!
I second this, went from 40 fps with big drops in medium dlss performance to around 80-90 outdoors in high dlss balances, wizardry pure and simple, thank you very much
Not just in Elder Scrolls: Oblivion Remastered — this mod works in any game that supports DLSS Frame Generation. I recently upgraded my system but decided to keep my RTX 3060 Ti, since the 50-series is still overpriced. Honestly, this mod has been a lifesaver. So far, I’ve used it successfully in the following games:
Banishers: Ghosts of New Eden
Cyberpunk 2077
Deliver Us Mars
Indiana Jones and the Great Circle
S.T.A.L.K.E.R. 2: Heart of Chornobyl
STAR WARS Jedi: Survivor
Avowed
The Last of Us Part II
I can play most of them at max settings in 1440p with 90–100 FPS!
If playing a game which has both FSR framegen AND Nvidia framegen (but does not allow mix and matching, like Oblivion Remaster), with a RTX 30 series card, and wishing to use FSR framegen but DLSS upscaling:
Is there a difference in the pipeline (and pros/cons) to using this mod of urs to enable FSR framegen whilst DLSS upscaling is active, compared to using Optiscaler to swap the upscaling method from FSR to DLSS once FSR framegen has been enabled?
NVIDIA Reflex is essential when using the DLSSG-to-FSR3 mod because it helps minimize system latency, which is otherwise increased by the Frame Generation process.
Here’s why Reflex matters with this mod:
Frame Generation adds input latency: Since frame generation interpolates extra frames between real ones, there's a natural delay between input and what you see on screen.
Reflex offsets that latency: Reflex reduces the time it takes for your inputs (mouse, keyboard) to register visually by allowing the GPU to start rendering sooner, syncing better with the CPU.
The mod relies on Reflex being forced: DLSS Frame Generation natively requires Reflex to keep latency manageable. The mod replicates this by hooking into Reflex support, so using this mod without Reflex would make gameplay feel sluggish and unresponsive, especially in fast-paced games.
In short: Reflex is what makes the mod feel usable instead of laggy. It's not just a performance tweak — it's vital for playability.
Thank you for this!! I don't need the Nvida Reflex on in the game settings in game for oblivion remastered right? I have my DLSS frame gen on and set to Balanced.
6099 comments
This will result in screen tearing. To restore vertical sync and keep frame generation working properly, open Nvidia Control Panel, navigate to "Manage 3D settings", and then enable "Vertical sync" for your specific game.
Old framerate limiters don't work correctly. Check if they explicitly support frame generation first.
If you experience crashes while changing graphics settings in menus and are using an external overlay (RTSS, MSI Afterburner, Special-K, ReShade, etc...) try closing the overlay process first. Outdated versions don't support asynchronous frame generation.
It is Frame Gen doing it.
A few things you can try to reduce or eliminate the flickering:
These steps typically solve or at least reduce the flickering. Hope this helps!
Thank you! I am using version.dll and have it in the correst place the win64 folder along with win64.shipping.exe and OBSE since I use that to launch, I did make sure to add oblivion and obse exes to Vsync on in nvidia, but to be safe i just turned it on for everything. I have the most recent Universal one. Do i need to delete the log? or do anything special for uninstall?
I turned off Steam, Geforce and Game Bar overlays, went full screen and changed to another dll and still flickering.
Even added this from a post to the engine ini
Odd because when I turn frame gen off in the game no more flickering.
flickering
Should I turn on Variable refresh rate in my comp display settings?
Fix for using DLSS + FG after today's Oblivion Remastered patch.
Add these lines to Engine.ini and make the file read-only.
[SystemSettings]Altar.UpscalingMethod=1
DLSS Quality -> 4 = Quality, 5 = Balanced, 6 = Performance, 7 = Ultra PerformanceAltar.DLSS.Quality=4
Altar.DLSS.FG.Enabled=1
Altar.Reflex.Mode=3
Reflex: 1 = On, 3 = On + Boost
Engine.ini path:
Game Pass - C:\Users\%USERNAME%\Documents\My Games\Oblivion Remastered\Saved\Config\WinGDK
Steam - C:\Users\%USERNAME%\Documents\My Games\Oblivion Remastered\Saved\Config\Windows
Do not forget to set the file to read-only! This also works when using the DLSS + FSR mod.
If you prefer FSR:
[SystemSettings]Altar.FSR3.Enabled=1
Altar.FSR3.FI.Enabled=1
Altar.FSR3.Quality=2
Altar.FSR3.Sharpness=25
The mod works by rerouting DLSS Frame Generation through AMD’s FSR 3 frame-gen pipeline, even on GPUs that don’t natively support DLSS-G — like anything below the RTX 40-series. Since those cards lack the Optical Flow Accelerator (OFA) used by native DLSS FG, the interpolated frames are less accurate, which can lead to:
Also, pairing this with a mismatched monitor setup (G-SYNC + non-G-SYNC) or misconfigured refresh/V-Sync settings can make things worse.
