That's not supported. As the docs say, the purpose of showcases is just to share a selection of mods, if you want to be able to install them as well, check out the upcoming Collections feature on the site.
I love the Modwatch and Showcase extensions for Vortex, but with the recent Beta version of Vortex I'm getting a ctd when I try to post a Showcase using the Markdown and the compact Markdown options. The option for Modwatch works fine though. I don't use the other options so can't say about those.  Just wanted to let you know... thanks for this extension.
Love the idea of this. The one thing I'd like to see is the automatic conversion of BBCode/HTML from mod descriptions to markdown when you're exporting as markdown.
It's great to have an output in a format that you can display easily, but then you end up with ugly blocks of bbcode or HTML smattered in.
An example of this to test against can be seen here.
Yeah that would be nice but sadly that's a very complex prospect based on my testing. There's a lot of edge cases that can lead to bigger problems in the output. I'll have a look again at adding support for that when I can.
a minor suggestion you should change the format the of the plane txt to be more like this
==================================================== Address Library 1.10.163.0 - By Ryan for Fallout 4 -------- Provides version independent IDs used for dynamically relocating offsets at runtime. -------- Installed 12/22/2020 from Nexus Mods (Utilities) https://www.nexusmods.com/fallout4/mods/47327 -------- ====================================================
==================================================== Automatron Randomized Bots - Main File 1.0 - By Rylasasin for Fallout 4 -------- Ever feel that Mechanist and Rust Devil robots are all the same? That's because they are. This mod changes all of that, and allows modded automatron parts to appear on "wild" robots. -------- Installed 12/23/2020 from Nexus Mods (Overhauls) https://www.nexusmods.com/fallout4/mods/39552/ -------- ====================================================
Thanks for the suggestion! I suspect that will be too complex to integrate easily, but I'll definitely have a play around with it and see if it's doable.
If you have somehow discovered a way to make it work at all and it provides Text output, simply "Print" the Text list to Microsoft PDF Writer (included with Windows 10) or CutePDF (3rd-party) or any other PDF writer. There is no need for the extension author to provide functionality that already exists on all Windows machines.
I've already responded to your comment with instructions. Actually, directly printing to the Windows PDF writer is extremely difficult compared to doing it directly since that requires creating a "document" that the PDF printer will understand. I'll look into PDF support, but no guarantees.
Does anyone know how to make this thing go? I installed the Extension, and it shows up in my Extensions pane, but there is no button, control, link or shortcut anywhere to launch it, nor any interface. Double-clicking the extension in the Extensions pane does nothing.
The Description page says "How to use it" and then, perversely, provides generic Extension installation instructions (instead of how to USE it) and the unhelpful statement "...and you should be good to go." Not a word on how to actually make the thing generate any modlists.
Ah, you're right, I'll have to update those instructions. There's much better information (including instructions) available in the online docs.
In short, there should be a new "Create Showcase" button in the top bar of your Mods page to create showcases based on all your mods, or you can select some mods from your list and use the "Create Showcase" button in the action bar at the bottom.
That's definitely possible. I was only ever able to test with my own mod lists, and that topped at at about 250 mods, but the performance for enormous mod lists is something I need to look closer at. Essentially, there will always be a bit of a slowdown for larger mod lists, but I need to look into how I can possibly improve it for those extremely large mod lists.
yeah, it was very sudden for me - Worked like a charm with a slight delay at 900-something, but when I hit 1k it straight up started fully freezing my PC and stuff when I tried to export. I think it might not be able to handle 4 digits somehow?
Ah, that's interesting: there's definitely nothing digit based so that won't be it, but it will be something in one of those last few mods that you installed that is probably making the whole process slower, seeming to "tip it over"
Works pretty well. One issue I did observe was that the BBcode seems off.
Mod Showcase: test2
Exported from Vortex by Zanderat
Skyrim Special Edition Mods
Spoiler:
Show
SSE Engine Fixes (skse64 plugin) v5.4.1
Installed 9/16/2020 from Nexus Mods Created by aers - Nukem - Ryan for skyrimse (Bug Fixes)
skse64 plugin to fix various issues with the Skyrim Special Edition engine.
SSE Engine Fixes (skse64 plugin) v2.0.2
Installed 9/16/2020 from Nexus Mods Created by aers - Nukem - Ryan for skyrimse (Bug Fixes)
skse64 plugin to fix various issues with the Skyrim Special Edition engine.
SSE Fixes - (Skyrim Special Edition) SSE Fixes v3 for SSE 1.5.97 v3.1.5.97
Installed 9/17/2020 from Nexus Mods Created by meh321 for skyrimse (Bug Fixes)
Fix for a bug in Skyrim Special Edition that causes low fps.
Skyrim 2020 Parallax by Pfuscher v4.6
Installed 9/17/2020 from Nexus Mods Created by Pfuscher for skyrimse (Models and Textures)
High Res Textures for tons of other stuff. Now also with Parallax add ons Going towards 1300 files, way more to come
Patreon and Kofi supported
Majestic Mountains - Cathedral Concept v3.10
Installed 9/16/2020 from Nexus Mods Created by T4GTR34UM3R for skyrimse (Models and Textures)
-all mountains cast shadows-a single 8192 x 4096 pixel sized texture instead of two 4096 pixel ones-custom UV mapping with a reworked fitting lod-completely reworked vertex colors, prebaked ambient occlusion-reworked "Improved Snow Shader" settings-three completely differen variations -optional landscape texture pack with a fitting lod
2_ViljaInSoltheimAddOn1
Installed 9/17/2020 from Nexus Mods Created by Emma Amgepo Lycanthrops for skyrimse (Followers & Companions)
Now ver 4.2
Authors:
Character, story, dialog and voice by Emma
Main Coding and AI by Amgepo
Textures, models and coding by Lycanthrops
Additional voice acting by SirCharleytheKhajiit, Lycanthrops, Jezdamayel, Anna Fernlund (Qod Ho), Thynar and Majamikol
Most of the bard performance music is medieval music recorded by the german music ensemble Musiklustgarden
Also features Special music for Vilja by Adrien Ortone (KindaInappropriate) (lute) and Bosa123 (flute) and more than 50 lines of chatter dialog written for Vilja by Discworld author Sir Terry Pratchett.
- Don't start the mod from a save game where your character already is inside the Bannered Mare in Whiterun! This might prevent the mod from starting properly!
-Use a game patched to the last update. Depending how outdated your Skyrim version is, all the scripts, meshes, textures and sounds of this mod could not work (she will be naked, bald and irresponsive, or simply non-existing).
Vilja ver 3 introduction by CollinMacLeod
First meeting with Vilja - introduction and voice sample.
Vilja in Swedish means willpower, guts, determination. And that is something Vilja has got lots of!
When she inherits a mysterious bottle from her grandmother, the young Solstheim girl decides to go to Skyrim to find out the truth about its content. But, things haven't turned out as Vilja has hoped. After travelling the hostile roads of Skyrim for months with her horse Bruse, she still hasn't found the only person who can help her, and now someone has stolen the bottle! She may be brave, but now she needs help!
You'll find Vilja in the Bannered Mare in Whiterun. Will you help her? Will you let her come along with you, and will you help her in her missions? Yes, over time it will turn out that she also has another, secret, reason to be in Skyrim. In fact, if you let her tag along with you, you will find that her quests will mingle with your quests for a very long time to come, and you will learn to know quite a few interesting and fully voiced side-characters.
Vilja is a companionmod with quests, rather than a questmod with a companion. So, what is the difference? Well, you should never feel "forced" to play Vilja's quests instead of your own. They should be a natural, integrated part of your life in Skyrim, but last for a long time.
Vilja doesn't only have her own agenda - she also has her hopes and visions, her thoughts and opinions, and a background story that she will share with you over time.
Her dream is to become a bard, but as all women in her family traditionally become alchemists, this is what her family expects also of her.
She isn't the best fighter in the world (why would she then need your help?), nor the best marksman, and when it comes to spells, she starts with only a teleport spell and basic healing. However, this will surely change over time, and she will become more and more efficient. She also has a broad range of other features, and she will certainly change your lonely life in Skyrim, as she is talkative, curious and very unpredictable.
Vilja Original Lute Compositions by Adrien Ortone (Kindainappropriate)
New in ver 4.2
- Side-by-side walking - developed from the system introduced in the Followers as Companions mod by Ishara Meradin.
- Improved hotkeys attack system - Vilja should now hit her target more accurately.
- Improved sneaking behaviour. Vilja can be ordered to stay away and take cover.
- New flute music - four new tunes - for Vilja by Bosa123.
- Tweaking of marksman behaviour - Vilja should no longer prefer steel arrows in combat but instead use the best possible arrows in her inventory.
- Minor tweaks and corrections.
New in ver 4.0
- A new system to interact with Vilja through hotkeys. The system will allow you to:
a) determine attack targets for her, also for sneak attacks.
b) configure her dialog tree to your liking and be able to talk to her without activating her with the E-key.
c) make her shut up when needed.
d) smalltalk with her as you travel without using the E-key or breaking the movement (perfect for roleplayers)
- Full interaction and lots of scenes with the follower Inigo by SmartBlueCat http://www.nexusmods.com/skyrim/mods/40960/?. Inigo is an excellent mod which we highly recommend!
- A new questline which will give you a new optional follower and a new full set of armor. For reasons that will become obvious, this quest line is only available for pc-characters that are married to Vilja.
- Vilja's chatter setup has been reworked and it is now possible to keep down the chatter pace to every 10th minute (quest-comments and other typical event-based comments are not affected by chatter pace)
- Vilja can sit on your character's lap.
- You can ask Vilja to step aside if she is blocking your way.
- A variety of *optional* player pet-names that you can suggest that Vilja call your character if they are married.
- More diversity to Vilja's healing of the player - you can now decide how much healing she should provide.
- You can decide where Bruse should stable, and ask Vilja to send him home to the stable. This will also work if you should manage to bring him to a location where he shouldn't be.
- New, fun features for Leifur. He can be ordered to follow anyone, and he can hunt down prey on your command. (Please note! among the optional files for Vilja, you will find the "Barking Dogs Cure" http://www.nexusmods.com/skyrim/mods/22124/? which will keep Leifur from barking all the time. As this will affect all the dogs in the game, we have chosen not to include it in the main mod.)
- More drunk dialog and new chatter lines (including more comments on Thieves Guild quests).
- Another +500 of the original low quality voice files have been manually cleaned or re-recorded with a high quality microphone. As around 800 lines have been re-recorded previously, this means that less than 2000 voice files remains to be re-recorded. (Please be aware that the majority of the low quality files appears during Vilja's first quest, so the quality should improve over time)
- Various fixes, changes and improvements, for instance:
- - horse riding and mounted combat should be more stable.
- - brawl behaviour should be improved
- - thanks to the enclosed files by Fore, we should now have a totally reliable cure for the hug-kill-bug. The solution is fully compatible with FNIS.
- - Vilja now goes to prison with the player.
- - Radiant quests shouldn't pick places in areas added by mods anymore.
- - Wolfcry armor should now also work for beast races.
- - Certain quest glitches have been ironed out; you should no longer need to tab out of dialog with Wilbert, Magda should be reliable found where she ought to be.
- - Vigilants of Stendarr should no longer go hostile when Vilja is using her "free running" following style.
- - Vilja' headtracking after scenes should now auto-reset so that she starts looking at the player instead of the other follower.
- - Vilja will no longer double her amount of torches after performing.
- - It should now be safe to change Vilja's appearance before you have started her quest (this has in previous versions caused an inventory bug).
- - increased compatibility with SPERG and NPC Knockout overhaul.
Picture by SmartBlueCat
Vilja walkthrough by Morann MacKay. Morann MacKay have made + 20 parts of his walkthrough serie for Vilja. You'll find them all on Youtube.
With multiple quest lines (including a romance-track for romance and marriage), unique abilities, 28 custom music pieces and over 9000 lines of voiced dialog, the Vilja-mod should keep you entertained for many, many game-hours to come. But the dialog and features have evolved so far that even her creators can't keep track of it all. There are many surprises tucked away in Vilja's dialog topics and we encourage you to just try them all. This is just a brief overview of her features and what differs her from other companions/followers.
- The mod includes more than 9000 lines of voiced dialog, and almost 6500 of these lines are for Vilja. Vilja is by default very talkative, but if it is too much for you (which would be understandable), you can easily adjust the settings in her dialog (Main topic: Travel together). She won't be upset with you even if you tell her to keep completely quiet.
- Improved following behaviour. In order to make Vilja follow as well as possible, she will warp to you whenever she gets stuck. This will only happen when you are not watching, so if you notice she is stuck, just turn away from her and continue to walk. (The warping can now be toggled on/off for situations where you don't want her to follow). Vilja also has a summon spell that you will have access to as soon as you have completed the very first part of her quest. (It is activated with the shout-key). If you should lose track of her, you will be able to find her by activating her quest - a questmarker will then show you where she is.
Vilja has the Lightfoot perk, so she is unlikely to be the victim of common traps.
By default, Vilja will follow you with a behaviour similar to other followers, but through dialog you can choose to allow her to sandbox while following (similar to the Dawnguard companion Serana), which will make her a little more lively. The sandbox behaviour can be toggled on and off in dialog (Main topic: Travel together)
With ver 3 of Vilja, we are also using another alternate following behaviour, which can be combined with the sandbox, where Vilja acts more lively and sometimes run ahead of you.
- Disposition system. Her disposition towards you will change over time and depend on your actions towards her and towards the rest of your environment. If she is really mad at you, she will surely let you know, but you will also spot that her current disposition towards you will be mirrored in what she says and how she responds.
Of course there are also ways to improve her disposition. For instance, she enjoys a sweetroll or something to drink. You can give her a compliment, thank her or give her a gift, and sometimes this will lead to an increased disposition. And as a bard-wanna-be, she will of course like it if you care to listen to her music.
With ver 3, Vilja has started to build up a "long-term-memory" which we are hoping to expand on. Certain things you say and do will be stored in her "memory" and it might affect her responses towards you.
- Optional wardrobe system with several possibilities: a) Decide exactly what Vilja should wear b) Predefine what she should wear during different situations (adventuring, city life, at home etc) and tell her to auto-change depending on the situation c) let her totally decide on her own (like in ver 1.5). (Manual for the wardrobe is included)
- Detailed fighting instructions. You can tell Vilja if she should participate in fights or stay out of trouble. You can also tell her whether her fighting style should be ranged or melee. Later on she will learn to use different spells and chants, and you will then be able to finetune which of these spells and chants she should use. As soon as you finished the very first part of her quest, you will receive three "commands" (activated with the shout-key) that you can use to give Vilja quick-instructions during battle: Vilja Attack!, Vilja Stop Fighting!, Vilja - Stop Fighting and Follow me! With ver 4, you can also command Vilja whome to attack (see above).
