About this mod
Fight again as a street brawler, as this moveset would give you an alternate look on how the original brawler moveset could have been made originally
- Permissions and credits
The gimmick for this moveset is looping punches for light attacks and kicks as heavy attacks and finishers as well as grapples for sweep and parries, as well as double finishers, at the cost of less heavy attacks (i have a good reason for this dw, just scroll to the bottom if you're curious why this is)
Movelist:
1st L string: Left jab
2nd L string: Right jab
3rd L string: Left hook
4th L string: Right hook
5th L string: Spinning elbow
1st H string: Fire disciple high slight kick
2nd H string: Back roundhouse kick
3rd H string: Push Kick
Push kick: Fajar's rhino trample
Push kick -> heavy: Fajar's spin kick
Roundhouse kick: Flashkick jump kick
Roundhouse kick -> heavy: Fire disciple jump spin kick
Rising claw: Roundhouse kick
Rising claw -> heavy: 540 kick
Hook Intercept and 5th L string -> heavy: front kick
Crotch punch: Shin kick (its supposed to be a crotch kick, it works the same as how crotch punch would)
Sweep: Crooked foot
Palm strike: Front kick
Lightning Strikes: Juggernaut tackle
Sharp Strikes: Yang side kick
Crooked Foot: Juggernaut throw
Okay so, how this currently worked is that the combo tree for the MC has things that i will refer to as "slots", there are a limited amount of slots that i can use and i technically COULD increase it but its not guaranteed to work due to my inexperience with uasset as well as how it would be time consuming. So i essentially took back breaker, hook intercept, throat punch, and mono elbow to be the double finishers, a good example would be how hook intercept and 5th L string -> heavy does the same thing, after the spinning elbow you can just press heavy and it'll redirect you to hook intercept.
oh yeah and ignore the kamen rider mods, its frickin 10 pm and im not gonna bother to change it, its not like you guys look at the image either way right
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