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Garethp

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Garethp

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79 comments

  1. SquiddlyYee
    SquiddlyYee
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    What's the point of having this without premium? It makes no sense to lock this behind a paywall because now I have to go and redownload them all manually hoping I don't miss anything so I can keep playing my game, this is stupid and is a solution to a problem that shouldn't exist as they can track which mods you have previously downloaded on the site of nexus itself, please make this non premium it's dumb that it is
  2. Fearagorn
    Fearagorn
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    • 1 kudos
    How does it work? I downloaded and put it in my extention tab. But i dont see no where how to make it work.
    1. Fearagorn
      Fearagorn
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      I answered my own question. It actually add it on the orange bar. It becomes part of the program itself.
      I was looking somewhere else, like starting  f4se or doing it manually from somewhere else.
      Sorry for my stupid question. I am pretty sure I will not be the only one. lol
      Thank you for your work. This is a GOD SEND.
  3. steelhart1
    steelhart1
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    Thank you for this. I am frequently trying to sync mods from one PC to another as I play in two locations. And trusting a collection that someone else curates to have the same EXACT mods is sometimes cumbersome. Especially if I need to disable some. So thank you!
  4. Cybergods
    Cybergods
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    Please consider the following (if possible):

    Since you are using JSON with Vortex, is it possible to look at the mods for an individual profile, rather than for the entire game regardless of profile, and capture the mod status (Enabled, Disabled, etc).  That way we can make backups of individual profiles and, when restoring, have the mods enabled/disabled as the profile had them.  You would still be referencing all mods within a given game, but setting the individual mod status as it was in that particular profile.

    Also, if the proper archive exists for an individual mod, you should not have to download and reinstall.  You should be able to ask the user whether they want a clean download from Nexus and install or a reinstall from existing archives, thus skipping the long, boring actual download from Nexus.  It would also stop unneeded downloads from Nexus, free up their servers a bit.

    Your mod is a great idea and I'm making backups, but haven't tried reinstall yet. (So cowardly).
    1. Garethp
      Garethp
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      I can definitely make it only backup the mods for the current profile! I'll take a look to see how easy it is to restore into enabled/disabled status so I'm not sure if that'll make it in, but at the very least I should be able to look at making the backups be per-
    2. Garethp
      Garethp
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      I've uploaded Version 0.4.0 which should contain the features you asked for. If you backup all mods in the game, it'll store whether the mod was enabled or disabled in the current profile, and if you back up just the current profile it'll only create a list of mods that were enabled. If you restore from a backup created in the new version, it'll respect that enabled/disabled status and try to set it accordingly in your profile.

      It might take a few days before the update rolls out, but you should be able to do good per-profile backups now
  5. VulcanTourist
    VulcanTourist
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    • 15 kudos
    It's nonsensical to lasso this extension's functionality to having a Premium membership.  Its motivation as an upsell instrument is quite transparent.  Moreover, the effort is functionally useless, since all it does is record the mods that that have been downloaded (and perhaps staged), not which ones are Enabled and Disabled at the time... which is what someone would need to be able to quickly recreate the core of a game's profile.

    Having made a backup likely thinking those details are included, it rewards the player with the task of trying to recreate those details from memory.  That might not be difficult with a dozen mods, but with many dozens or even hundreds  of mods (e.g. Skyrim) both Enabled and Disabled or Uninstalled, after a lengthy trial-and-error process of months or even years, that demand for eidetic recall is nearly impossible.

    As if that wasn't enough deficiency, it selfishly fails to include details of any mods NOT sourced from NexusMods, including locally created or modified mods and even mods that Vortex itself grabbed from other sources - like GitHub - and installed, like the Baldur's Gate 3 LSLib modding package or the denikson-BepInExPack for Valheim.  Anything like that is just omitted.  Even Premium members are treated to this.

    Why not remove the pejorative Premium requirement and modify it to include and utilize ALL the necessary information in a profile?  Backing up the profile is what players want and need, not backing up only a list of acquired mods and not even those from non-NexusMods sources.
    1. Garethp
      Garethp
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      Why not remove the pejorative Premium requirement and modify it to include and utilize ALL the necessary information in a profile?