- Configurable features. Within her topic "Travel together" you can configure various things regarding her behaviour, her
wardrobe, her chatter, essential/protected, warp/not warp etc. You can also configure a number of her habits. If there are things with her that irritates you, have a look and you might find that you can easily get rid of this habit.
- Healing. From start, Vilja can only heal herself during combat, but later on she will also be able to keep you healed.
- Sparring. You can practice your fighting skills together with her in a friendly combat. You can also let her practice fighting skills with your housecarls, or you and your housecarls can practice sparring.
- Crafting. Different from vanilla followers, Vilja can actually use crafting stations! Provided, of course, that you give her the correct material. She may not use them for the same purposes as you, though. Here is a list of what she will do:
Cooking pot: Vilja will cook various meals for you, depending on what ingredients she has in her inventory
Alchemy station: Vilja will make various potions, depending on what ingredients she has in her inventory.
Enchantment station: Vilja cannot do anything useful at enchantment stations.
Forge: Vilja can use the forge to create lockpicks for you, provided that she has at least one Iron ingot
Workbench: Vilja can use the workbench to fletch arrows, provided that she has at least ten pieces of firewood and an ingot of iron, steel, silver or dwarven.
Tanning rack: Vilja will use the tanning rack the same way as you do. Give her pelts, and she will turn them into leather. If she has leather but no pelts, she will turn leather into leather strips.
Sharpening wheel: Vilja cannot do anything useful at the sharpening wheel.
Smelter: Vilja can use the smelter the same way as you do, provided that she has ore.
Chopping block: Vilja can, like other followers, use the chopping block to chop wood.
Mining: If Vilja has a pickaxe, she can help you mining.
(Note that the crafting stations have to be correctly set up and using the vanilla IDnames in order for her to use them; some modded stations might not work)
Vilja can also do some simple crafting on the fly, without any crafting stations:
- Simple potions. If you can provide one ingredient, Vilja can make simple potions like healing, restore magicka, restore
stamina and cure diesease without having access to an alchemy station. She can also learn to make new potions if you give her a recipe.
- Cooking. If Vilja has appropriate ingredients in her inventory, she can cook you a meal on the fly. Once you are married, she will also offer not only the "Homecooked meal" but also a special bonus dish that is else not available in Skyrim.
- Torches. If she has firewood and linenwraps, she can make torches for you.
- Playing music. Vilja wants to become a bard, and is always happy to play for you. From start, she can only play the drums, but after completing some of her quests, she will be able to play flute and lute as well as sing for you. Thanks to Adrien Ortone (KindaInappropriate) (lute) and Bosa123 (flute) she also has her very own music that she can play.
- Playing for the audience. Once you have completed some of Vilja's quests, she will be able to entertain the audience in some of the inns, and she will actually even earn some money on it! It is up to you to decide when or if she should play for the audience.
- Playing music with you. with ver 3, Vilja can play music together with you - see section new in ver 3.0.
- Horseriding and Mounted combat. Vilja is not a standard follower but an unique stand-alone companion. She has her own horse, which she will summon and use whenever you are riding. You can also tell her to ride when you are not riding. With ver 1.4, we incorporated mounted combat and dynamically speed adjustment for Bruse. It has since then been improved, but we are well aware that it should be further improved, and we are intending to do this.
- Lead the way. Vilja doesn't always have to follow your lead. YOU can also go adventuring with HER. Yes, you can actually be her companion. She might suggest it, or you can suggest that she takes the lead. She might show you places you've never seen before! It's a very different and rewarding roleplay-experience to travel side by side instead of having a companion always five steps behind you. This feature was originally introduced with Oblivion Vilja, but Skyrim Vilja will do the same thing.
- Teamleader. You can ask other followers to follow Vilja instead of you. That way, you can act more strategically in a dungeon. Or you can simply use it to send Vilja and other followers to wait for you in a different location. Or just let them go on a stroll together.
- Quest-related chatter. Vilja knows what is happening around her, and will, once you have travelled together for a little
while, start to comment on some of the vanilla-quests you are doing. This will be further expanded on in later versions. (She is still rather oblivious of what is going on within the Thieves guild and the Dark Brotherhood).
- Place-related chatter. Vilja will always have opinions on the places you are visiting. She will often tell you spontaneously, but you can also ask her through dialog.
- Interaction with other followers. Vilja interacts with many of the vanilla followers on various levels, from basic to quite advanced. For the best experience, I suggest that you go exploring with Vilja and either Lydia, J'zargo, Jenassa, Jordis or Brelyna, Marcurio, Aela, Farkas or Argis, Sven, Erik or Onmund, and you will soon find that Vilja not only interacts with them - they will reply, and sometimes they will be involved in quite lenghty discussions. Similar but more generic interaction will happen also with Iona, Ria, Benor, Stenvar, Ahtar, Illia, Uthgerd, Adelaisa, Anneke Crag-Jumper, Kharjo, Aranea, Faendal and with any modder-made follower that use one of the following voice-types: Female Eventoned, Female Commander, Female Darkelf, Female YoungEager, Male Brute, Male Khajiit, Male Eventoned, Male Young Eager.
With some other popular vanilla followers, Vilja has simple interaction, i.e. Vilja will know that they are there and sometimes comment on them, but they will not respond and there will be no discussions between them. These followers are Mjoll and Calder.
With ver 3, we incorporated a very basic platform for interaction with modder-made companions with unique voices.
With ver 4, we have incorporated a fullfledged interaction with Inigo by SmartBlueCat. It's thoroughly recommended that you try this out!
- Creating a home. You can tell Vilja where you want her to live, and when she is in this location and in wandermode, she will adapt a daily schedule that involves everything from cooking and cleaning to playing music, reading books, discussing with other followers and going for walks, or even to an inn. She will of course have special dialog for when she is at home.
- Making a campsite. Since ver 1.4 Vilja has her own tent and can make a Frostfall-compatible campsite and campfire. In version 3, her tent has been improved and includes cooking facilities.
- Reading books. Vilja will be happy to read books for you. From start, she only has one book that she can read, but she will tell you about other books that she'll read for you once she has them.
- Collecting and cleaning. Vilja can help you to collect various items like arrows, weapons and, of course, ingredients. You can also tell her to "clean up the mess" and she will then appear to use a broom to do so.
- Spellcasting. From start, Vilja can only use some simple spells for healing and teleporting. As her quests progress, she will eventually learn a range of other spells. Nothing really fancy, though, as she is not supposed to be a spellcaster. You will be able to finetune through dialog what spells you want her to use. New in ver 1.4: Once Vilja has learnt the first basic spells through her questline, you will be able to teach her more spells (although not every spell) by giving her spelltomes.
- Chants. Once Vilja has become a "real bard", she will be able to use completely new bard chants that affect either the player or the enemies and can be used to improve battle tactics.
- Shopping. You can tell Vilja to go shopping for you, and either determine what kind of wares you want her to buy or leave that decision to her (good way to raise her disposition, although you might not always be so impressed with what she drags home). She has a special container in her inventory where you can place things that you want her to sell for you - the outcome of her bartering will depend on her speechcraft skill. Vilja will sometimes go shopping spontaneously. This will only happen when you are in one of the main cities and she will always tell you in advance.
- Skills report. In the main topic "Let's just talk for a while" you can ask Vilja about her current skills. This will also expose how much she currently likes you.
- Play games. Vilja is childish and she enjoys playing games. You can race her to various destination, you can play rock, paper, scissors and you can practice sparring with her.
- Roleplaying features. To enhance the gameplay for roleplayers, there are many features included that aren't vital functionality-wise. You can for instance buy her drinks at inns, thank her if she has been of great help, you can tell her when you give her something precious, you can give her compliments, give her a hug (after you have learnt to know her better), and if you are romancing her, you can tell her that you love her. She will also occasionally ask for your opinion on more serious and in-depth matters, where you can pick choices according to your character's personality (or, of course, the choice you hope will please her). Since ver 2.0, you can also "reply" to what she just said (topic in the main menu) and in ver 3.0 you can also ask for her thoughts on specific subjects.
In ver 4, her various "horns" will allow you to communicate with her without bothering with E-keys or halting your travelling.
- Introducing an infamous Solstheim tradition. I think those who played Oblivion Vilja will grin and immediately guess what we have been up to... For those who haven't got a clue, we suggest that you head for one of the inns, buy Vilja a few drinks and give them to her through the special dialog option that show up only inside inns. It shouldn't take many drinks before she will show you what the Solstheim people do when they are celebrating.
- Romance and marriage. Vilja finds the whole idea of using a silly amulet as some kind of advertisement quite repulsive. To her, love is about friendship and trust. If you want to romance her, you will be able to do so, eventually, but only after you have learnt to know her better and her main mission in Skyrim is completed. The romance will eventually lead to a wedding ceremony and wedding party, and you will meet and interact with Vilja's whole family.
- Cyrodiil Vilja. Through e-mails, forum-posts and PMs, I have learnt that there are many players who want Vilja to be the very same person as in Cyrodiil. Therefore, I have added in a special option for those who want to roleplay this. At the end of the very first part of her quest, you will have a dialog-option that allows you to decide that she is your long-lost friend or lover, and if you choose this option, her background story and some other aspects and comments will change accordingly.
The Jessa Channel featuring Vilja
Adrien Ortone (KindaInappropriate) - Unique Lute music for Vilja. Overview over his original composions for Vilja: https://www.youtube.com/watch?v=aj6mxi2fBFc
Princess Stomper - playtesting, trouble shooting, feedback and valuable suggestions
Eend123 - playtesting, trouble shooting, feedback and valuable suggestions
Crashpilot - playtesting, trouble shooting, feedback and valuable suggestions
Manleysteel - playtesting, trouble shooting, feedback and valuable suggestions
Loriel - proofreading, playtesting, trouble shooting, feedback and valuable suggestions
Apachii - Vilja's hairstyle is based on one of the wigs from her mod. skyrim.nexusmods.com/mods/10168
Runspect - food resources from his modders resource packs. skyrim.nexusmods.com/mods/26132/?
Xtudo - noise reduction of voice files
Spookyfx.com (Duke Patrick) - brainstorming, feedback and valuable suggestions
Gamwich - improved engagement rings, and of course also the alternate Wolfcry armor available as an optional file on Vilja's Nexus-page.
Arkngt X - feedback, proofreading, valuable suggestions
Fore - nif-files that cures the hug-kill-bug (compatible with FNIS). Brainstorming, valuable suggestions.
Jep - valuable suggestions
Ishara Meradin - for the Followers as Companions mod.
Phinix - Components from the No Friendly Fire mod skyrim.nexusmods.com/mods/22538 have been reworked and used for Vilja.
CDCooley - for his innovative work on Oblivion Vilja, which has been a corner-stone when working out how to implement her great-granddaughter.
Terry Pratchett - Approx 50 unique chatter entries, as well as numerous valuable suggestions for Oblivion Vilja (among them Vilja Leading the Way) that we have re-used for her Skyrim great-granddaughter.
Want to give Vilja a new hairstyle or haircolor? There are several optional versions available in the files section - for screenshots, see screenshots section.
A Quality World Map - Classic with All Roads-Extracted-5804-8-4CA
Installed 9/16/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
A Quality World Map - Clear Map Skies v9.0.1-CMS
Installed 9/16/2020 from Nexus Mods Created by IcePenguin for skyrimse (User Interface)
By IcePenguin, distributed with permission by Chesko
Version: 9.0.1 / 8.4 (12/11/2016)
IMPORTANT: PLEASE READ all below for important info about what this mod includes, what you'll be getting, and what to expect.
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VIVID and CLASSIC
This mod provides a new set of highly-detailed world map textures, complete with roads! This mod also adds a detailed Solsteim map. Best when coupled with the "Clear Map Skies" add-on.
The Vivid style is new in 9.0, and features a refreshed look for the world map and larger, more detailed textures. It includes most roads (artistically selected by IcePenguin) and a detailed Solstheim map. You can select between All Stone Roads (which makes some roads appear cobblestone on the map), and All Flat Roads (a more dirt-like style).
The Classic style is the version used in A Quality World Map 8.4 from Classic Skyrim (April 2015) and includes a detailed Solstheim map. You can select between All Roads or Main Roads.
PAPER
For the first time, a flat, high quality paper map is available from the world map for Skyrim. Rather than being a simple copy of the existing paper map texture, it was painstakingly recreated using worldspace reference screenshots, the map texture, and custom art assets. The result is something any adventurer would be proud to have tucked away in their pack.
A paper map for Solstheim is not included. It will appear similarly to the way it does in the Vivid style in 3D.
Tilt/zoom controls are disabled when viewing the paper map. You can still pan the camera.
Have fun!
CLEAR MAP SKIES
Using this add-on (for VIVID and CLASSIC only) removes all clouds from the center of the map, granting a crystal-clear view of the world below. The clouds at the edges of the map are still present.
This file can also be used alone (without A Quality World Map) to remove map clouds from the vanilla game.
This add-on is an improvement over the 8.4 "Clear" add-on, which could also erroneously remove clouds from the game world.
COMPATIBILITY
Redundant with No Fog on World Map. The Quality World Map plugin also removes the map fog.
Paper Map: Do NOT use the Clear Map Skies add-on for A Quality World Map, or any mod that modifies map clouds with this mod. It is incompatible.
Compatible with other map marker mods.
INSTALL AND UNINSTALL
It can be safely installed and uninstalled mid-game.
Paper Map: After uninstalling, make sure to exit the game completely to restore your world map settings.
A NOTE ABOUT MAP MARKERS AND THE PAPER MAP
There is an outstanding issue where the paper map is rendered in 2D, but the markers are still 3D. So when the camera is panned around, the markers appear to "float" or "swim" across the map. It's worse in areas of high elevation. This is because the map marker's positions are determined by their 3D position in the game world. I'm sure this will absolutely wreck some people's immersion, but, I'd rather have IcePenguin's hard work released now. Personally, I think it looks pretty great. You might not agree, and that's OK. IcePenguin and I did the best we could.
