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stahl_tier

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stahltier

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About this mod

This extension adds experimental Vortex mod manager support for pak and script mods for The Ranch Of Rivershine.

Permissions and credits
This extension adds Vortex mod manager support for The Ranch Of Rivershine.

Notes for Players
This extension can handle both pak file replacer mods and lua script mods - it does NOT handle UE4SS installation right now but it might in future versions. It will however detect if UE4SS is installed when you try to install a script mod and will warn you if it isn't.

The majority of currently available mods should work with this extension with no changes needed from the creators, but there may be exceptions. I haven't made a Vortex extension before, so please let me know if there's any issues with it.

Notes for Mod Creators

pak file mods:
  • The extension expects any pak file mod (such as texture replacers) to contain a .pak file that has "_P.pak" at the end of its filename.
  • You can have other files inside the zipped archive, the extension will ignore those when installing the mod.
  • Try to avoid special symbols like slashes, backslashes, and periods in your filenames.
  • Don't include version numbers in your pak's filenames, if you want updating to newer versions of your mod to work smoothly.
  • You can include an empty text file called vortex-replacermod.txt in your zipped archive if you're worried that your mod won't get recognized by Vortex, but it's not required.

script mods:
  • The extension will refuse to install script mods if UE4SS isn't found in the player's game folders and show a notification to them. It does this by checking for a file called "ue4ss.dll" or "UE4SS.dll".
  • It looks for a folder called "Scripts" or "scripts" and for .lua files inside your zipped archive (the name of the lua files doesn't matter). Your zipped archive should contain a folder with the name of your mod, and inside it the Scripts folder with the lua scripts as well as any other files you want to include (like other text files). If you have a pak file included, it should be outside of the named mod folder, in the top level of your archive.
  • You can have other files inside your archive, and they should all be copied over alongside with the lua files as long as they are inside the mod's named folder. The extension moves all of these files into the Mods folder that UE4SS created.
  • If your mod includes a pak file, the extension will move it to the LogicMods folder. Put any pak file you include in the top level of the archive.
  • I recommend including the "enabled.txt".
  • I also recommend adding a text file called "vortex-scriptmod.txt" to the top level of your mod's archive, especially if you have an additional .pak file or various other files included. The extension should still be able to detect your mod as a script mod just fine, but this will guarantee it to be recognized.