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Changelogs
Version V2
Balance changes + enemies now react to your attacks
Version 2.3
fixed push problem with shoulder tackle, reduced recovery frame for juggernaut uppercut, increased recovery time for disciple elbow
Version 1
some more stuff was changed
Version 0.6
certain moves have been balanced so they are slower, faster, deal more damage, or deal less damage
Version 0.1-5.8
a loooot of stuff was added and changed
Let me ask you this: -Do you like making your game harder by attacking really slow? -Do you like using a moveset thats unmemorable and unremarkable? -Do you (for some reason) prefer fighting with (mostly) punches rather than kicks? -Do you think that almost all of your attacks should hit hard and have hyperarmor for absolutely no fuckin reason?
If you answered yes to any or all of these questions then you're in luck! Introducing the Brawler Moveset (no this is not a yakuza 0/kiwami mod), its a moveset that completely removes the very interesting pak mei default moveset into a boring street fighting brawler moveset that contains (mostly) punches from enemy movesets.