The problem is that the world map camera is a perspective (3D) camera, and what we really want is an orthogonal projection (2D) camera. I can't change the camera type as that's deep in the game code. I can't fix it in the UI, either (I tried). The map marker positions are updated every frame by the game itself from pre-computed values. The only way to fix it would be to move the map markers themselves, and that's a risky change. It's possible that this might be a feasible thing to do, but I wouldn't get my hopes up for it. This is probably the closest we will ever get to a flat paper map.
Original Intro by IcePenguin
"This mod aims to give you a World Map that is fun to look at. It now has better textures and introduces detailed roads. I tried my best to draw out every single road, but if I missed one, please let me know! :D (I'm pretty sure I got them all.) Also, roads are pretty accurate. I walked along every one as I drew them, just to make certain. :p This mod also supports the Dragonborn DLC and adds roads to the Solstheim map."
PERMISSION
Distribution permission found here: http://www.nexusmods.com/skyrim/mods/4929
A Matter of Time v3.0.0a4
Installed 9/17/2020 from Nexus Mods Created by SkyAmigo for skyrimse (User Interface)
This mod adds a clock to the HUD showing the current time of day and more.
Address Library for SKSE Plugins - All in one v2
Installed 9/16/2020 from Nexus Mods Created by meh321 for skyrimse (Modders Resources and Tutorials)
Contains header file and a database to make SKSE DLL plugins version independent easily.
Alternate Conversation Camera v2.4.4
Installed 9/17/2020 from Nexus Mods Created by NasiGorengCumi for skyrimse (Immersion)
Overhaul the dialogue camera system
Armor and Clothing Extension v1.0
Installed 9/17/2020 from Nexus Mods Created by kryptopyr and Gamwich for skyrimse (Clothing)
Adds more diversity and lore-friendly clothing options and gives NPCs more appropriate attire.
Bells of Skyrim v1.2.5
Installed 9/17/2020 from Nexus Mods Created by Vermunds for skyrimse (Immersion)
Adds alarm bells to major cities.
Better Dynamic Ash SE v0.1
Installed 9/16/2020 from Nexus Mods Created by Arlekin for skyrimse (Environmental)
Applies the Better Dynamic Snow shader to ash objects in Solstheim.
Better Dynamic Snow - Patches v1.0
Installed 9/16/2020 from Nexus Mods Created by Soupdragon for skyrimse (Patches)
Various patches for Better Dynamic Snow
Better Dynamic Snow SE v2.11.0
Installed 9/16/2020 from Nexus Mods Created by SparrowPrince TechAngel85 Brumbek for skyrimse (Environmental)
Replaces the default snow shader with a dynamic shader. The dynamic shader uses the installed snow texture for the shader instead of ugly vertex colors.
Breezehome Firepit Removed
Installed 9/16/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
Bug Fixes SSE v2
Installed 9/16/2020 from Nexus Mods Created by meh321 for skyrimse (Bug Fixes)
Fixes some bugs with game code. See description for more details on which bugs are fixed.
Bugfix Compilation v1.0.5
Installed 9/16/2020 from Nexus Mods Created by LoD for skyrimse (Bug Fixes)
A compilation of bugfixes and gameplay tweaks that is beyond the scope of the USSEP for various reasons.
Burnt Wood v1.3.0
Installed 9/26/2020 from Nexus Mods Created by mareeni for skyrimse (Models and Textures)
Changes the meshes for burnt rubble to use textures from mindflux's Embers HD mod. Great fix for the weird orange glow caused by Iconic's Woodfires!
CleverCharff's High Hrothgar 4K 2K v1.0
Installed 9/17/2020 from Nexus Mods Created by CleverCharff and T4gtr34um3r for skyrimse (Models and Textures)
Just a simple retexture of High Hrothgar inside and out.
Cloaks of Skyrim - My HD version by Xtudo SE v1.1
Installed 9/16/2020 from Nexus Mods Created by Xtudo for skyrimse (Models and Textures)
I like to have my Skyrim the most "medieval" possible. So I did this HD textures for the excellent Cloaks of Skyrim mod by Nikinoodles and Nazenn.
Cloaks of Skyrim SSE - v1.2.1 v1.2.1
Installed 9/16/2020 from Nexus Mods Created by Nikinoodles and Nazenn for skyrimse (Clothing)
Please be sure to read both the Installation instructions and the FAQ, as both contain solutions or answers to common questions. Even if installing with NMM, still make sure to read the installation instructions.
Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavor to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out. (the cloaks provide defense against the cold in both the Frostfall and Hypothermia mods). You will see NPCs around Skyrim wearing various cloaks, and there are unique and rare variations to stumble across in your travels.
The cloaks use slot 46, so can be worn without replacing any other equipment.
Please feel free to add more screenshots, as I do love seeing them. Especially if you have screenshots of any unique cloaks you wish to share. Very interested to see and hear what people's favorites are!
:: Updates ::
SSE UPDATE -
Fixed briarheart bug from the classic version, patch for this is included in the installer
No longer removes vampire boots when used with Dawnguard
Additional minor tweaks for SSE and USSEP compatibility
All old patches from classic skyrim can be used with this for compatibility as long as you run the plugin through the SSE CK first to convert them.
:: Cloak types and locations ::
With the addition of new cloaks, I thought it may be an idea to explain how to find the various kinds.
:: CRAFTING ::
So you want to craft a cloak? Version 1.2 sees a few changes to make crafting slightly more involved than linen wrap-hoarding. You'll still need linen wraps, but also a few other bits and pieces. The most important of these is a book - Fryssa the Wide's Nordic Tailoring - a long-winded historical text that will allow you to craft capes and cloaks at the tanning rack and spinning wheel. Without this book in your inventory, you won't be able to craft any cloaks or capes, keeping clutter on the tanning rack to a minimum. Keep an eye out for the book on your travels.
To craft hide and burlap items, you'll need to head to the tanning rack. For the more up-market linen cloaks and capes, you'll need to find a spinning wheel in likely locations such as the College of Winterhold or Radiant Raiment. Dragonsreach also has one.
This change to crafting fits nicely in line with Frostfall and reflects the progression of cloak quality in that mod, from cheap burlap to warmer, better quality linen.
:: HOLD GUARD CLOAKS and CAPES ::
Hold Guard cloaks are not craftable, but can be seen worn by guards of the various Holds. In addition, so no guard-killing is necessary, spare Hold cloaks can be found, hand-placed in likely locations.
:: FACTION CLOAKS ::
Various factions have their own cloak variants, which can be found in the world in likely locations, or looted from NPCs.
:: UNIQUE / RARE ::
Finally, there are currently many styles of unique/rare cloaks hand-placed in the world, waiting to be discovered. Some are already enchanted, some not, and there are many more to come. Keep an eye out for them when adventuring and exploring! Hints for their locations can be found in the Locations Readme.
:: DRAGON PRIEST CLOAKS ::
Unique variants can be looted from the named Priests. If you have already killed them, their cloak can be found somewhere in the vicinity of where they spawn. Unnamed Dragon Priests spawning at high levels will also drop the regular Dragon Priest cloak, while at lower levels, the cloak can be found within Geirumund's Hall.
:: Installation ::
The download includes a full FOMOD installed which allows you to pick which version of the plugins you want to use. The matching dawnguard plugin will be installed with your option.
Download is also BAIN compatible for Wrye Bash users.
Cloaks will clip with your feet as you walk, nothing I can do about that due to the way the meshes work. To help avoid this, I recommend installing 360 Walk and Run Plus which will help the cloaks move out from the body as you move which removes a lot of potential for clipping
:: FAQ ::
Q- Why aren't the cloaks showing up in-game or on the tanning rack?
A- The esp possibly hasn't been activated. Double-check your Launcher to make sure the file is ticked. NMM also occasionally has a hiccup when activating a mod, so double-check that too if you use it.
Q- Cloaks are showing up on the tanning rack but no NPCs are wearing them?
A- If you have just installed or updated, cloaks can take a few days to start showing up on NPCs due to respawn. If they still don't show, check to make sure you aren't running the Player Only.esp, which will prevent any NPCs from using cloaks.
Q- Where can I find the book needed for crafting?
A- Fryssa the Wide's Nordic Tailoring can be found in usual booky-type places on your travels, as it is part of the common and cheap book levelled lists, it'll turn up reasonably often on shelves across Skyrim. It can also be found with the spinning wheels in the College and Dragonsreach if you are in a particular rush.
Q- So much clipping! Is this normal?
A- Afraid so. Some clipping is inevitable, as the cloaks can't be made to work flawlessly with every armour/clothing type. Re: clipping of feet - the hide cloaks won't clip, as they are attached to the feet. The linen/burlap cloaks will clip with the feet, as they aren't attached. However, if attached, the flowing movements of the cloak would then be lost. I personally prefer the way the linen cloak moves, so the clipping is a minor inconvenience for me. but I can understand if it is a turn-off for you. If it is intolerable, I'd recommend using the hide cloak variants or the shorter capes.
Q- If I install this are ALL the NPCs going to be wearing cloaks?
A- No. I've added the cloaks to the levelled lists in an immersive way. Not every NPC will be wearing one, some NPC types are more likely to have one than others, etc. The various guards and factions will have their own cloak variants, but again, not every single NPC will wear a cloak.
Q- Why do the crafting recipes show up 3 times?
A- All 3 esp files have been activated during installation. Instead, activate only the one of your choice. Read the Installation section.
Q- Why aren't the crafting recipes showing up on the forge?
A- They are crafted on the tanning rack and the spinning wheel.
Q- Why has the cloak chopped off my Khajiit/Argonian's tail?
A- Beast-race tails are removed, as people complained about them poking through oddly. Think of them as being hidden under the cloaks, rather than poking through the middle of 'em in a bizarre way. Very simple task anyone can do in the CK to get them back if you are desperate.
"Give me back my tail!" instructions:
You'll need the Creation Kit for a start. Open it up.
Go to File - Data. Double-click on Skyrim.esm and Update.esm. Then find the Cloaks.esp you use in the list, and double-click that also. Also, with the Cloaks file selected, hit "Set as Active File". Hit OK and wait for it to load up. Hit "Yes to All" on any warnings that pop up in the meantime.
You'll need to edit two different entries for each cloak/cape you'd like to use. Firstly, go to ArmorAddon in the list. Scroll down until you find the Cloak entries (they'll have names like CloakBlackAA). Right-click, Edit on the one you want. In the centre of the window, you'll see a list headed Biped Object, with numbers and names for body slots. Click on 40 - Unnamed so it un-highlights it. Click OK.
Secondly, in the main list again, go to Armor, and again find the Cloaks. They'll be named with CloakAshlander1, etc (there should even be a separate cloaksofskyrim tab if you expand the armor list that'll take you straight to them). Open up the entry (right-click, edit) of the cloak you want to use and again you'll see the Biped Object section in the centre of the window. Do the same again - unhighlight 40 - Unnamed. Click OK.
Repeat for any other cloaks you wish to edit. And all done! Save and exit. Next time you fire up Skyrim and equip the edited cloak, the tail will be visible again.
(I'll make a xEdit (SSEedit) script to do this automatically for people soon if they want)
Q- Some of the cloaks have an Enchanted icon in the inventory, but show no magic effects. What's going on?
A- Any cloaks with a flavour description will falsely show an enchanted icon in the inventory. They are still fully enchantable, however. Some of the unique cloaks already have an enchantment, some do not. Any with an enchantment will show it in the Magic Effects menu.
:: Translated versions ::
Thanks to all the people who have put effort into translating these for non english users:
Unequip any cloaks or capes you and followers have equipped. Find a nice, empty cell and save your game. Deactivate the esp file and remove the cloaksofskyrim folders within meshes and textures.
This is not supported by myself so if you do decide to do this, please be aware it can cause naked NPCs and other issues in regards to areas affected by the mod not resetting properly.
:: Credits ::
The original mod was created by nikinoodles, so thanks very much for that.
Thanks and huge credit to Backsteppo and Zenl for creating the excellent cloak meshes used here and allowing me to edit and add them in a separate mod.
Thanks to Bethesda for creating Skyrim and providing us with such amazing resources to use.
Thanks to Stroti for the fantastic spinning wheel resource used in the mod.
Thanks to Hemingwey for permissions to use and play around with his excellent textures.
Thanks to TESNexus for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
The Unofficial Patch team for their patch which I was able to hook into for the briarheart fix
:: Permissions ::
If you just wish to use one of the cloak meshes for an armour/clothing/companion mod, then go ahead. You have permission to use the resources for anything along those lines. Please make a comment in the comments section letting me know you have done this.
The is also open permissions for any sort of compatibility patch you may want to do between this and another file, but again, please do let me know.
For anything else including use of multiple cloak designs or using more files etc please toss me a message first via a PM on the Nexus and I'll get back to you ASAP.
Winterhold College LOD Shimmer Fix v1.0
Installed 9/16/2020 from Nexus Mods Created by Mannenyuki - SomethingObscure for skyrimse (Patches)
The College of Winterhold will load its full detail models far before it hides the LOD mesh if the area has been modded. This results in a highly visible shimmer which can be seen clearly as you approach. This fix allows the LOD swap to happen much more quickly, as you enter the Winterhold Bridge, when it's much harder to notice.
Dawnguard Map Markers v2.0.2
Installed 9/16/2020 from Nexus Mods Created by Arthmoor for skyrimse (Miscellaneous)
Places map markers in the Soul Cairn and enables fast travel while on that map to any marker you've discovered.
Dead NPC Body Cleaner Remover v3.1
Installed 9/16/2020 from Nexus Mods Created by SOT Team for skyrimse (Gameplay Effects and Changes)
Allows for dead bodies and ash piles to be automatically removed fromt the game when player leaves area, or to be burned away using flame/fire spells or a torch.
Detailed Rugs v1.5
Installed 9/17/2020 from Nexus Mods Created by raiserfx for skyrimse (Models and Textures)
This mod provides lore-friendly high-resolution textures and improved meshes for most of the rugs in Skyrim. All textures were carefully overhauled to maintain the original style.
Draco's Beautiful Clouds v1.0.2
Installed 9/21/2020 from Nexus Mods Created by True Draconis for skyrimse (Models and Textures)
Vanilla-Friendly High Quality Cloud Texture Replacer for all Base Game Clouds and Dawnguard DLC Clouds.
Installed 9/17/2020 from Nexus Mods Created by Sheson for skyrimse (Utilities)
DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps.
DynDOLOD_Output
Installed 9/28/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
DynDOLOD_textures
Installed 9/28/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
Dynamic Animation Replacer v1.1.0
Installed 9/16/2020 from Nexus Mods Created by Felisky for skyrimse (Utilities)
This mod dynamically replaces the actors' animations depending on various conditions. Supports most actors, including creatures. Actors and animations added by mods are also supported. No ESP file.
