Essential gameplay adjustments to Titans, Starbases, Home Planet Logistics for added realism and also for chicken justice.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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# Description
This simple mod changes a few things I always found very annoying with the game. Namely: - Starbase upgrade levels increased from 8 to 14 - Desert & Terran *home* planets logistic slots increased by 12 (3 additional buildings) - Desert & Terran *home* planets tactical slots increased to 50 - Titan initial hitpoints increased by 2k (it was ridiculously low before, as low as a capital ship) - Titan build time increased from 450 seconds to 600 seconds (10 minutes)
# Usage
Extract the contents (one folder) to the location: ~\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.xx\ Replace xx with your game version. Tested to work from v1.7 upwards.
Note that I used a Steam version of the game. It shouldn't matter though.