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Richard Baxter

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SimCity Societies Social Evolution Mod - version 1c

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This is the current release of a SCS mod titled "Social Evolution". This mod is designed to emulate social evolution. It simulates social evolution by triggering both positive and negative energy emitters. Positive emitters are triggered by all buildings (determined by a building's required/generated values), but only operate locally (currently set to distance of "10"). Buildings like to be placed next to buildings of similar values (they enhance the energy output of buildings representing similar values), and so this mod encourages the player to evolve their society in accordance with (subject to) natural biases to group together with like others. Some buildings also reduce the energy output of other buildings, and this affects the entire region (to a distance of "1000" units).