Just to confirm — are you using an RTX 40-series GPU, or something older like a 30-series or below? That could help narrow it down.
Album of Settings
I have a RTX 3070TI and one monitor is GSync Compatible. I even turned on Variable Refresh Rate in my computers Graphic settings. The game bugged out earlier when I tried to switch from full screen to Borderless. it kept switching to my curved monitor which is not GSYNC compatible. I couldn't even select the other monitor in the drop down nor change any display settings in the game. I would close the game re open and say it be in borderless change to fullscreen and it would jump to the other even using Win shift Arrow to move it didnt help with re adjusting. Oddly when in the mode in game that doesn't allow you to choose display it is locked into and is locked at like 3440x1440 when my monitor that is GSYCN compat that I have it on and play on is 2560x1440
Oddly my game only shows one monitor and that display it is capped at is what my non gsybc monitor is. When infullscreen game shows my main monitors display.
I sort of fixed it by resetting up Gsync on the monitor and no more flickering BUT bad tearing? A enemy's robe sleeve was stretched out across my screen as we fought. It stopped a few seconds after she was defeated.
These two steps resolve a surprising number of visual artifacts and flickering issues, especially in modded or high-refresh-rate setups.
I am using DisplayPort cable with my monitor, husband made sure to get it. No other mods or plugins should conflict right?
Cable either came with the monitor or was bought, I don't remember got it back in 2022.
I want to thank you so much for your help! I can't believe I fixed the flickering somehow but somethings now stretch across the screen. Oi very.
Turned it all off and uninstalled the mod and still flickering so it IS my monitor. At least for THIS game. I dont notice it in some others like FF14.
Tempest Rising is an Unreal Engine game, so it’s compatible with the universal installation method of the DLSSG-to-FSR3 mod.
✅ Prerequisites
Make sure you have:
- GTX 1600 series - RTX 20, 30, 40, or 50 series
📂 Installation Steps
1. Download the Mod
Go to the Nexus Mods link above and download the latest Universal Method version.
2. Extract the Files
Unzip the archive. You’ll find several DLL options:
Plus the core file: dlssg_to_fsr3_amd_is_better.dll
3. Locate the Game Folder
Go to:
...\Steam\steamapps\common\Tempest Rising\TempestRising\Binaries\Win64\
4. Copy Files
Place these two files into the Win64 folder:
5. Launch the Game
Start the game normally. If the mod loads, a log file (dlssg_to_fsr3.log) will appear in the same folder.
🛠 Notes & Tips
- Disable overlays (Steam, GeForce, Xbox Game Bar) if the game crashes or doesn't launch.
- If you notice ghosting, check Nexus for community fixes or try using DLAA instead of DLSS/FSR2.
- You must select DLSS Frame Generation in-game for AMD FG to work.
- If one DLL doesn't work, try another one from the provided options.
Everyone, and I mean literally everyone said to use the version.dll one. This comment section, Reddit, Google searches, all the people everywhere on the internet.
Try the other ones within the UNIVERSAL version.
Instead of version.dll I hail maryed all the other ones until one worked. For me it was winhttp.dll
Great tool winhttp.dll for life 10/10
TLDR; My game wouldn't launch. Used winhttp.dll instead of version.dll. Many frames
I recently upgraded my system but decided to keep my RTX 3060 Ti, since the 50-series is still overpriced. Honestly, this mod has been a lifesaver.
So far, I’ve used it successfully in the following games:
- Banishers: Ghosts of New Eden
- Cyberpunk 2077
- Deliver Us Mars
- Indiana Jones and the Great Circle
- S.T.A.L.K.E.R. 2: Heart of Chornobyl
- STAR WARS Jedi: Survivor
- Avowed
- The Last of Us Part II
I can play most of them at max settings in 1440p with 90–100 FPS!Is there a difference in the pipeline (and pros/cons) to using this mod of urs to enable FSR framegen whilst DLSS upscaling is active, compared to using Optiscaler to swap the upscaling method from FSR to DLSS once FSR framegen has been enabled?
Thanks Nukem
Here’s why Reflex matters with this mod:
- Frame Generation adds input latency: Since frame generation interpolates extra frames between real ones, there's a natural delay between input and what you see on screen.
- Reflex offsets that latency: Reflex reduces the time it takes for your inputs (mouse, keyboard) to register visually by allowing the GPU to start rendering sooner, syncing better with the CPU.
- The mod relies on Reflex being forced: DLSS Frame Generation natively requires Reflex to keep latency manageable. The mod replicates this by hooking into Reflex support, so using this mod without Reflex would make gameplay feel sluggish and unresponsive, especially in fast-paced games.
In short: Reflex is what makes the mod feel usable instead of laggy. It's not just a performance tweak — it's vital for playability.