ENB Helper SE v1.5
Installed 9/17/2020 from Nexus Mods Created by aers for skyrimse (Presets - ENB)
Adds necessary functions to support extra features in ENB for Skyrim Special Edition.
EVG Animation Variance v1.0
Installed 9/16/2020 from Nexus Mods Created by Everglaid for skyrimse (Animation)
Adds variety to existing animations, through NPC personality types, conditions, or just randomly.
Embers XD v2.2.0
Installed 9/25/2020 from Nexus Mods Created by mindfIux for skyrimse (Models and Textures)
An overhaul of campfires and other fire sources.
Equipment HUD SE v2.1.9
Installed 9/16/2020 from Nexus Mods Created by Snotgurg for skyrimse (SKSE DLL)
Equipment HUD is a mod designed to increase the fluidity of Skyrim. It adds three configurable HUD widgets that show the names of the currently equipped power/shout and items in the player's left and right hands. Furthermore, since 2.0, the concept of cycler hotkeys has been added with 6 cyclers that you can fluidly manage outside of the MCM.
Ethereal Elven Overhaul-24273-1-1-1(1)
Installed 9/17/2020 from Nexus Mods Created by nuska for skyrim (Races, Classes, and Birthsigns)
A total aesthetic but lore-adherent revamp of the elf races of Skyrim - makes elves' facial features less pointy and provides a choice over brow ridges or not. Comes with new nose and lip morphs and custom normal maps, with all elf NPCs restyled. Works with all body, skin and hair mods and vanilla Skyrim.
Even Better Quest Objectives SE - EBQO SE v1.8.4
Installed 9/17/2020 from Nexus Mods Created by whickus with fixes and expansions by WilliamImm for skyrimse (Immersion)
Enhances the quest descriptions in the vanilla game. A now an officially endorsed update to whickus's Better Quest Objectives.
Expressive Facial Animation -Female Edition- v1.7
Installed 9/16/2020 from Nexus Mods Created by Niroku for skyrimse (Animation)
This mod replaces "tri" files for human and elf female face animation. The changes are all about emotional expressions, phonemes and modifers.
Expressive Facial Animation -Male Edition- v1.21
Installed 9/16/2020 from Nexus Mods Created by Niroku for skyrimse (Animation)
This mod replaces "tri" files for human and elf male face animation. The changes are all about emotional expressions, phonemes and modifers.
Fores New Idles in Skyrim SE - FNIS SE - FNIS Behavior SE 7_6 v7.6
Installed 9/16/2020 from Nexus Mods Created by fore for skyrimse (Animation)
No custom animation possible for Skyrim? Wrong. FNIS Behaviors allows to add different types of animations to the game: idles/poses, sequenced, furniture, paired, killmoves, creatures, and others.
FNIS Sexy Move SE v7.2.0
Installed 9/16/2020 from Nexus Mods Created by fore for skyrimse (Animation)
Tired of all females NPCs moving the same uninspired way? All females? No, not even that. Because your Housecarl and spouse Lydia even walks like men do. Argh!
Now here is your solution:FNIS Sexy Move SE. FNIS Sexy Move will randomly select 1 out of 9 available walk and run animations for any female NPC that i
Fast Travel When Indoors v1.1
Installed 9/17/2020 from Nexus Mods Created by powerofthree for skyrimse (Gameplay Effects and Changes)
A SKSE plugin that allows you to fast travel from interior cells, and worldspaces. Compatible with all mods.
FileAccess Interface for Skyrim SE Scripts - FISSES v1.3.7
Installed 9/17/2020 from Nexus Mods Created by TerenceYao for skyrimse (Modders Resources and Tutorials)
Easy to use interface for modders to save&reload in-game variables (e.g. MCM settings) to/from file.
Fix Note icon for SkyUI (SKSE64 plugin) v1.2.1
Installed 9/16/2020 from Nexus Mods Created by 0xC0000005 for skyrimse (Bug Fixes)
A SKSE64 plugin that fixes the Letter/Note icon and type for SkyUI.
Flower Girls SE and VR v3.0.2
Installed 9/28/2020 from Nexus Mods Created by Xider for skyrimse (Animation)
Provides adult themed content for the dragonborn. In a world beset by violence, Flower Girls aims to share love. It can be considered an all-in-one solution for those looking for both lighthearted entertainment, or the immersion of giving your character an active love life.
Fluffy Snow v1.4
Installed 9/16/2020 from Nexus Mods Created by Metalsaber for skyrimse (Models and Textures)
Simple texture replacer for snow. The aim is to make the snow a little more fluffy than vanilla.
Fluffy Snow - Fluffy Snow for Majestic Mountains - 2K (MM1.8 and newer) v2.0
Installed 9/16/2020 from Nexus Mods Created by Metalsaber for skyrimse (Models and Textures)
Simple texture replacer for snow. The aim is to make the snow a little more fluffy than vanilla.
FollowerTrapSafety_1_3_USSEP_4_2_2
Installed 9/16/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
Followers Don't Draw Weapons v1.0.1 v1.0.1
Installed 9/17/2020 from Nexus Mods Created by E10X11 for skyrimse (Followers & Companions)
Attention: This mod is no longer being supported or updated.
This mod has been uploaded by "The Care Taker" at the request of its owner. The Care Taker account is run by Nexus Mods for the purpose of hosting mods created by authors who are no longer active in the community.
If you are a mod author and would like to learn more about this service or have questions, you can find details regarding The Care Taker HERE.
Happy modding!
ABOUT
This is a simple plugin that changes the GMST value that controls followers drawing weapons when you do so they don't unless they initiate combat.
Installed 9/17/2020 from Nexus Mods Created by jonwd7 for skyrimse (Visuals and Graphics)
Adds footprints to the player, NPCs, and creatures. With particle FX! Currently for snow and ash. Custom footprints hook for third-party mods w/ custom races. Heavily optimized since v1.00.
Gildergreen Regrown v2.0.1
Installed 9/17/2020 from Nexus Mods Created by Arthmoor for skyrimse (Immersion)
A mod to make the Gildergreen in Whiterun grow from the sapling back into a full tree over time. Takes approximately 6 months in-game time to grow from a sapling into a full adult.
Superior Lore-Friendly Hair - HD textures (SE) - HD HAIR_ENGLISH v1.0
Installed 9/16/2020 from Nexus Mods Created by devil345 for skyrimse (Body, Face, and Hair)
High Quality Tintmasks for Immersive Wenches v1.2
Installed 9/17/2020 from Nexus Mods Created by Shiva182 for skyrimse (Models and Textures)
This will add high quality tintmasks for Immersive Wenches, Deadly Wenches and Hateful Wenches.
Honed Metal - SSE v1.10
Installed 9/17/2020 from Nexus Mods Created by skyliner390 for skyrimse (Gameplay Effects and Changes)
Blacksmiths and mages all over Skyrim will be able to craft, temper and enchant your equipment, including any armor and weapons added by mods. The quality and price of their work will depend on their skill as blacksmiths and enchanters as well as your barter prowess. Fully customizable through an MCM menu.
Skyrim 2020 Parallax by Pfuscher - Hotfix 4.7.7 v4.7.7
Installed 9/17/2020 from Nexus Mods Created by Pfuscher for skyrimse (Models and Textures)
High Res Textures for tons of other stuff. Now also with Parallax add ons Going towards 1300 files, way more to come
Patreon and Kofi supported
I'm Walkin' Here v1.5.0
Installed 9/17/2020 from Nexus Mods Created by Ryan for skyrimse (Gameplay Effects and Changes)
Prevents NPCs from pushing you while YOU'RE WALKIN' 'ERE and having a chat with your friends :)
Illustrious Whiterun SE v1.0
Installed 9/16/2020 from Nexus Mods Created by winedave for skyrimse (Cities, Towns, Villages, and Hamlets)
A very much work in progress retex of Whiterun. With parallax option. Inconsistensies to be very much expected.
Illustrious Whiterun SE v1.3.1
Installed 9/16/2020 from Nexus Mods Created by winedave for skyrimse (Cities, Towns, Villages, and Hamlets)
A very much work in progress retex of Whiterun. With parallax option. Inconsistensies to be very much expected.
Illustrious Whiterun SE v1.2
Installed 9/16/2020 from Nexus Mods Created by winedave for skyrimse (Cities, Towns, Villages, and Hamlets)
A very much work in progress retex of Whiterun. With parallax option. Inconsistensies to be very much expected.
Immersive HUD - iHUD v0.2.0-b
Installed 9/16/2020 from Nexus Mods Created by Gopher for skyrimse (User Interface)
What is iHUD?
The aim of iHUD is to provide the immersive feel you get from having no HUD, whilst keeping the usefulness of having one. It takes the permanantly visible HUD elements such as compass and crosshair, and hides them when not needed. Hence the motto:
HUD when you need. HIDE when you don't.
Important
This mod is a beta test and will require SKSE64 that is currently in alpha test phase. Please understand that by testing SKSE64 at this stage you are using a tool that is currently unsupported by the devs and may have bugs/issues that could affect your game and even your save. But absolutely sure you are willing to take the risk before using SKSE64.
1. Toggle the compass with the 'x' key. You can change this through the MCM settings or by going to console and typing 'set iHUDKey to X' where X is the numerical scancode for the key.
2. The crosshair is only visible when using a ranged weapon/staff or a spell, or when hovering over an activatable item.
3. Allows you to change the transparancy of the compass and crosshair seperately (see video).
4. Floating quest markers only visible when the compass is visible (see video).
5. Allow you to remove the sneak meter, but keep the crosshair when using bow, staff or spell (see video).
6. Speeds up how fast the magicka, health and stamina bars disappear once you regain 100%.
Installation
1. Click the Download with Manager button in the files section to download to NMM.
2. Activate the mod from the mods tab.
Or if you prefer to manually install, just download the file and extract the files into the data folder. Make sure you check the iHUD.esp in you load order.
2. If you load your game and the compass is not visible, close the game and open up the SkyrimPrefs.ini file and make sure bShowCompass is set to 1.
Credits
This mod would not be possible without the help and work of the SkyUI modding community, especially Schlangster, Kratos and Mardoxx.
Also credit to the SKSE64 team for making SKSE64.
Immersive Wenches v1.6.0-SE
Installed 9/17/2020 from Nexus Mods Created by Kozuke Hajime for skyrimse (Immersion)
Adds wenches to every inn in skyrim to "serve and chat" with the patrons of an inn using custom scenes, also some quests, adds barmaids that work as servers/innkeepers and maid wenches with a bodyguard that travel around skyrim. They can be turned into followers (they have custom spells/perks/classes/AI) and can be spouses.
Interesting NPCs SE v4.3.6
Installed 9/17/2020 from Nexus Mods Created by Kris Takahashi for skyrimse (NPC)
NPCs with more extensive dialogue and role play choices. Over 250+ fully voiced NPCs, 25+ followers, 15+ marriage NPCs, and 50+ quests.
This is a fan-port of the LE mod. Ported to Skyrim SE from "scratch," it's since been given TLC and various bugfixes along the way.
Interesting NPCs 3DNPC SE v4.3.8
Installed 9/17/2020 from Nexus Mods Created by Kris Takahashi for skyrimse (NPC)
NPCs with more extensive dialogue and role play choices. Over 250+ fully voiced NPCs, 25+ followers, 15+ marriage NPCs, and 50+ quests.
This is a fan-port of the LE mod. Ported to Skyrim SE from "scratch," it's since been given TLC and various bugfixes along the way.
Interesting NPCs 3DNPC SE v4.3.8
Installed 9/17/2020 from Nexus Mods Created by Kris Takahashi for skyrimse (NPC)
NPCs with more extensive dialogue and role play choices. Over 250+ fully voiced NPCs, 25+ followers, 15+ marriage NPCs, and 50+ quests.
This is a fan-port of the LE mod. Ported to Skyrim SE from "scratch," it's since been given TLC and various bugfixes along the way.
Interesting NPCs Amalee Customizer SSE v1.0
Installed 9/17/2020 from Nexus Mods Created by frogf for skyrimse (Followers & Companions)
frogf's excellent appearance customizer for Amalee (from Interesting NPCs) ported to SSE with permission.
Interesting NPCs SE (3DNPC) v4.4
Installed 9/17/2020 from Nexus Mods Created by Kris Takahashi for skyrimse (NPC)
NPCs with more extensive dialogue and role play choices. Over 250+ fully voiced NPCs, 25+ followers, 15+ marriage NPCs, and 50+ quests.
This is a fan-port of the LE mod. Ported to Skyrim SE from "scratch," it's since been given TLC and various bugfixes along the way.
Interesting NPCs Zora Customizer SSE v1.2.1
Installed 9/17/2020 from Nexus Mods Created by frogf for skyrimse (Followers & Companions)
frogf's excellent appearance customizer for Zora (from Interesting NPCs) ported to SSE with permission.
Interior Vs Exterior Brightness Settings SSE v1.0
Installed 9/16/2020 from Nexus Mods Created by Dylbill for skyrimse (Utilities)
Adds two separate sliders for Interior and Exterior brightness via SkyUi's MCM.
JContainers SE v4.1.12
Installed 9/16/2020 from Nexus Mods Created by silvericed for skyrimse (Modders Resources and Tutorials)
Extends Skyrim SE Papyrus scripts (or SKSE/C++ plugins) with JSON based serializable data structures like arrays and maps. Embedded Lua interpreter.
Cleaned Skyrim SE Textures - Kart_CSSET_Overwrite v1.2
Installed 9/16/2020 from Nexus Mods Created by kartoffel for skyrimse (Models and Textures)
All Skyrim SE textures cleaned of compression artifacts, removed bad bicubic upscaling, and other random fixes. Improves performance too.
Kyne's Grass v1.0.2
Installed 9/17/2020 from Nexus Mods Created by a lot of grass mods authors and me for skyrimse (Environmental)
First, modular grass mod.
Landscape Fixes For Grass Mods v4.7
Installed 9/19/2020 from Nexus Mods Created by code1k for skyrimse (Landscape Changes)
Reduce grass clipping with grass mods.
Lanterns Of Skyrim II v2.0
Installed 9/16/2020 from Nexus Mods Created by WiZkiD for skyrimse (Immersion)
Lanterns of Skyrim II is a completely redesigned version of the old MannyGT LoS. This new edition includes many improvements and additions, more compatibility, improved light sources, snow-covered lighposts and lanterns in snowy areas for a more immersive experience, all lanterns are moved by the wind and much much more........
