
Juri_updated _SFV_SFIV_moveset
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Version2.22
Wishing you all the best~~
Update:
1. I make several versions of new movesets and some bonus versions.You can only choose one .pak file and .sig file to put into ~mods folder.I put the Introduction of the bonus version into the .rar file.You will not see the show of the bonus version in the video.
The difficulty of this test:Master
Version 2.22
(1)Make some kicks and sweeps faster.
(2)New bonus versions(see new introduction in .rar file)
And....sometimes I press the wrong button.So I don't use the move(heavy attack on the defensive).
Choose only one .pak file and .sig file to play
Version 2.2
(1)I change the data of one original move(hold light attack).I put the files in the origin folder.
(2)I swap that move for fajar kick and change some data to make it more powerful(counter(stop and hit) anyone who is going to hit you) but normal damage.And I make it faster.You can use that move to save your life or to attack.You can even cancel this move itself with this move.
I put the files in the KB version folder.
2. Swap Charged Backfist(hold heavy attack) for 2 combo kicks.
You can still charge.The first kick can dizzy enemy immediately.You can throw enemy to do combo immediately.You don't have to cancel attack to do the throw.The second kick can knock down enemy,if it is not full charged.When charged,that makes enemy dizzy for a long time.You should pay attention to the rule that only the second kick,charged kick can always keep enemy dizzy.So you can keep someone dizzy and dizzy...It is up to you.I make it the most powerful move in the game.When you are in danger,try it.Sometimes,maybe you will take some damage.But you can escape.
3. Swap Crooked Foot(parry and hold heavy attack) for low kick.
It can avoid high attack and sweep down several enemies even Yang.
4.Swap Chasing Strikes(light attack after a push) for a kick.You must do some tests to figure out the rules about stun.
Versions:
origin:normal kick
LV1:dizzy normal enemies
LV2:dizzy normal enemies for a long time
LV3:dizzy all enemies
LV4:dizzy all enemies for a long time(some enemies are special.You can't do that)
5.Swap Khap Choy(light attack while running) for 3 kicks.
First kick,dizzy
Last kick,down
make sure you throw the enemy at the first kick if you want to do that.The second kick will wake him/her up.
6.Swap Raining Strikes(conduct another heavy attack after a period of time) for 2 kicks.
The second kick can knock down anyone who got hit.
7.some combos
(light/heavy attack=>heavy=>light=>heavy,even work for Yang)
(front front heavy=>light=>heavy)
You have to do the last attack as fast as you can,or you will fail.
8.5th light combo looks like the CA of Juri(SF5).I make it a high damage attack.When you throw things to enemies,that is the projectile/Fireball.
9.Typical combo(light+heavy=>light/heavy)
Tips:(front front light=>heavy)
10. something more
(1) You realize that some dirty combos are not real combos.But it works well.I don't change everything(AI ignores some attacks.That makes the game too easy).You should learn to use (front front heavy) to do some combos.You can use (hold light) to step on the fallen enemy like the flash kick.But it doesn't work well, when you fight many enemies.Because this move never targets enemy on the floor.
(2) I change many data.So some moves which look the same are actually different.For example,(hold light attack to your back) is so powerful that you can counter(stop and hit) anyone who is going to hit you.I make several kicks to the back to protect your back.
(3) The 2nd,the 3rd,the 5th and the 6th move which i mentioned above can counter anyone who is going to hit you.
(4) You will realize many moves can attack several persons at the same time.
11.Always remember to cancel your attack by avoiding high/low attack or dodging.Some moves can cancel other moves and start new combo(hard to explain...).
You can see more details in the video(bonus version not included)
https://youtu.be/LEFjQ1sl1sI
backup video(bonus version not included)
https://pan.baidu.com/s/1IDSINWEPNWQ9P2TCqMYtXA
pw:0123
https://v.youku.com/v_show/id_XNTkxNDgzNDQ2NA==.html?spm=a2hcb.profile.app.5~5!2~5~5!3~5!2~5~5~A
KB version
Maybe it make boss fight easy.But I really enjoy random mod.So I make most of attacks for it.But it seems that the modder stop updating...maybe it is time to say goodbye...
I use UnrealModLoader_V2.2.0\Tools\AutoInjector to make that mod work.There are a readme.txt to explain(remenber to make backup).The Enemy Spawner seems not work well.Random boss stll works in the basic random mod(or you can try (reset to default setting) to make things work well).Or you can try different Difficulties to see what happen...
Random mod
Sifu Randomizer Mod at Sifu Nexus - Mods and community (nexusmods.com)
Juri Mod
Super Street Fighter IV - Juri (Mileena Costume) at Sifu Nexus - Mods and community (nexusmods.com)
Street Fighter V - Juri (Costume 3) at Sifu Nexus - Mods and community (nexusmods.com)
Street Fighter V - Juri (Default Outfit) at Sifu Nexus - Mods and community (nexusmods.com)
Street Fighter V - Juri (Swim Suit) at Sifu Nexus - Mods and community (nexusmods.com)
Street Fighter V - Juri (Nostalgia) at Sifu Nexus - Mods and community (nexusmods.com)
Thank qXiao_Bp(bilibili.com) for his guide.
Bugs:If you use gamepad, maybe some moves like directional throw(X+A) will conflict with HammerKick(hold X).You can try it.I am not sure.That won't happen to keyboard&mouse.
What's more.I am not sure whether this mod works well on every PC.Still a simple mod,have fun.
Lock my dark side here.
Wishing you all the best~~