      I'll start my reply by answering this question. I don't work for Nexus Mods, the requirement to have Premium isn't an "upsell" or anything. It's there because I call an internal API inside Vortex to do the actual "Download the Mod" part instead of trying to rewrite it and Vortex requires (or required?) that for that API call. Why is that? I'm not sure. If I removed the requirement, I'd either have to reimplement their code entirely (and hope it works, and keep it up to date if anything changes and so on) or just let the API call fail when a user without Premium tries to restore. Since this is a plugin I wrote to be as low-maintenance as possible, I chose not to reimplement that code. This is a plugin to automate something I do once or twice a year, I don't want to have to update it any time Vortex changes something about the downloads.

      So why don't I back up the profile with enabled and disabled mods? Because I personally don't use profiles, I'm just not all that experienced with them. I might be able to take a look at enable/disable status, but there are also other important things like load order, conflict resolution, and so on that I'm not familiar enough with to be comfortable trying to support. I could build something that works once but I don't know all the edge cases for testing that to keep up support for others. So I choose to leave that to people who build bigger and better tools than my own and who actually know that stuff.

      For your final point of "selfishly fails to include details of any mods NOT sourced from NexusMods": It's selfish, but yes. I'm a lazy modder, I try to stick to mods that download from NexusMods through one-click installs because I'm lazy and like things simple. I'm sorry if you don't like the tool, but it's not meant to be a "Backup everything" tool. It's not meant to do everything. It's here to satisfy my laziness, the laziness of a modder who mostly tries to stick to mods that are one-click installs through Vortex because I'm a lazy person. I built it mostly as a tool for myself and decided to try and make it somewhat user-friendly in case other people found it as useful as I do. I do think it's somewhat rude to say this plugin is a "motivation as an upsell instrument" and "selfish" just because the tool isn't what you want it to be.

      With that said, if another developer is inclined to do the testing and guiding a bit, I'd be more than happy to try and implement some of those features, as long as they'd be able to stick around for a year to help me iron out any bugs people report. It's Open Source for a reason. But without someone else who actually knows how not to f*#@ those things up, I'm happy for this tool to just do what it does and no more, because that way I know I'm not screwing up other peoples installs with my own ignorance of systems I don't know much about
  6. HalcyonPi
    HalcyonPi
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    Hello there, for everyone coming here to ask why restoring backup modlist doesn't work after getting the related notification: It takes indeed few minutes before the downloads start. Cheers
  7. QuadroV
    QuadroV
    • supporter
    • 0 kudos
    Fixed, problem was on my side, unfortunatley I am unable to delete this post

    Fundamental SkyrimVR Modlist backup restore issue:

    My backup contains hundreds of mods, still, none are being restored, saying "0 mods for skyrimvr restores" because it has "skyrimse" in the "game" attribute.
    i.e.
        {
            "name": "SkyrimVR - USSEP Compatibility Patch",
            "game": "skyrimse",
            "modId": 16412,
            "fileId": 50917,
            "source": "nexus"
        },

    When replacing all values with "skyrimvr" it does not find the files and only says "582 mods found for skyrimvr, but only 582 mods installed" while nothing at all is being downloaded or installed.

    SkyrimVR is using SkyrimSE mods.

    It seems, that the link requires SkyrimSE but the game is SkyrimVR so it is unable to use Modlist Backups.

    Does anyone know a solution for this? I would love to avoid spending dozens/hundreds of hours doing it all manualy again :/
  8. ryanc11
    ryanc11
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    how do we install this, once we hit install through vortex will the option just show up?
    1. Garethp
      Garethp
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      Yes, if you hit install through Vortex and restart, afterwards you should see the button shown in the screenshot
    2. Judess69er
      Judess69er
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      theres actually a tiny little orange text option in that wall of text that pops up when you download the file, its right under the image.
  9. november8611
    november8611
    • supporter
    • 0 kudos
    Go to your mods tab and you should see a "Modlist" button in the top menu. There is no button ???
  10. NewtSoup
    NewtSoup
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    This doesn't work at all for me.
    When I type in the name of the file I wish to back up to - FO4VR.json
    It just tells me that the file does not exist.