Leveled Items Level With You - LILWY v1.3.0
Installed 9/17/2020 from Nexus Mods Created by KernalsEgg for skyrimse (Gameplay Effects and Changes)
Unique leveled items will now automatically level with the player as the corresponding level requirements are met.
Installed 9/16/2020 from Nexus Mods Created by T4GTR34UM3R for skyrimse (Models and Textures)
-all mountains cast shadows-a single 8192 x 4096 pixel sized texture instead of two 4096 pixel ones-custom UV mapping with a reworked fitting lod-completely reworked vertex colors, prebaked ambient occlusion-reworked "Improved Snow Shader" settings-three completely differen variations -optional landscape texture pack with a fitting lod
Longer Respawning Cells v1.0
Installed 9/17/2020 from Nexus Mods Created by crippknottick for skyrimse (Gameplay Effects and Changes)
Tired of bandits you just killed and chests you just looted respawning after only a few game days? This will help.
Lucidity Sound FX SSE v2u
Installed 9/16/2020 from Nexus Mods Created by Foggypath for skyrimse (Audio - SFX)
Re-mastered/mixed 100% (4681 samples) of the original skyrim sound fx. Providing a smoother and plainer sound experience.No hum,no crackle,less masking,high definition low-end,no excessive high-end..and much more! Overall far more appealing to the ear..you'll hear things you've never heard before
Lydia Loop Fix 1_1-9687-1-1
Installed 9/16/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
Boethiah for Good Guys - Main File v1.0
Installed 9/17/2020 from Nexus Mods Created by Iceburg for skyrimse (Quests and Adventures)
Complete Boethiah's quest without betraying a friend.
Mature Skin 2 SE Ethereal Elven Overhaul v2.15.0
Installed 9/17/2020 from Nexus Mods Created by Maevan2 for skyrimse (Models and Textures)
Mature Skin Vanilla (SE) v2.15.0
Installed 9/16/2020 from Nexus Mods Created by Maevan2 for skyrimse (Models and Textures)
Useless Patches Collection - Because who cares about conflict resolution and consistency - Maybe Not That Useless Patches Collection 1.2.6 v1.2.6
Installed 9/17/2020 from Nexus Mods Created by mnikjom for skyrimse (Patches)
Patches collection.
More Informative Console v0.34
Installed 9/17/2020 from Nexus Mods Created by Linthar for skyrimse (SKSE DLL)
This mod edits the UI to show a great deal of additional information on npcs, items, and other objects when the console is opened, similar to the way MFG console worked for Oldrim
More Tavern Idles v0.5.4
Installed 9/17/2020 from Nexus Mods Created by InAComaDial999 for skyrimse (Immersion)
Unofficial High Definition Audio Project - Music - HQ v1.0
Installed 9/17/2020 from Nexus Mods Created by sharrken for skyrimse (Audio - Music)
A high-definition restoration of Skyrim's orignal voices and music, drawing from the much higher quality PS4 audio as a source.
Myrkvior - The Flora Of Skyrim - Trees SSE v1.1
Installed 9/16/2020 from Nexus Mods Created by kojak747 for skyrimse (Landscape Changes)
A new tree mod that includes grass, terrain and other options to create your ideal tree setup.
Myrkvior - The Flora Of Skyrim - Trees SSE v1.2
Installed 9/17/2020 from Nexus Mods Created by kojak747 for skyrimse (Landscape Changes)
A new tree mod that includes grass, terrain and other options to create your ideal tree setup.
NPC AI Process Position Fix - SSE v1.33
Installed 9/21/2020 from Nexus Mods Created by Maxsu for skyrimse (Bug Fixes)
A DLL plugin that fixes the vanilla game engine bug that NPCs AI process positions could not be updated after you waiting/ sleeping/ fast travel.
NPC Dialogue Audio Enhancer v1.0
Installed 9/17/2020 from Nexus Mods Created by Skyrimaguas for skyrimse (Audio - Voice)
Makes NPC voices louder, clearer and more distinct during dialogues. (No scripts)
NamedSoulGems v2.0.0
Installed 9/17/2020 from Nexus Mods Created by LukeH for skyrimse (Magic - Gameplay)
Adds back the previous TES feature of displaying the name of the creature trapped in soul gems.
Update: NSG 2 is here making use of the new SKSE 1.7x. This means it will work faster by not starting and stopping a quest for each capture and no more mambo jambo for text replacement. If you wish you could use the new version without SKSE cause it should auto detect that and use the old method if not present.
This is a port of my old (first) Skyrim mod hence versioning continues from there. Please let me know if you find any issue with the port itself otherwise expect other improvements only once SKSE64 will be out.
Notes:
- this is (was) CK only, no script extenders (for version 1.X), vresion 2.X will detect SKSE and use old way if not found.
- this will be incompatible with mods that alter soul trap script, if the other mod is loaded after this you should be able to still use "Shadow of Umbra" a sword I made for testing, type "help umbra" then "player.additem XX000d67" and replace XX with what help command shows
- I made this to use soul trap to collect souls and display them and I'm not so familiar maybe with all the vanilla rules regarding gems filling, so, if I got something wrong please report unless included in the following
- this will fill gems only with souls of the exact size
- allow Azura's/Black Star a few seconds to respawn after using it to charge/enchant an item
- take care on quests like cure for vampirism, I didn't test it, I guess it will choose to give a random gem, please leave a comment on how it exactly works if you happen to have the quest
Thanks to http://skyrim.nexusmods.com/downloads/file.php?id=5312 Acquisitive Soul Gems by bluedanieru which magic effect scripts I studied and inspired from a bit
New Game Plus v.2
Installed 9/16/2020 from Nexus Mods Created by wankingSkeever for skyrimse (Utilities)
Allows you to save the skill levels and gold from an existing character and transfer it to a new level 1 character
No More Creation Club News v1.0.0
Installed 9/16/2020 from Nexus Mods Created by Nico coiN for skyrimse (User Interface)
Only the news are disabled. You can still access the Creation Club with this UI mod.
Small technical information about this mod :
The CC News ad panel is still there, but it is downsized to a 1x1 pixel square, and its opacity set to 0. The main menu UI file doesn't have any other code modification. This mod cannot break anything...
Description
After updating to Skyrim SE v1.5.3.0.8 (or greater), you are greeted with a giant spam box on your Main Menu screen. I dislike this, so I modded the Main Menu interface file to get rid of it.
Instructions
Drag the Interface folder from the 7z archive into your Skyrim Special Edition\Data folder. That's it.
To uninstall, just delete StartMenu.swf from your Data\Interface folder.
Compatibility
Not compatible with anything that modifies StartMenu.swf. Compatible with everything else. Has no effect on the actual game, this is just the launch menu, so it won't affect gameplay, savegames, or anything else. Can be removed at any time.
Credits
Bethesda for Skyrim Special Edition, the Creation Club, and the original menu file.
JPEXS Free Flash Decompiler for the tool needed to modify the file.
InAComaDial999 for the original Fallout 4 mod that was the source of inspiration.
Northern Marsh Bridges v1.3
Installed 9/21/2020 from Nexus Mods Created by Urtho for skyrimse (Locations - Vanilla)
Adds several wooden bridges across the northern marshlands of Hjaalmarch.
Notification Log SSE v1.2.0
Installed 9/17/2020 from Nexus Mods Created by Ryan for skyrimse (Miscellaneous)
Caches notification messages, so you can look at them later
Oblivion Gates Remade v1.1.4
Installed 9/21/2020 from Nexus Mods Created by Pabulum for skyrimse (Landscape Changes)
Adds Oblivion Gates from Oblivion throughout the province of Skyrim. They are designed to fit in with the vanilla game and not be so over-the-top and pull you out of the game.
NAT Less Lens Flare. Obsidian and Cathedral More Godrays - Obsidian Godrays v1.0
Installed 9/16/2020 from Nexus Mods Created by grVulture for skyrimse (Environmental)
Tweaks down the annoying lens flare in NAT if you are using that. If you're using Obsidian or Cathedral Weathers, it brings back the godrays that these mods remove.
Obsidian Weathers and Seasons v1.07
Installed 9/16/2020 from Nexus Mods Created by Dr Mega Arindel for skyrimse (Environmental)
Sharp, ominous, and atmospheric weathers that accentuate proximal detail while obscuring distant landscapes with mysterious fogs. Obsidian Weathers and Seasons is a collaborative work by the authors of Dolomite and Rustic Weathers; a hybridization of artistic styles that glorifies Skyrim for her beauty while preserving her dated modesty.
Obsidian Weathers - Vigilant Integration v1.07
Installed 9/17/2020 from Nexus Mods Created by SabatoMods for skyrimse (Patches)
Updated Vigilant module for Obsidian Weathers & Seasons to work with Vigilant.esm.
powerofthree's Papyrus Extender for SSE v3.3.5
Installed 9/21/2020 from Nexus Mods Created by powerofthree and Shizof for skyrimse (Modders Resources and Tutorials)
An SKSE64 plugin with some custom Papyrus functions. Currently required by: Frozen Electrocuted Combustion + Strange Runes + Dragon Age Spells Redux.
PapyrusUtil SE - Modders Scripting Utility Functions v3.9
Installed 9/16/2020 from Nexus Mods Created by exiledviper meh321 for skyrimse (Modders Resources and Tutorials)
An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/modder.
Installed 9/16/2020 from Nexus Mods Created by Dr Mega Arindel for skyrimse (Environmental)
Sharp, ominous, and atmospheric weathers that accentuate proximal detail while obscuring distant landscapes with mysterious fogs. Obsidian Weathers and Seasons is a collaborative work by the authors of Dolomite and Rustic Weathers; a hybridization of artistic styles that glorifies Skyrim for her beauty while preserving her dated modesty.
Perks unlinked v1.1
Installed 9/17/2020 from Nexus Mods Created by Bluegene001 for skyrimse (Skills and Leveling)
This mod allows you to skip any perks you don't want in a skill tree and take only the ones you like without wasting perk points. This mod should be compatible with all perk overhauls.
Point The Way v2.0.3
Installed 9/17/2020 from Nexus Mods Created by Arthmoor for skyrimse (Immersion)
Ever travel the roads and wonder how it is people find their way? Have you noticed that the roads in many places simply don't have signs that tell you where you can go while traveling them? If you were a foreign visitor to Skyrim, you've got no hope of being able to travel the intricate road network without stopping to read your map every so often, even when you're at a major intersection. Worry no more! While you weren't looking, The Empire sent out its trusty civil engineers (surely Skyrim has some) and they set about marking the roads to better assist travelers in finding their way.
This mod's aim is fairly simple. Road signs have been placed at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of where you could travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.
DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.
Installation - Wrye Bash BAIN
Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.
Installation - Nexus Mod Manager
Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.
Installation - Manual
Drop the Point The Way.esp, Point The Way.bsa, and Point The Way - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.
Uninstalling
Remove the Point The Way.esp, Point The Way.bsa, and Point The Way - Textures.bsa files from your Data folder. No permanent changes are made by this mod.
Load Order
Load order should not matter terribly much as most of these are going to be away from anything important.
Compatibility
Works with any road sign texture replacers you're using. These are strictly vanilla road signs that have been placed, with the exception of the sign for Kynesgrove.
Shares injected records for full compatibility with Cutting Room Floor and my village mods.
Fully compatible with "Lanterns of Skyrim II" by WiZkiD and MannyGT. (https://www.nexusmods.com/skyrimspecialedition/mods/30817)
Credits
Hana - Road sign mesh and base texture for Kynesgrove.
Disclaimer
This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Put On Some Clothes-81846-1-6
Installed 9/17/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
Installed 9/24/2020 from Nexus Mods Created by Qwinn for skyrimse (Patches)
Updates for AIO 1.1 and CRF 3.1.3! All 103 of my patches for popular mod combinations packaged into a single download with an EASY to use installer. Automatically detects if you have the mods being patched active in your plugin list and installs only the patches you need.
Quality CubeMaps - HD Cube Maps v1.02
Installed 9/17/2020 from Nexus Mods Created by kartoffel for skyrimse (Models and Textures)
Cube Maps upscaled by 4x. Better Detail.
Quest Markers Restored v1.2.0
Installed 9/17/2020 from Nexus Mods Created by thetrader for skyrimse (Quests and Adventures)
Adds quest markers to quests that were previously missing them.
RUSTIC CLOTHING - Special Edition v3.0
Installed 9/16/2020 from Nexus Mods Created by Gamwich for skyrimse (Clothing)
High resolution RUSTIC CLOTHING texture overhaul for Skyrim Special Edition. Now with BC7 compression. Available in several resolution options.
RUSTIC WINDOWS - Special Edition v2.0
Installed 9/16/2020 from Nexus Mods Created by Gamwich for skyrimse (Models and Textures)
This mod retextures the Skyrim and Dragonborn windows in a lore-friendly way. The window glass has been revised to be thick, textured and insulating. The "opaque" nature of the glass has a purpose. 2K and 1K versions.
Real Leather Coin Purse v1.0.0
Installed 9/17/2020 from Nexus Mods Created by McChuggernaut for skyrimse (Immersion)
Let the comments be filled with coin purse jokes!
Now that that's out of the way...
I really hated the fluorescent orange glowing coin purses. On top of that, the bump mapping was pretty lackluster, the tie rope and stitching stood out like sore thumbs, and there was absolutely no "reflectivity" at all. Even extremely non-reflective surfaces interact a tiny bit with lighting, and if they don't they look flat and fake. So I tweaked the purse texture for a darker, less orange, real leather look first. Then I ran it through a great program called Crazybump, which makes some pretty spectacular bump maps, for that extra touch. They now also subtly interact with the light, and shadows play across their surface much better. Finally, they are the teeny-tiniest bit reflective (don't worry, I was very careful to not over-do this) and give the illusion of real, worn but still rough leather (This really has to be seen in-game to be adequately appreciated.). It ought to look great with a lot of ENBs, as well. I also attempted to show a variety of lighting conditions in the images section to display what they look like under varying circumstances.
Why did I bother to make this?
There are a few other retextures and replacers out there for this object, but some either looked over-the-top and clashed with the rest of the game, looked unrealistic and break the vanilla "feel", got the color right but did nothing about the bump mapping or reflectivity, or are hidden and hard to find in big texture packs that change all kinds of other textures. Who wants to spend hours trolling the Nexus and taking apart big texture packs to find a good retex for a single object? My mod says "coin purse" right in the name, so all you need to do is type that in the file search bar. :)
In to realism and immersion and hate inconsistencies and eyesores like me? You might enjoy two other mods I completed recently:
Installed 9/17/2020 from Nexus Mods Created by Rigmor for skyrimse (Quests and Adventures)
After saving a young girls life, you find yourself becoming her guardian protector from a dark past, herself...and a destiny not of her choosing.
