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Cutleast - Wuerfelhusten

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Cutleast

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About this mod

This is a tool for migrating modding instances between various mod managers.

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Changelogs
Description
This is a tool for migrating modding instances between mod managers. Originally planned as a tool to import Vortex Collections into Mod Organizer 2, it got expanded to a general migration tool for mod instances with a lot more features than that.



Features
- Fully automated migration
- Automatic detection of used game folder
- New instance is customizable
- Migrate to existing instances to merge two instances into one (experimental)
- Support for global and portable MO2 instances
- Automatically download and install MO2 for portable MO2 instances
- Automatically converts Vortex conflict rules to a MO2 loadorder and vice versa
- Also supports separate file conflicts and .mohidden files
- Uses hardlinks by default when source and destination are on the same disk to save on space
- Can be disabled in File > Settings > Use hardlinks [...]
- What are Hardlinks?
- Automatic detection of Windows path length limit
- Windows paths are limited to 255 characters which can cause issues for mods with long paths
- MMM will ask at the start to disable that limit when not already disabled

What gets migrated and what not
See What gets migrated and what not for a full up-to-date list.

Supported Games
  • Enderal (+ Special Edition)
  • Fallout 3
  • Fallout 4
  • Fallout: New Vegas
  • Oblivion (not the Remastered version)
  • Skyrim (all versions incl. VR and GOG)


Supported Mod Managers
  • Vortex
  • Mod Organizer 2


Known Issues/Limitations


Usage
To migrate an instance follow these steps:
  • Select the game of the instance you want to migrate.
  • Select the source mod manager.
  • Enter the required information for the respective mod manager.
  • Click on "Load instance..." to load and display the source instance.
  • Select whether you want to create a new instance or want to migrate to an existing one (experimental).
  • Select the destination mod manager (may be the source mod manager to duplicate an instance).
  • Either customize the destination instance as desired or select one similar to the source.
  • Click on "Migrate" and wait for it to finish.
  • If there are errors, check them carefully and (where appropiate) follow their recommendations and instructions.


Frequently Asked Questions (FAQ)
Can I delete the old instance after the migration is complete?
  • Yes, but before deleting the old instance make sure that the migrated instance works fine and that there were no errors during the migration.
  • I take no responsibility for modlists that get deleted without verifying that the destination instance works!


I got an OverwriteModNotSupportedError for a mod called "Overwrite" when migrating an MO2 instance
  • This is fully intentional and expected when migrating a MO2 instance with a non-empty overwrite folder to Vortex, as Vortex does not have anything similar (generated files stay in the game folder).
  • As suggested in the error message, to solve this, create a mod from the files in the overwrite folder and rerun the migration. Do this by right-click > Create mod from overwrite on the mod "Overwrite" at the very bottom of your modlist in MO2.


I got a FileNotFoundError for one or multiple mods
  • Please check the length of the mentioned file path: If it is longer than 255 characters, you didn't fix the path limit when prompted after starting MMM.
  • If the path is shorter than 255 characters, please create an issue or create a post in #support on our Discord server.


Are my LOOT rules migrated from Vortex to MO2 or vice versa?


Contributing
Check out the GitHub repository for instructions.

My other Stuff






Credits


See licenses.py for a full list of used libraries, dependencies and their respective licenses.