Sins of a Solar Empire
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Unikraken

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0.56.1 Feedback (4 comments)

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  1. Unikraken
    Unikraken
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    Post your feedback about the mod here.
    1. kit707
      kit707
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      will the titan class Infinity be added for UNSC?
  2. shaggybear32
    shaggybear32
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    great mod, really enjoy the game play and the unusual balance between the covenant and UNSC.

    the titan class ships (Thermopylae and redemption class) don't look the part. i think the Thermopylae just needs to be a bit bigger but the redemption needs to be a lot bigger. i was a little surprised you haven't used a super carrier for the covenant titan (would love too have seen a 27 km long ship in the game). they still kicks ass in combat though.

    the abilities of ships are underdone. I'm guessing those will be added later as the mod progresses so not much of an issue yet.

    the only other thing i could criticize is that covenant ships don't seem to be able to broadside ships like UNSC missiles do. that might be a balance issue though.

    the other point i want to make is the flood and how i don't want you to change them. the pirates in Rebellion just up to a planet, destroy you colony then run away. i like how the flood will keep moving and taking your ships. it forces you to change your tactics and plans to counter the threat they pose. my new tactic against them is to run as fast as i can.

    all up a fantastic mod so far
  3. TramanTraks
    TramanTraks
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    First off, the voice acting is phenomenal great work, I continuously am clicking my Seraph Bombers because that voice is so badass, but it is only one of many from both factions that I love. Textures are very nice on many ships, especially covenant, although I wish some of them where a little more shiny/reflective such as the nose of the Salvation or the pilot's covering on the Banshee fighters, for example; I understand there are still place holders, and you guys are working on that kind of stuff very hard.

    I don't want to levy much criticism since it is still very early. Mostly I'm just excited for details like unit cards (in menus) and stuff like the tech tree descriptions and other text based content to converted to halo cannon, and otherwise fleshed out even more. If I have one criticism of the latest version, it's that the AI doesn't seem to be able to counter the flood, but I already posted this on the ModDB page as a guest so you should be able to see that already.

    Keep up the great work!