Remember Lockpick Angle - Updated v2.0
Installed 9/17/2020 from Nexus Mods Created by OnlyIWeDo for skyrimse (Gameplay Effects and Changes)
After breaking a lock-pick, the new lock-pick is placed at the same angle where the last one broke.
Remove Blood v1.12
Installed 9/21/2020 from Nexus Mods Created by azzendix for skyrimse (Visuals and Graphics)
Simple textures/meshes replacer to remove blood. It offers 3 options to choose: Blood Screen Effect, Blood Squirt Effect, Blood Decal Texture.
Personally, I use it to remove Blood Screen Effect only but you can choose whatever you want.
Remove Interior Fog v3.0.0
Installed 9/16/2020 from Nexus Mods Created by rgabriel15 for skyrimse (Visuals and Graphics)
This is a port of rgabriel15's mod that aims to remove the interior ambient fog.
I cleaned the file with SSEedit, saved it in the new CK, removed one wild edit and carried the latest changes from USEEP over.
NOTE: This mod only removes the distant interior fog, it doesn't remove the floating mist particles. If you want to remove those, use the mod Interior and Dungeon Fog Remover.
Requirements: USSEP
Since many mods alter interior cells and I won't make patches for all of them, most likely some adjustments made by this mod will be overwritten (i. e. some cells will still have interior fog), as long as you don't carry over the changes made by this mod in xEdit.
Compatibility:
Relighting Skyrim: load before Remove Interior Fog - compatible
Remove QuickSave Button from SkyUI System Menu v1.1
Installed 9/16/2020 from Nexus Mods Created by uranreactor for skyrimse (User Interface)
This small mod removes the "Quick Save" button from System Menu (esc), that was added in SE. You can now normally exit your game without scrolling in System Menu.
Reverb and Ambiance Overhaul v1.5.0
Installed 9/16/2020 from Nexus Mods Created by mm137 for skyrimse (Audio - SFX)
What does this mod do?
TL;DR: Makes loud sounds (magic, traps, shouts, big animals) more realistic for player and NPCs. Improves and balances ambiance and reverb to be more realistic and lively. Increases the diversity and dynamics of in-game sound. Fixes numerous issues. Lightweight and compatible with all sound replacer mods.
Good headphones or good speakers are highly recommended. This mod will rattle your sub-woofers and annoy your neighbors.
-Adds a slider in the Audio menu. "Ambiance" controls the volume of waterfalls, weather, dwemer machinery hum, birds, water drips, insects, room tones, etc. It defaults to about 70% - roughly vanilla volume.
-Adds ambient sounds and reverb types to regions where they were absent, or fixes inappropriate or generic settings. This makes the sound design of the game feel denser and more "alive". Additionally, "one-shot" ambient sounds like wind gusts and creaking wood will now trigger more frequently.
-Adds newly created ambient types to areas that used generic settings. Caves, sewers, etc. now no longer sound identical. Unique locations such as Sovngarde, the Soul Cairn, Asura's Star, and the Dark Brotherhood HQ have unique custom ambiance.
-Adds vanilla ambient sounds to appropriate regions. This includes birds and cicadas during the day, crickets and howling dogs and wolves at night, etc.
-Adds more wind, rain, and thunder to storms; water drips and gurgles to sewers; spooky sounds to caves; and mysterious machinery sounds to Dwemer architecture. Aims to make Skrim feel like a colder, wetter, more dangerous place.
-Rebalances Indoor and Outdoor Ambiance. Vanilla is much louder indoors - this brings them closer to being even without totally changing the dynamic. Some incidental sounds have been made slightly louder.
-Increases (or in some cases decreases) the amount of reverb certain sounds produce. Fireballs and other loud spells, exploding traps, and the like now behave much more realistically, and quieter sounds are somewhat tweaked as well on a case-by-case basis. Shouts, for example, will reverberate much more, especially indoors.
-Different room types and areas behave differently. Dwemer dungeons are now cavernous, echoey, and metallic. Wooden rooms are more muffled. The difference between small spaces and large ones is greater. Outdoors has as close to a simulated echo as the engine allows.
-Increases attenuation for almost all reverb types. This allows sound to propagate over longer distances, whilst decreasing the distance in which sounds will play in "2D". An arrow whizzing next to your head will sound much different than a wide miss, or a hit.
-Larger creatures and NPCs produce more reverb and louder sounds. Dragons, Dwemer Centurions, Mammoths, and Giants sound more impressive.
-More variety for commonly heard repeated sounds - hammering, mining, wood chopping, ambient birds, thunder, wind, etc.
-More variety and weight for weapon and arrow impacts, especially on metal.
-Deeper and less intrusive sounds for soul trap, nirnroot, dog barks, and other obnoxious noises.
-Heavy armor footsteps have more variety and interact with reverb differently than light armor footsteps.
-Numerous small bug fixes and "quality of life" tweaks.
What does it not do?
-Does not use any scripts. This mod is lightweight, lag-free, safe, and easy to uninstall.
-Does not replace any sounds, and is perfectly compatible with all sound replacement mods.
I recommend you load this one fairly high up in your load order. This will allow other mods to overwrite easily and seamlessly. Since this mod tweaks a small handfull of cells, other mods that change these cells should go afterwards: The Ratway, The DB headquarters, Goldenglow Estate Sewer, and several of the inns.
If you use Alternate Start, Enhanced Lighting for ENB, or both, there are patches you should use under Optional Files.
There is also a patch for ELFX. Place this after the AS patch.
Unfortunately you can't use a Bashed Patch on cells, so using multiple mods that edit the same cells requires either some compromise
or a hand made patch. There's no 100% great solution - you just have to decide for yourself in this case. This is true of ALL MODS, not just this one.
100% Compatible with Sounds of Skyrim (all versions)
100% Compatible with all music mods.
100% Compatible with Lucidity Sound FX, but only this mod's Ambiance slider works.
99% Compatible with Immersive Sounds - just load that mod after this one to solve any issues.
100% Compatible with Wet and Cold and all water mods - again, just load them afterwards.
100% compatible with Relighting Skyrim and any other light mod that doesn't edit cells.
1. Looping sounds occasionally stick. This seems to be a vanilla issue, but please report repeatable instances of this so I can squash them. For now, a quick save/load works.
2. Distortion on very loud sounds. I suggest you turn down your Master slider and turn up your speakers or headphones.
Installed 9/17/2020 from Nexus Mods Created by Urtho for skyrimse (Locations - Vanilla)
Adds additional pathways and bridges connecting the Riften docks with both sides of the mainland.
Skyrim 2020 Parallax by Pfuscher - Riften Parallax Addon v4.8
Installed 9/21/2020 from Nexus Mods Created by Pfuscher for skyrimse (Models and Textures)
High Res Textures for tons of other stuff. Now also with Parallax add ons Going towards 1300 files, way more to come
Patreon and Kofi supported
Rigmor of Bruma v1.1c
Installed 9/17/2020 from Nexus Mods Created by Rigmor for skyrimse (Quests and Adventures)
After saving a young girls life, you find yourself becoming her guardian protector from a dark past, herself...and a destiny not of her choosing.
Small Environmental Fixes (AO and Transition) v0.2
Installed 9/17/2020 from Nexus Mods Created by SebastianJSL for skyrimse (Bug Fixes)
This mod aims to fix issues with Ambient Occlusion and how it affects native & non-native textures.
It's a simple mod that adds lore friendly static objects in certain areas of the world, where's Ambient Occlusion is an issue. (Will also add small texture transition fixes the same way)
SKSE64 ini pre-download for lazy users v1.2
Installed 9/16/2020 from Nexus Mods Created by Sagittarius22 for skyrimse (Utilities)
Don't know what to add in your SKSE ini?
Here's one. Does NOT include SKSE files but only the ini.
SMIM SE 2-08 v2.8.0
Installed 9/16/2020 from Nexus Mods Created by Brumbek for skyrimse (Models and Textures)
Current Version: 2.08 - July 3, 2018
Thank you to those who have donated to me.
You make Nexus the best modding site around!
Important: SMIM on the Nexus uses a nice Mod Manager installer. If you want a complete .BSA archive version, download SMIM from Bethesda.net.
Skyrim is the greatest open-world RPG ever created and includes fantastic 3D character and creature models. However, playing the game for even one hour made me notice Skyrim also contains many ugly 3D models. More precisely, there are quite a few low-polygon static meshes that comprise the architectural elements, clutter, furniture, and landscape objects.
It would appear that while the artists devoted a large amount of time to create the races, creatures, armors, weapons, and major buildings, the more "boring" 3D models that make up the game world were severely neglected.
Hence, this mod edits many 3D models to improve their appearance and to fix many of the ugly seams and other oddities. I started in February 2012 with the ultimate goal of improving about 500 of the worst offenders. In June 2014 750+ meshes have been completed; my goal has been exceeded with over 15,000 placements of said meshes! In October 2016 900+ meshes are improved, with over 30,000+ placements! Cool.
Still, SMIM still has more to do! Improving meshes takes a long time, and I'll release incremental updates to include new 3D models as I finish them.
Want to know more? I wrote book about SMIM! Click the image below to read a larger version of "Initiates Guide to SMIM". It'll even boost your stats!
The Nexus Mod Manager (NMM) is recommended for proper installation. If you use NMM, just click the "Download with Manager" button and install!
The Unofficial Skyrim Special Edition Patch (USSEP) is HIGHLY recommended. Install order doesn't matter since USSEP is a BSA package meaning SMIM's loose files will always take precedence.
SMIM uses many SMIM-specific new textures that are included in the "textures-smim" folder to separate them from vanilla textures. These SMIM-textures always override any other texture replacers you are using. What this means is most of the meshes I edit will use MY textures, not those of other texture replacers you have installed. This isn't a big deal since my SMIM textures are designed to match well with the base game and other high-res texture packs. Just be aware that when using SMIM, you will have to use my textures for most SMIM'd meshes.
Also, SMIM includes several edited vanilla textures (I fixed errors with them), which do conflict with texture replacers. You just have to decide if you want my fixed vanilla textures or your favorite texture replacer's versions. For example, if you install Skyrim HD first then SMIM, you'll get SMIM's fixed vanilla wood post texture. If you install SMIM first then Skyrim HD, you'll get Skyrim HD's wood post texture. None of this hurts your game. Just remember to generally install SMIM first and then texture replacers.
Special Edition mods: Other really great Special Edition visual mods to complement SMIM:
Skyrim Flora Overhaul SE - Greatly improved plant, tree, and flora textures. But the framerate hit is considerable.
Ruins Clutter Improved - A wonderful, high quality mesh and texture mod that adds 3D chains to chandeliers, improves the candles, and other ruins related improvements.
Detailed Rugs - Greatly improved rugs. Very lore-friendly.
Rugnarok - A alternate mod to Detailed Rugs. Also very high quality and lore-friendly.
Skyrim 2011 mods that work fine with SE: Other really great visual mods to complement SMIM:
Real Roads - A fantastic mod that makes all the cobblestone roads actually 3D. A truly fantastic visual improvement!
Jewels of the Nord - This compliments my high-polygon rings with high-resolution textures.
High Quality Food and Ingredients - A nice collection of food and ingredient textures. Many of these SMIM already improves (won't conflict and SMIM will take priority), but this mod has great powder and moon sugar textures. Some textures are different than vanilla and a matter of preference.
SkyFalls and SkyMills - Adds distant animated waterfalls and windmills. Fantastic! Install before SMIM and let SMIM overwrite the windmill files.
See Changes tab for a full list of versions or see a per-file changelog by clicking the Files tab and viewing the changelog.
What is the performance hit?
For me, it is zero. In 2013 I was running a 3.3GHz i2500k Intel CPU with a nVidia GeForce 680 with no performance hit. Users with slower machines may take a hit. I have no interest in making low-polygon models. Every model I've included is more detailed than vanilla. A few of my meshes are a LOT more detailed, some even overkill perhaps. Maybe I'll go back and reduce polygons at some point. For now, try my mod, note where your FPS drops (if anywhere) and manually delete certain of my meshes if you desire.
What textures do your models use?
I use the default vanilla textures whenever possible so that texture replacers will work fine with my mod. However, some models require me to make custom textures to fit my new awesome 3D models. In this case I use my judgment to decide which texture source is best: vanilla, Skyrim HD, or a new custom-made texture by me. What this means is you can't simply use a texture replacer to replace textures for my objects. But all my non-vanilla textures are quite high-resolution. See the texture replacer section above for more information.
I don't like one of your 3D models or textures. How do I solve my issues?
Well, if you don't like a certain 3D model I've included, you can delete it manually either before or after installation. You'll have to find it yourself and remove it. If you don't like my textures I'm afraid you're stuck with them since other texture replacers won't work for most of my 3D models. If you ask nicely I could perhaps make an alternate texture more to your liking.
Will you improve/fix a certain 3D model?
Maybe, post in the comments and tell me what you want fixed and why. But don't post spoilers!
Why don't you just enjoy the game as it was made?
Because I'm OCD. I notice seams, low-polygon models, and other offenses to good artistic design. It's my burden really. I wish I was ignorant of all this, but alas, I know too much...
See Credits page for full list of credits.
Thanks to the whole NifSkope team over the years. Without their years of effort no-one would be able to edit .nif files! Thank you!
Thanks to NifUtilsSuite by skyfox et al. Without this tool, I would have no way of editing Skyrim collision. Thank you!
Bethesda for creating awesome games with irksome flaws that we modders obsess over.
Installed 9/17/2020 from Nexus Mods Created by SOt Team for skyrimse (Gameplay Effects and Changes)
This is meant as a time saver, not a cheat. Player's carry weight will increase when he acquires a follower. Having two, three, or four followers will also increase carry weight for player. How much is determined by MCM menu.
SSEMFR - Skyrim SE Main Font Replacer (Oblivion) v1.0.0
Installed 9/16/2020 from Nexus Mods Created by Dovahsaur for skyrimse (User Interface)
This mod changes Skyrim SE's main UI font to be the one of Oblivion.
Installation - Requirements
Just extract the files to your Data folder, or install with the mod manager of your choice.
Compatibility
Incompatible with any mod that replaces the main font, obviously.
Can be compatible with mods that replace other fonts (such as book or letter fonts) if you edit the fontconfig.txt file in Data/interface to include both this font and the other as well.
