About this mod
(Pack Rename Move Zip Launch) For UE 4/5 mod creation, automatically packs mods, renames them, moves them to gamefolder, zips for release, runs the game to test, all from running a single bat file
- Permissions and credits
██╔══██╗██╔══██╗████╗░████║╚════██║██║░░░░░
██████╔╝██████╔╝██╔████╔██║░░███╔═╝██║░░░░░
██╔═══╝░██╔══██╗██║╚██╔╝██║██╔══╝░░██║░░░░░
██║░░░░░██║░░██║██║░╚═╝░██║███████╗███████╗
╚═╝░░░░░╚═╝░░╚═╝╚═╝░░░░░╚═╝╚══════╝╚══════╝
(Pack Rename Move Zip Launch)
This batch file can automate almost the whole process AFTER setting up the files in the UnrealEditor project. This way you dont need to mess around with folder browsing, renaming and zipping the archives by hand and it saves hundreds of mouseclicks in the testing process, which your back and wrist will thank you for.
Github Page
Features:
- Packing the UE project
- Renaming the pakchunk archives .utoc .ucas .pak for multiple chunkIDs
- Moving from Output folder to ~mods folder
- Creating a Readme for each file or one for multiple
- Zipping each mod into its own .zip archive
- Launching the game automatically after to test the mod all in one go
Simply set up the .bat file in an editor for your current project and instead
of hitting "package for windows" inside the Editor, you just run the
.bat.
Those are the things you need to setup:
set ENGINE_PATH="C:\UEX.XX\Engine\Build\BatchFiles\RunUAT.bat"
- Path to the RunUAT.bat
- Path to your project file
- Package directory (same as Source Path)
- Path to game for automatic launch
- Package Directory
- Destination=Game ~mods or paks folder)
set MOD_FILES=555:Modname1 556:Mod2Name 557:Mod3Name 558:Mod4Name
- ChunkID:ModName format, can be multiple seperated with Space, defines what your packed chunks will be renamed to (_P gets added
automatically)
echo 556:Description of your mod
echo 557:Description of your mod
echo 558:Description of your mod
) > mod_descriptions.txt
- Assign mod descriptions for the readme, one line for each mod (Optional if readme is enabled)
- Enables automatic zip file creation for each mod
- Enables automatic launch of the game for testing of the mod
- Enables readme creation
- Header content of the Readme
Date (Automatic)set "MOD_DATE=%DATE%"
Link (Optional)set LINK=www.Example.com
set README_MODE=1
- README Mode (1 = Own README for each Mod, 2 = Summary README for multiple Mods)
- Filename for summary Readme