Compatible with everything else, really, it just changes the main font. No esp, no new textures or meshes.
Should work just fine with Oldrim.
Supported Languages
Feel free to test it with your own language and tell me in the post section if it works normally, so I can update this list as often as possible.
Installed 9/16/2020 from Nexus Mods Created by Petra for skyrimse (User Interface)
changes the main menu skyrim logo to a wallpaper
SUNSET SWORD
Scaleform Translation Plus Plus v1.4.1
Installed 9/17/2020 from Nexus Mods Created by Ryan for skyrimse (User Interface)
This plugin enables native translation nesting present within SkyUI, as well as English fallbacks
SOS SE v1.1.4
Installed 9/28/2020 from Nexus Mods Created by VectorPlexus Smurf and b3lisario for skyrimse (Body, Face, and Hair)
Seasonal Calendar (for Obsidian or Aequinoctium and seasonal mods) - Seasonal Calendar v1.2
Installed 9/16/2020 from Nexus Mods Created by Illuzio for skyrimse (User Interface)
Displays the current season in the game menus.
The Secret Lives of Skyrim NPCs 2.0 v1.0
Installed 9/28/2020 from Nexus Mods Created by DrSpartacus for skyrimse (Immersion)
The Secret Lives of Skyrim NPCs 2.0 uses the Sex Scene Framework to add over 300 Flower Girls scenes between NPCs hidden around Skyrim to be discovered.
Serana Dialogue Add-On v1.8.3
Installed 9/21/2020 from Nexus Mods Created by Martimius for skyrimse (Immersion)
An expansion to Serana's dialogue in order to make her feel more organic as an interactive character with the player and the world. This includes more conversations with the player, quest awareness, radiant dialogue, and much more. With this mod, Serana should be a more engaging character not only in Dawnguard, but for the whole game.
Seranaholic by rxkx22 - Ported to SSE by bchick3 and elrizzo - Serana High-res skin texture for v1.8 v1.8
Installed 9/17/2020 from Nexus Mods Created by rxkx22 - Ported to SSE by bchick3 and elrizzo for skyrimse (NPC)
This is a port of the original Skyrim mod to SSE with permission from the original author.
Serana Mature Skin
Installed 9/16/2020 from Nexus Mods Created by Unknown Author for skyrimse (Unknown)
Serana Dialogue Edit - Skyrim Special Edition v1.02
Installed 9/17/2020 from Nexus Mods Created by ThatGuyYeah for skyrimse (NPC)
An Overhaul of the Dialogue for Serana. This includes: Bug fixes, Custom Dialogue Branches, More Radiant Dialogue and Expansion into Hearthfire and Dragonborn.
Seranaholic by rxkx22 - Ported to SSE by bchick3 and elrizzo - Seranaholic SSE 1.8.2 v1.8.2
Installed 9/17/2020 from Nexus Mods Created by rxkx22 - Ported to SSE by bchick3 and elrizzo for skyrimse (NPC)
This is a port of the original Skyrim mod to SSE with permission from the original author.
SSF v1.02
Installed 9/28/2020 from Nexus Mods Created by Zhalroth for skyrimse (Animation)
A framework that makes it easy to add sex scenes between NPCs.
SkyUI_5_2_SE v5.2.0-SE
Installed 9/16/2020 from Nexus Mods Created by SkyUI Team for skyrimse (User Interface)
This is an unsupported alpha version for testing. Use at your own risk.
Version 5.2SE - Requires SKSE64 2.0.4 alpha or newer and and Skyrim 1.5.3.
Version 5.1SE - Requires SKSE64 2.0.2 alpha or newer and and Skyrim 1.4.2.
Skyrim Landscape and Water Fixes v5.6
Installed 9/25/2020 from Nexus Mods Created by WiZkiD - lilebonymace for skyrimse (Environmental)
This mod corrects numerous graphic glitches around Tamriel worldspace, it also helps to relieve your obsessive-compulsive disorder ;)
Skyrim_Particle_Patch_for_ENB-SSE(5)
Installed 9/16/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
Slof's Better Critters SE - Slof's Dogs v1.0
Installed 9/17/2020 from Nexus Mods Created by AlienSlof for skyrimse (Models and Textures)
I'm offering my simple retextures of the various animals here, as they work perfectly well in the SE version as well as basic Skyrim. I've lumped them al together on this page for ease of collecting. They can be safely installed as loose files.
Slof's Posh Clothes v1.0
Installed 9/17/2020 from Nexus Mods Created by AlienSlof for skyrimse (Clothing - Jewelry)
Mages, Vampires and Noblemen should not have to walk around in faded, dirty clothes!
Slof's Posh Clothes SSE v1.0
Installed 9/17/2020 from Nexus Mods Created by AlienSlof for skyrimse (Clothing - Jewelry)
Mages, Vampires and Noblemen should not have to walk around in faded, dirty clothes!
Slof's Better Critters SE - Slof's Wolves v1.0
Installed 9/17/2020 from Nexus Mods Created by AlienSlof for skyrimse (Models and Textures)
I'm offering my simple retextures of the various animals here, as they work perfectly well in the SE version as well as basic Skyrim. I've lumped them al together on this page for ease of collecting. They can be safely installed as loose files.
Solstheim Lighthouse v1.2
Installed 9/17/2020 from Nexus Mods Created by fadingsignal for skyrimse (Environmental)
Adds a new Redoran style lighthouse to the Solstheim docks entrance, with a new custom-made mesh. No more crashing into basalt columns!
Sounds of Skyrim - Complete Edition - MCM v2.0.3
Installed 9/16/2020 from Nexus Mods Created by Cliffworms - Arthmoor for skyrimse (Audio - SFX)
Adds 435+ sound effects to the game's dungeons, wilderness areas, and cities.
Ethereal Elven Overhaul Special Edition patch v2.0.1
Installed 9/17/2020 from Nexus Mods Created by AngelTrump for skyrimse (Patches)
The Special Edition patch makes the mod compatible with Skyrim Special Edition, contains various bug fixes, includes the changes from Unofficial Skyrim Special Edition Patch and removes male animations from female elven NPCs affected by EEO.
2. Remove the following folders and files from it:
FaceGenData folder located in Data\Meshes\Actors\Character
FaceGenData folder located in Data\Textures\Actors\Character
ethereal_elven_overhaul.esp
3. Pack the mod and install it with your mod manager
4. Install the Special Edition patch
5. Optional patches
Always overwrite the files from the previous mod, if asked.
Load order
Nothing specific. Patches always go below all the mods they're made for.
Notes
If you have a mod like Bijin NPCs that alters the looks of some of the existing elven NPCs and you want to retain those changes then place that mod below EEO's patches in your load order.
Mods that alter elven races, head parts, or other attributes of existing elven NPCs will require compatibility patches.
Sakr3d for his EEO USLEEP Update which helped me with a few fixes
Dialogue hint - Speech hint (USSEP) v1
Installed 9/17/2020 from Nexus Mods Created by Gardemarin for skyrimse (Gameplay Effects and Changes)
Shows the required level of knowledge of speech in dialogs.
Stay At The System Page - Updated v1.5.0
Installed 9/16/2020 from Nexus Mods Created by Ryan - iammitochondrion for skyrimse (Patches)
Ensures the journal menu always opens at the system page tab.
Summon Ancestor Guardian v1.0.0-Final
Installed 9/17/2020 from Nexus Mods Created by Somokon for skyrimse (Visuals and Graphics)
A very small mod (ESP only) that replaces the Dunmer flame cloak power with the Dunmer "Summon Ancestor Guardian" racial ability (as seen in Morrowind and Obilivion). Uses only vanilla assets, no DLC required.
Summons Releveled v1.1.0
Installed 9/17/2020 from Nexus Mods Created by Vandhal for skyrimse (Magic - Gameplay)
Relevels Conjuration Summons to encourage spell variety.
TRUE FACES - A Character Enhancement Project - TEMPERED SKINS version - True Faces Diffuse (grittier) v1.2
Installed 9/17/2020 from Nexus Mods Created by nbtime for skyrimse (Body, Face, and Hair)
This is a project dedicated to modernizing Skyrim's character assets. The first version focuses on applying originally sculpted, realistic faces to the male humanoids of Tamriel. This means their faces now react to lighting appropriately and naturally, and now have well-defined bone structures!
Myrkvior - The Flora Of Skyrim - Trees SSE - TFoS Trees of Whiterun Town Lore v1
Installed 9/16/2020 from Nexus Mods Created by kojak747 for skyrimse (Landscape Changes)
A new tree mod that includes grass, terrain and other options to create your ideal tree setup.
Myrkvior - The Flora Of Skyrim - Trees SSE - TFoS Trees of Whiterun Tundra v1
Installed 9/16/2020 from Nexus Mods Created by kojak747 for skyrimse (Landscape Changes)
A new tree mod that includes grass, terrain and other options to create your ideal tree setup.
Tamrielic Textures SE 1 - Landscapes v1.3.0
Installed 9/16/2020 from Nexus Mods Created by ciathyza for skyrimse (Models and Textures)
A fresh and complete replacement of all Skyrim landscape textures in 4K (and 2K, 1K) glorious quality.
Tempered Skins for Males - Vanilla and SOS versions v2.05
Installed 9/28/2020 from Nexus Mods Created by traa108 for skyrimse (Models and Textures)
High quality non-beast male face and body texture replacement coming with different options: hair, dirt, muscle smoothness. Nude (from Better Males) and dressed (Vanilla based) bodies, SOS versions also available. Also remade: complexions, snow elves, afflicted ones, vampires.
Perfect Terrain LOD - Terrain LOD for Tamrielic Textures v1.0
Installed 9/16/2020 from Nexus Mods Created by Dlizzio for skyrimse (Models and Textures)
New overhaul for Terrain LOD that corresponds with the texture mods you have installed. Generated with xLODGen. Also contains Tree LOD.
The Elder Scrolls Tomes - Skyrim Magic Addon-8079-1-4-0
Installed 9/17/2020 from Nexus Mods Created by User_34058330 for skyrimse (Magic - Spells & Enchantments)
The Paarthurnax Dilemma v2.0.0
Installed 9/17/2020 from Nexus Mods Created by Arthmoor for skyrimse (Quests and Adventures)
Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like you should have been able to put your foot down and make them see reason? Well now you can!
This mod is a simple, yet badly needed modification to the post-MQ quest the Blades give you to kill Paarthurnax.
Approach the quest as usual. Listen to the Greybeards and Paarthurnax.
Should you decide to spare his life, return to Delphine or Esbern and explain it to them. You may have to be a bit forceful in the process. They may not like what you're telling them, but they're supposed to be there to serve the Dragonborn, right?
Should you choose to go through with slaying him, he will not be alone. Paarthurnax told you he was going to try and teach others the Way of the Voice, and he'll have his first group of students listening intently. Or, well, whatever dragons do when they're perched on rocks looking at each other.
Are you a ruthless savage like your Blade companions, or will you show compassion and forgiveness the Blades don't appear to be capable of anymore? Make your choice, Dragonborn!
Installation Requirements
Skyrim Special Edition 1.5.73 or greater.
You will need to turn on subtitles to see the text for Delphine and Esbern's dialogue additions.
Alternately, download and use Fuz Ro D-oh - Silent Voice to see subtitles only on those NPCs with no voiced audio. This requires SKSE64.
DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.
Installation - Wrye Bash BAIN
Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.
Installation - Nexus Mod Manager
Use the "Download with Manager" button on the The Paarthurnax Dilemma page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.
Installation - Manual
Drop the The Paarthurnax Dilemma.esp and The Paarthurnax Dilemma.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.
Uninstall
Don't do that. Uninstalling the mod will break things beyond repair. If you insist on ignoring this, you will get no help with trying to undo the damage that will be done.
Compatibility
Mods which alter the following quests will not be compatible without a patch:
MQPaarthurnax - Paarthurnax
FreeformHighHrothgarA - The Words of Power
DialogueHighHrothgar
MQ306
MQ301 - The Fallen
Mods which edit the following scripts will not be compatible unless patched:
QF_MQPaarthurnax_0003FA16.psc
QF_MQ301_00044C56.psc
QF_MQ305_00046EF2.psc
Credits
Madcat221 - For coming up with some good lore based solutions for dialogue, dragon names, and other helpful suggestions.
Disclaimer
This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
THE PEOPLE OF SKYRIM 2 V9.3.2.3
Installed 9/24/2020 from Nexus Mods Created by Nesbit098 for skyrimse (Immersion)
Compatible with 1000s of other town, city related mods including JK's Skyrim - Open Cities - Immersive Citizens & offers the user a whole new immersive game-play experience across Skyrim. Find new settlements, caves, dungeons, enemies, traps, bridges, patrols, travelers; a massive injection of warring content, interior Inn content & more.
Torch Remover v0.9
Installed 9/16/2020 from Nexus Mods Created by grVulture for skyrimse (Immersion)
Removes torches from NPCs standing next to other NPCs with torches. Removes torches from mounted NPCs. Removes torches from NPCs based on light level. Let's NPCs re-equip torches when they are in the dark, if they are not standing next to another NPC with a torch and they are not on a mount (horse, etc.)
True Storms Special Edition - Thunder Rain and Weather Redone - True Storms - Main File 1.0.2 v1.0.2
Installed 9/16/2020 from Nexus Mods Created by fadingsignal for skyrimse (Environmental)
True Storms Special Edition is a complete overhaul of the storm systems in Skyrim SE, including new heavy and unique weathers, loads of new intense sound effects, interior sounds, particle effects, new rain, snow, and dust textures, heavy fogs, new weathers for Solstheim including dust storms, and much more!
Undead summons emerge from the ground v1.0
Installed 9/17/2020 from Nexus Mods Created by Kurasa25 for skyrimse (Animation)
This mod makes all summoned undead emerge from the ground when summoned.
Underground - a dungeon texture overhaul v1.2
Installed 9/17/2020 from Nexus Mods Created by T4GTR34UM3R for skyrimse (Models and Textures)
an ambitious dungeon retexturing project wich starts with caves an nordic dungeons
Unique Region Names v5.0.7
Installed 9/16/2020 from Nexus Mods Created by CptMcSplody for skyrimse (User Interface)
Changes the display text when exiting an interior location to match the region you are currently inside. For example, in Riverwood instead of "Skyrim" you will see "Riverwood, Whiterun Hold".
Unique Region Names v1.0.2
Installed 9/21/2020 from Nexus Mods Created by CptMcSplody for skyrimse (Miscellaneous)
Changes the display text when exiting an interior location to match the region you are currently inside. For example, in Riverwood instead of "Skyrim" you will see "Riverwood, Whiterun Hold".
Unlimited Rings and Amulets Collection v1.5.0
Installed 9/17/2020 from Nexus Mods Created by Michalius for skyrimse (Cheats and God items)
Collection of patches to make rings and amulets from various mods not take a body slot (which means you can wear as many of them as you'd like).
List of supported mods below. Place each patch right after the master mod. Remember, that if a mod alters the same item and is lower in load order it will override this change.
Unofficial Material Fix v1.17.0
Installed 9/16/2020 from Nexus Mods Created by Elzee for skyrimse (Bug Fixes)
Why material bugs need to be fixed? They will cause wrong footstep sounds or just silence them. They will also cause wrong sparks and sounds when weapons or other objects hit on them. Which will suddenly break immersion during playing.
Unofficial Skyrim Special Edition Patch v4.2.3
Installed 9/16/2020 from Nexus Mods Created by Unofficial Patch Project Team for skyrimse (Bug Fixes)
A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
Updated Categorized Favorites Menu v2.7
Installed 9/16/2020 from Nexus Mods Created by Shadic4101 for skyrimse (User Interface)
Updated favorites list since 2018
VIGILANT Voiced - English Addon v3.0
Installed 9/17/2020 from Nexus Mods Created by Aelarr and The Skyrim Voice Alliance for skyrimse (Quests and Adventures)
The mod before you is an English voice acting addon for Vigilant, brought to you by 23 incredibly talented voice actors and the author of the latest English translation.
Vanilla NPCs SSE Ruhmastered v2.1
Installed 9/17/2020 from Nexus Mods Created by Ruhadre for skyrimse (Body, Face, and Hair)
Overhauls 3,024 vanilla Skyrim and DLC facegens to incorporate SUEMR + AO Eye Fix + ENB Brow Fix + BVFE Fangs + Double Sided Vertex Human Mouth Fix + EFA
Viewable Faction Ranks v1.1.9
Installed 9/17/2020 from Nexus Mods Created by Reath for skyrimse (User Interface)
With this mod, you can now see which factions you are in, and what rank.
VIGILANT SE v1.5.2
Installed 9/17/2020 from Nexus Mods Created by Vicn for skyrimse (Quests and Adventures)
Vigilant of Stendarr Quest
Vilja Customizer SSE v1.0
Installed 9/17/2020 from Nexus Mods Created by ClearanceClarence for skyrimse (Models and Textures)
The successful Vilja Customizer is now available for SSE.
Vilja 4.3 for Skyrim SE v4.3.0
Installed 9/17/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
Unofficial High Definition Audio Project - Voices EN - Part 2 v1.0
Installed 9/17/2020 from Nexus Mods Created by sharrken for skyrimse (Audio - Music)
A high-definition restoration of Skyrim's orignal voices and music, drawing from the much higher quality PS4 audio as a source.
Unofficial High Definition Audio Project - Voices EN - Part 1 v1.0
Installed 9/17/2020 from Nexus Mods Created by sharrken for skyrimse (Audio - Music)
A high-definition restoration of Skyrim's orignal voices and music, drawing from the much higher quality PS4 audio as a source.
Volumetric Mists v1.4.2
Installed 9/28/2020 from Nexus Mods Created by Robanco for skyrimse (Environmental)
Installed 9/16/2020 from Nexus Mods Created by kryptopyr for skyrimse (Bug Fixes)
Fixes bugs and inconsistencies for Skyrim's weapons, armors, clothing, jewelry, and clutter items.
Armor and Clothing Extension - WACCF_ACE 4K Textures v1.0
Installed 9/16/2020 from Nexus Mods Created by kryptopyr and Gamwich for skyrimse (Clothing)
Adds more diversity and lore-friendly clothing options and gives NPCs more appropriate attire.
WICO TEST
Installed 9/16/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
Water for ENB v1.34
Installed 9/24/2020 from Nexus Mods Created by mindflux for skyrimse (Visuals and Graphics)
A water modification that takes full advantage of advanced features offered by ENBSeries.
Weapons Armor Clothing and Clutter Fixes v2.1
Installed 9/16/2020 from Nexus Mods Created by kryptopyr for skyrimse (Bug Fixes)
Fixes bugs and inconsistencies for Skyrim's weapons, armors, clothing, jewelry, and clutter items.
Wearable Lanterns 4.0.3 Release v4.0.3
Installed 9/17/2020 from Nexus Mods Created by Chesko for skyrimse (Items and Objects - Player)
Wearable Lanterns is the definitive worn lantern mod for The Elder Scrolls V: Skyrim.
Adds a craftable, wearable travel lantern that can be hooked onto your belt, or carried in your hand. Catch a torchbug in an empty torchbug lantern and let it light the way in dark dungeons while you keep your hands free during combat and adventuring.
If Campfire is installed, you can craft travel lanterns from Survival Skills: Create Item, and use lantern oil as tinder for your campfire.
The lantern’s placement on the belt was inspired by Legend of Zelda: Twilight Princess. It also heralds the visual style of Dragon’s Dogma.
Lanterns can be given to your followers, enabling them to keep their hands free, too. By talking to them and selecting "About your lantern...", you can change the lantern position, or ask them to turn it on or off.
* Purchase a Travel Lantern, or craft one at a Forge.
* Purchase an Empty Bug Lantern, and catch a Torchbug while wearing the lantern
Being worn lanterns, they are found under the APPAREL section of your inventory and in shops.
CONFIG
The way you use and toggle your lantern (held or worn) can be changed by selecting "Options: Wearable Lanterns" from your Spells menu, and pressing the Shout key. You can change the lantern position, brightness, and more.
FAQ
"I try to use a 'Lantern', but nothing happens."
Lanterns (a clutter item found in the world) by themselves are not usable. Combine them with a leather strip at a forge to convert them to Travel Lanterns, which can be equipped.
"I gave a wearable lantern to a follower, but it didn't turn on."
Followers will only turn on their lanterns at night, or when in 'hostile' interiors, like caves and dungeons. It will stay off during the day and when in homes and inns.
"When I sneak, my follower doesn't turn off their lantern like I do."
This is to prevent a crash due to a game engine flaw. To turn off a follower's lantern, talk to them and ask them to turn it off.
"I gave a lantern to a follower, but it didn't appear correctly."
Try taking it back and giving it to them again.
DIFFERENCES FROM CLASSIC SKYRIM
* There are no oil / pollen meters when using those respective systems.
* There is no MCM. Use the Options: Wearable Lanterns spell instead.
* There are no hotkeys. Use the "Lantern: Toggle" and "Lantern: Check Fuel" powers instead.
* There are no Settings Profiles.
* The Paper Lanterns are not included yet due to some mesh issues.
Wearable Lanterns MCM Fix v1.0
Installed 9/17/2020 from Nexus Mods Created by Stollie for skyrimse (User Interface)
A simple fix for the Wearable Lanterns MCM display bug.
Whiterun Watchtower Restored v1.0.0
Installed 9/17/2020 from Nexus Mods Created by Xips for skyrimse (Locations - Vanilla)
Whiterun is the most important city of Skyrim - yet its defenses lie in ruins. This mod restores the tower of the Whiterun Jail to how it may have looked in better days.
The mod also includes LODs and a custom interior for the tower.
Skyrim 2020 with Parallax by Pfuscher - Whiterun alternative street stone by Pfuscher v2.4
Installed 9/21/2020 from Nexus Mods Created by Pfuscher for skyrimse (Models and Textures)
High Res Textures for so much stuff. Landscape, towns, dungeons and tons of other stuff Now with Parallax
Whose Quest Is It Anyway v1.3.0
Installed 9/17/2020 from Nexus Mods Created by Ryan for skyrimse (User Interface)
Swaps the "Quest items cannot be removed..." message for a more descriptive message informing you which quest the item belongs to.
WiZkiD Carriages v1.1
Installed 9/17/2020 from Nexus Mods Created by WiZkiD for skyrimse (Models and Textures)
A complete replacer for all carriages with high quality textures.
WiZkiD Parallax Farmhouses v1.3
Installed 9/17/2020 from Nexus Mods Created by WiZkiD for skyrimse (Models and Textures)
A complete overhaul of all farmhouses related models with high quality textures and added parallax. This overhaul includes exteriors, interiors, basement and stonewalls.
WiZkiD Signs v2.2
Installed 9/16/2020 from Nexus Mods Created by WiZkiD for skyrimse (Models and Textures)
A new and complete retexture of all the Skyrim signs. Every single texture I created was designed to look as realistic and lorefriendly as possible.
Window Shadows by HHaleyy v5.3
Installed 9/27/2020 from Nexus Mods Created by HHaley for skyrimse (Visuals and Graphics)
Windows now cast shadows from interiors and worldspaces. Now includes Enhancer.
Wonders Of Weather - Less opaque rain splashes for ENB v1.0
Installed 9/16/2020 from Nexus Mods Created by kiin98 for skyrimse (Immersion)
The rain splahes from Wonders of Weather look very white with ENB (even with the less opaque version). So this Mod replaces them with a even less opaque (more transparent) version.
Wonders of Weather v1_10 v1.10.0
Installed 9/16/2020 from Nexus Mods Created by isoku for skyrimse (Immersion)
Overview
Rain Splashes
Rain impact splash effects appear on most uncovered surfaces during rain.
Ambient, exterior rain sound effects can be heard from inside.
[PC] If you are unable to see the splash effects, you may need to go into your skyrimprefs.ini (Documents\My Games\Skyrim) and increase the value of iMaxDesired under [Particles] by increments of 50 until they show up.
Shooting Stars
Shooting stars aka fragments of Aetherius appear in various sizes and fall from various positions in the sky at night (8:30pm to 6:00am). The general direction they fall in will change on a monthly basis.
Meteor showers (shooting star frequency increased) are guaranteed to occur during certain nights of the year. The dates they occur on coincide with the actual meteor shower dates of Earth.
3rd of Morning Star
21st of Rain's Hand
5th of Second Seed
11th of Last Seed
20th of Frostfall
17th of Sun's Dusk
13th of Evening Star
Meteor storms (shooting star frequency greatly increased) have an extremely low chance of occurring each night. You may see them 2-3 times per in-game year.
Innkeepers will have new dialogue on the night an event is active.
Rainbows
Rainbows will appear after a weather transition from rainy to clear when the sun is low (8:30am to 10:15am and 4:00pm to 5:45pm).
They can also appear as a result of early morning dew (8:30am to 9:00am) in the warmer regions of Skyrim. These are much more faint.
[PC] Object Fade under advanced options in your Skyrim launcher (or fLODFadeOutMultObjects in SkyrimPrefs.ini) must be set to at least 10.
Compatibility
Compatible with all mods. Load order doesn't matter.
Interior rain sound effects will be automatically disabled if True Storms is installed.
Install/Update/Uninstall
Manual: See the manual installation document in the archive.
Mod Managers: Download the files and add to your respective programs.
Bethesda.net: Add to your library and enjoy.
This mod automatically refreshes itself with each revision. When updating (manual or mod managers), simply uninstall the previous version and install the updated version.
When uninstalling, make a save in an interior location with no effects playing and then remove all installed files. Make sure WondersofWeather.esp and .bsa are no longer present in your Data folder.
XP32 Maximum Skeleton Special Extended - XPMSSE v4.72
Installed 9/28/2020 from Nexus Mods Created by Team XPMSE for skyrimse (Animation)
XP32 Maximum Skeleton Special Extended is the update of XP32 Maximum Skeleton Extended for Skyrim Special Edition.
Yes Im Sure v1.5.0
Installed 9/17/2020 from Nexus Mods Created by Ryan for skyrimse (SKSE DLL)
This mod disables annoying message prompts asking you if you're sure you'd like to craft/improve/exit menus
Installed 9/17/2020 from Nexus Mods Created by aers for skyrimse (Bug Fixes)
Injects fixed parallax shaders into Skyrim Special Edition.
kryptopyr's Patch Hub v2.0
Installed 9/24/2020 from Nexus Mods Created by kryptopyr and others for skyrimse (Patches)
A central location for any compatibility patches I've created for my mods. I'll also try to provide updated links to patches available elsewhere.
moreHUD Inventory Edition v1.0.18
Installed 9/16/2020 from Nexus Mods Created by Ahzaab for skyrimse (User Interface)
This mod brings some features from moreHUD into the inventory menu. From your inventory you can now see if enchantments are known by the player and other features. Also increases the Item Card size for mods that have long effect descriptions
moreHUD SE v3.8.0
Installed 9/16/2020 from Nexus Mods Created by Ahzaab for skyrimse (User Interface)
Adds more information to the HUD about the currently targeted object and enemies. Such as ingredients, weapon effects, potions, read books, v/w, enemy level, etc
Skyrim Script Extender 64 (SKSE64) v2.0.19
Installed 9/16/2020 from unknown source Created by SKSE Team for skyrimse (Utilities)
The Skyrim Script Extender (SKSE) is a tool used by many Skyrim mods that expands scripting capabilities and adds additional functionality to the game.
xLODGEN_OutputSSE
Installed 9/17/2020 from unknown source Created by Unknown Author for skyrimse (Unknown)
Ah, I see it now! Yeah, looks like those descriptions have the actual HTML in them, including those line breaks you're seeing. That should be fixable, I'll look into it.
44 comments
It's great to have an output in a format that you can display easily, but then you end up with ugly blocks of bbcode or HTML smattered in.
An example of this to test against can be seen here.
to be more like this
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Address Library 1.10.163.0 - By Ryan for Fallout 4
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Provides version independent IDs used for dynamically relocating offsets at runtime.
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Installed 12/22/2020 from Nexus Mods (Utilities)
https://www.nexusmods.com/fallout4/mods/47327
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Automatron Randomized Bots - Main File 1.0 - By Rylasasin for Fallout 4
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Ever feel that Mechanist and Rust Devil robots are all the same? That's because they are. This mod changes all of that, and allows modded automatron parts to appear on "wild" robots.
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Installed 12/23/2020 from Nexus Mods (Overhauls)
https://www.nexusmods.com/fallout4/mods/39552/
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The Description page says "How to use it" and then, perversely, provides generic Extension installation instructions (instead of how to USE it) and the unhelpful statement "...and you should be good to go."
Thanks in advance for any help.
In short, there should be a new "Create Showcase" button in the top bar of your Mods page to create showcases based on all your mods, or you can select some mods from your list and use the "Create Showcase" button in the action bar at the bottom.
Thanks for reporting!